RedSlash wrote:I am very impressed with the special effects. You're really pushing renpy to its limits!
Thanks and yes ^^. Once I've seen something done in a fancy way that I feel is within my grasp, I can't help but try to reproduce it ^^;
Alessio wrote:It works when I put the game files (.rpyb, .rpyc, .rpa) into a fresh installation of RenPy 5.4.5
I'll need PyTom's help here since I have no idea what could cause these bugs people are having

... I guess I should have updated my version of Ren'Py before releasing this :/.
The red flash is as intended. Fade in/out would have looked too "soft". I wanted something more stressful.
All your problems seem to be caused by a lack of refresh. And clearly it is limited to the say box. Strange ô_o
If you ever finish this one and need help with the music, feel free to ask!
Wai~! Given the quality of your music, I'm flattered ^__^. I'll be sure to let you know when the game needs its melodies
Now I should test how all this animation would play on my PII/450.
Oh dear, I sense the world coming to a halt XD. It was already slow on my old 1.5Ghz... I fear what will happen on a PII ^^;. Ah! *reads the edit*... Alright... well I'm definately surprised o_o... Cool!
papillon wrote:Now I'm sulking and trying to figure out how to pull some of those things off myself.
Most of these effects use very basic Ren'Py functions. The dissolves based on grayscale pictures being the most versatile of them. I'm curious to see what can be done with the other animation routines

. In any case, I'll certainly release the "How To" for these effects at some point ^^.
Does GM stand for Game Maker ?
BCS wrote:When I tried to run this game under Windows XP Security Edition, I get this error generated
I hope you get it to work ^^;...
Question for PyTom : do you think giving the font file with the game would be a good idea ? I guess distributing Verdana might not be something legal :/
papillon wrote:My current 'rain' effect involves a stream of particles over a background with a duplicate layer of the same background slightly magnified and blue-tinted.
Looks good unanimated

. Isn't it too taxing on the processor given the number of particles ?