Page 1 of 3

New but still unnamed project has officially started

Posted: Tue Apr 11, 2006 10:50 pm
by mugenjohncel
Now that Hosting has been taken care of and questions are readily answered here everytime I hit a brick wall, I think it's about time to anounce to the world my still unnamed project has officially started.

Attached here are screenshots of BG I am going to use in the actual game.

But my project is still in it's early stages so details I can give about my current project will be sparse at best and progress here is slow but steady (about 1 Colored BG every 2 days).

Hope you all like it. :)

Any comments, criticisms and suggestions to improve my still unnamed project is highly appreciated.

Uh... Sorry about my english
(I hope I didn't misspell anything)

MUGENJOHNCEL

Posted: Tue Apr 11, 2006 11:03 pm
by lordcloudx
yeah I have a suggestion... though I can't draw backgrounds myself.
I think it would look nicer if you made the outlines a little bit thinner or made them softer by making them the same but a little darker shade than the colors.

btw, this looks like a real-word location. amazing detail on that car headlight too.

Posted: Tue Apr 11, 2006 11:19 pm
by mugenjohncel
lordcloudx said
btw, this looks like a real-word location.
Except for the garage, the kitchen is based on my own kitchen (the table and chair included not to mention my kitchen is colored red).

To bad my kitchen wasn't always this clean. :oops:
amazing detail on that car headlight too.
Uh... If you zoom in on it you'll notice that what I really used on it is a picture of a crumpled transparent plastic cover I downloaded from the internet.
I think it would look nicer if you made the outlines a little bit thinner or made them softer by making them the same but a little darker shade than the colors.
I already toyed with that Idea earlier but it doesn't blend well with my character (the background now look's too real).

But I still am in the early stages so I'll consider it. :D

Posted: Tue Apr 11, 2006 11:59 pm
by Watercolorheart
Have you ever thought of using 3D-generated with outlines (vector or otherwise)? I can do these same kind of backgrounds in Poser 6, and though I can't take credit for the original modeling work, I could generate some for you to compare.

Posted: Wed Apr 12, 2006 1:18 am
by mugenjohncel
Please do!

I've heard of Poser 6 before and really wanted to try it sometime.

I really wanted to see what Poser 6 can do.

Maybe it's just me but I still love working with my Felt Tip pen and Rulers
(Yup! do things the old fashion way and draw them manually)

A little note:
AutoCad can also do it but it look so... industrial.

Posted: Wed Apr 12, 2006 4:33 am
by monele
I like how it looks :). No doubt, putting efforts in backgrounds make them really good ^.^

Posted: Wed Apr 12, 2006 1:36 pm
by mikey
Oh yes, cars! Finally!!

Anyway, looks fantastic, whatever method that is - copypapering, 3D modeling or photoprocessing - or combined - the colors are really nice and crisp. So good luck with finishing the project, that's what matters. 8)

Posted: Wed Apr 12, 2006 11:23 pm
by TMBpower
Woah, too amazing!O_O Everything's so...clean...

Although the details in the kitchen such as the boxes and the roses (assuming they are pasted in) don't match the style of the rest of the pic. They distract my eyes...but maybe it's just me.x_x; Anyhow, hope to see more of these, looks excellent.

Posted: Thu Apr 13, 2006 1:27 am
by RedSlash
I think the bgs look good. They kinda remind me of 3D cell shading. Keep up the good work.

Posted: Fri Apr 14, 2006 5:22 am
by Watercolorheart
mugenjohncel wrote:Please do!

I've heard of Poser 6 before and really wanted to try it sometime.

I really wanted to see what Poser 6 can do.

Maybe it's just me but I still love working with my Felt Tip pen and Rulers
(Yup! do things the old fashion way and draw them manually)

A little note:
AutoCad can also do it but it look so... industrial.
Okay, I rendered a pocketwatch and a kitchen so far. (Of course, I'm also using my artistic abilities to layer and postwork things in PhotoShop and PhotoImpact a bit, otherwise its just lines and blocks of color ... )

I was thinking I might write a short little game with them, but knowing my history, they'll probably get left by the wayside ...

I'll upload them here when convenient.

As an addendum: do you, er, want a 3d anime character too? I can do young,(child) teen, adult .... personally, I don't like the cel-shades too much anymore, but I can swing it. My selection of cel-shaded hair is limited, so if you don't mind not having an outline around the hair itself, I have much more to choose from.

Posted: Fri Apr 14, 2006 6:01 am
by Watercolorheart
Okay, here you are.

Posted: Fri Apr 14, 2006 10:44 pm
by mugenjohncel
Wow! The Kitchen lighting is good... (again sorry about my english)

So that's what poser 6 can do.

One tiny question... :?:

Is lighting an integrated part of poser 6 or did you add it manually?

If it is... I will definitely try out poser 6, that will definitely speed up the process.

Posted: Sat Apr 15, 2006 1:23 pm
by Watercolorheart
mugenjohncel wrote:Wow! The Kitchen lighting is good... (again sorry about my english)

So that's what poser 6 can do.

One tiny question... :?:

Is lighting an integrated part of poser 6 or did you add it manually?

If it is... I will definitely try out poser 6, that will definitely speed up the process.
Yes, there are lights within the Poser 6 program which can be manipulated. There are two seperate viewing options: one with lines, and one without and those are the ones which I composite. In the kitchen scene, with the lighting (which you liked), I rendered the scene and made it into a black and white shade then turned it into an overlay in Photoshop at about 50% transparent.

Unfortunately, this washed out much of the color, but seeing as how it's a night-time scene, I wasn't too concerned about it ...

IMHO, your BGs look fine. I'm not saying that 3d is better than hand-drawn CG (it isn't) ... only faster and easier, once you get over the sharp learning curve of learning how to interact with your environment in a 3d program.

Posted: Sat Apr 15, 2006 2:28 pm
by lordcloudx
hmmm.... I wish I had the courage to try poser 6. Those 3d renders really do look like drawings. But 3d studio max crashed my pc when I tried it and I've been reluctant to try any 3d editing program ever since.

Using RO(ragnarok online) screencaps on an offline private server might also be a good idea.

Posted: Sat Apr 15, 2006 2:33 pm
by Watercolorheart
Yes, Poser 6 is quite the memory hog on system resources. I'm reluctant to run anything else with it running too, but I occasionally have an mp3 player or PhotoImpact open at the same time.

But my parents bought me a new computer just a few months ago - my five year old computer with Windows 98 could never run it. Poor thing only had 4 GIGs of memory compared to this 150 GIG monster ...