DaFool wrote:There are very few GxBs being translated so the potential audience has to basically make their own.
THIS. This times a thousand. This is why I'm such an advocate for GxB games. There simply
aren't any, outside of a few that we've already played a dozen times, and ones that our peers have made. thisthisthisthis
PyTom wrote:I kind of get the sense that the number of games that are being produced here is declining. I suspect that, at least in part, this is because people are producing more ambitious projects - I know a few people are working on multiple-hour-long games, and I suspect that part of the decline is because one can produce many short games in the time it takes for one long game. I'm not sure what to think of this - I read both novels and short stories.
Back when Hollywood was just a baby, movies were a dime a dozen. There were so goddamned many.
Some people ask, "Why were there so many good old movies, and now everything is crap?" That's because there were SO MANY movies in the beginning, that finding a good one is simply a percentage thing. 1/10 * 1000, vs 1/10 * 100. I can point you to a hundred bad black'n'whites for every good one you show me.
Now movies have a bigger budget. We shoot on better sets, we don't let the writer be the director as often, we have some kick ass camera and digital effects, stunt doubles, original orchestra soundtracks, post editing that can work literal magic, acting/movie schools, and all kinds of new crap. And even if it takes a little bit longer to do them, I'd like to think we make better movies, compared to 50 years ago.
Since when was quantity ever better than quality when it comes to art?
J. Datie wrote:I'm guessing it's because the forums have gotten a lot more popular than they were before, and GxB games are what's currently popular, so there's been more people to post in those threads. As an example, about 30% of the topics in the general WiP forums had a "last post" in 2010, compared to 100% in the GxB forums. If you look at recent threads, the average general and GxB thread seems to get about the same number of replies, more or less, with GxB being more likely to have the really large threads. Another example: Aleema's RockRobin thread makes up 10% of all the posts in the GxB section, and the threads for the second and third games in azureXtwilight's Fantasia trilogy makes up 33%. Isn't math interesting?
The words "currently popular" used here seem very ... wrong. Insulting even, though I know that's not your intended purpose. It's like saying GxB games are a fad.
I honestly don't think it will die down. It may reach an equilibrium here soon, but just look at the size of your bookstore's romance novel section, or just fanfiction: it's still a thriving past time for many girls. Yes, I do believe a lot of fanfiction writers are girls, not to say that men don't write fanfiction either. Please don't dwell on me saying that. Anyway, my point is: fanfiction and VNs are very similar, in that they're stories written by everyday people. The VN format is new to everyone outside of Japan (or Asia, or whatever). Their rise in popularity isn't because it's novel and that novelty will die -- it's because it's getting more recognized and accepted. And that's not going to just stop without some major advancement in time or human technology. Saying GxB is "currently popular" is like saying sex is "currently the hip thing to do."
And just to be clear, both me and azure have created our own forums for our projects and rarely post in those threads anymore. It's not like 43% of the new posts you're counting are ours.
Also, it's natural the GxB WIP forum would have 100% "last posts" in 2010 (the damn forum is only a few months old!), because all the threads were singled out, and there aren't that many. Look at when the threads were
created, and then we'll talk about what's "currently popular".
sake-bento wrote:My suggestion is to raise the requirements of a standard, catch-all WIP forum and to create a separate forum for recruitment. We're still a fairly small group, but we're growing quickly. Both WIP forums currently sport several threads that aren't really works in progress, and more just ideas for a VN that I may or not make if I have time to do it, and does anyone know how to use Ren'py? I think the "idea" threads are adding more clutter than the GxB threads. It's just that a lot of the idea threads happen to be for GxB games. People with ideas can get feedback in the Ideas Dump thread (sticky it, perhaps?), and a separate recruitment forum can provide a good place for people looking for partners, or artists, writers, composers, voice actors, people with online VN engines, etc. to advertise themselves.
Romantic, but will fail unless you enforce very strict rules in that recruitment-only forum. I've started a couple recruitment threads myself. They turn into support/WIP threads
immediately. The first damn reply: "I can't help, but I like your idea". And a recruit/WIP thread is basically similar: you're describing your game. How else are people going to be interested enough to help? Please, someone actually read this: recruitment threads are WIP idea threads. I have rarely seen them separate, ever. I hang out in the WIP forum(s) enough to see truth in it.