Death Rule: The First Rule [WIP][Update 11/5 w/Guide!]

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lilyalex
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Re: Mini-Rule: Death Rule [WIP][New Demo]

#31 Post by lilyalex » Sat Jun 11, 2011 8:45 pm

To Josefus
Josefus wrote: reference to other sources...
I think it's ok to give the whole credits AFTER the game is finished completely. :roll:

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Re: Mini-Rule: Death Rule [WIP]

#32 Post by HigurashiKira » Sat Jun 11, 2011 10:45 pm

lilyalex wrote:This demo gave me enough goosebumps already :cry: :oops: :)
Really? I haven't even started with the gore yet :o
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Re: Death Rule: The First Rule [WIP][New Demo 05/31/11]

#33 Post by Riviera » Sat Jun 11, 2011 11:04 pm

Really? That sounds promising!
Will edit/proofread for cookies.

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Re: Mini-Rule: Death Rule [WIP]

#34 Post by OtomeWeekend » Sun Jun 12, 2011 12:34 am

HigurashiKira wrote: Really? I haven't even started with the gore yet :o
Are you seriously putting a gore sajfohadshfoasihfoia!!? *cold sweats dropping* :( I might need a friend beside me when i play this....
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Re: Mini-Rule: Death Rule [WIP]

#35 Post by HigurashiKira » Sun Jun 12, 2011 12:56 pm

OtomeWeekend wrote:
HigurashiKira wrote: Really? I haven't even started with the gore yet :o
Are you seriously putting a gore sajfohadshfoasihfoia!!? *cold sweats dropping* :( I might need a friend beside me when i play this....
Yes, there will be. If I don't put in CG, there will be highly detailed writing of the scenes to make you imagine it.
*evil laughter*
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Re: Death Rule: The First Rule [WIP][On-Hold]

#36 Post by HigurashiKira » Sat Jun 18, 2011 4:33 pm

Ok, as much as it hurt me, I have decided to rewrite the story. It will now be a kinetic novel with 2 scenarios instead of the original 4. I still have the old script saved and stuff, so if I need to go back I still have a leg to cling on to.

Added in this rewrite:
-New characters, thus bringing the total to 12
-Better looking backgrounds
-Electronic-themed imagery
-More blood!
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Re: Death Rule: The First Rule [WIP][Ask a Character!]

#37 Post by HigurashiKira » Tue Jul 26, 2011 7:30 pm

===(Copied from last post)===
A slight Update;

1)Added almost all the bios
2)Adding a system similar to the TIPS system from the first demo, except In-Game
3)I am no longer the only writer of this project (So expect more reading and more killing). Who agreed to it, I'll keep hidden untill release time.
===(Copied from last post)===

Ok, to try and keep this thread alive (I'll try and post updates once a week now) I now open character questioning! Ask away anything to the 10 characters whatever your heart desires. (The ones without a bio are off limits)
Statistics:

The game contains 86 screens of dialogue.
These screens contain a total of 972 words,
for an average of 11.3 words per screen.
The game contains 0 menus.
Just the first part of the introduction written up so far. I kept backtracking trying to find a way to catch interest in the beginning. The rest of the introduction should be quite boring though....
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Re: Death Rule: The First Rule [WIP][Ask a Character!]

#38 Post by Arcanum » Tue Jul 26, 2011 9:50 pm

Squee. I hadn't read about this novel before, but guhhh. I love kill or be killed scenarios. I love psychos who entrap strangers somewhere and only one can live. I love it so muchhhhh *sadistic at heart* Say, could you disclosure someone's special rule? I'm interested on what they'd be!

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Re: Death Rule: The First Rule [WIP][Ask a Character!]

#39 Post by HigurashiKira » Tue Jul 26, 2011 10:05 pm

Arcanum wrote:Squee. I hadn't read about this novel before, but guhhh. I love kill or be killed scenarios. I love psychos who entrap strangers somewhere and only one can live. I love it so muchhhhh *sadistic at heart* Say, could you disclosure someone's special rule? I'm interested on what they'd be!
Alright, here's one of them from my scenario:

Death Rule for Player III: You must be within 20 meters of another Player for 26 hours

That's one of the nicer ones.
Though, to be fair, there have been instances that more than 1 person survived. Weather or not that will happen here, well, we have to wait and see...
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#40 Post by HigurashiKira » Mon Aug 01, 2011 12:20 am

Statistics:

The game contains 110 screens of dialogue.
These screens contain a total of 1,212 words,
for an average of 11.0 words per screen.
The game contains 0 menus.
This week has been quite slow. Still on the introduction, should be finished by Wednsday with the first part
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#41 Post by aestate » Tue Aug 02, 2011 8:36 pm

Gragh, this game gives me the impression of a splendorific mixture of "Battle Royale" and "Liar Game". (That is, not to say it hasn't got your kind of spin on it! ;D) I will be eagerly awaiting updates! Good luck with the project~
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#42 Post by HigurashiKira » Thu Aug 04, 2011 10:34 pm

Added 2 character sketches, it's the least I can do to give them a face
;_;
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#43 Post by Ambrosia » Mon Aug 08, 2011 4:45 pm

are you still looking for sprite artist ?
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#44 Post by azureXtwilight » Fri Aug 12, 2011 12:22 pm

YEEEES

I'm trying to implement blood/gore filter too for doppelganger XD
What else do you filter besides words? CGs?
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Re: Death Rule: The First Rule [WIP][Pending gore-fest]

#45 Post by HigurashiKira » Fri Aug 12, 2011 6:20 pm

azureXtwilight wrote:YEEEES

I'm trying to implement blood/gore filter too for doppelganger XD
What else do you filter besides words? CGs?
Just words since I lack a CG artist. Oh, and if you want a blood/gore filter, just add this code to your options:

Code: Select all

label _("Blood/Gore Filter")
                 textbutton 'On' action SetField(persistent, 'stopblood', True)
                 textbutton 'Off' action SetField(persistent, 'stopblood', False)
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