I really need some input on the story, specifically how I wrote the main character, if I need more/less endings, what kind of music I should choose (it's currently without music because I have no clue what to use), etc. This will be the first game I've finished ever, so I'm a bit nervous.
I estimate that to get all 9 endings would take 10 minutes, 20 minutes at the most. It's a very short game, but there is an important meaning behind it that could be taken literally or figuratively.
Secret 10560 Mac/Win/Linux combined
So in conclusion, beta testers and proofreaders would be very appreciated C:Lint wrote:
Ren'Py 188.8.131.520 lint report, generated at: Fri Jul 15 11:32:36 2011
The game contains 556 screens of dialogue.
These screens contain a total of 6,261 words,
for an average of 11.3 words per screen.
The game contains 11 menus.
Edit: More details on the story below. For those who don't want spoilers, basically this game is kind of slice of life, but at the same time it may freak you out. Player discretion advised for those who are scared easily.
The person behind the window writes sweet messages to the girl, but the girl knows nothing about the person. In the original DAsecret, the secretteller tells us he/she is in love with this person despite not knowing much about them. This puts him/her in a potentially dangerous spot.
It can be taken literally; it could really be about a girl dealing with someone leaving messages on her window at night. However, it could also be a metaphor for an online relationship. The story is fairly straightfoward if taken literally, though some explanation may be needed for if it's a metaphor.
The window symbolizes her computer, and the messages are online ( comments/posts/notes/pms/ims/etc). By reaching out to him, she puts her trust in him, to the point where she may give him sensitive information, such as where she lives. This puts her in a potentially dangerous situation, especially if the person has malicious intent.