Posted: Thu Jul 27, 2006 7:30 am
Hmm, what to say ?... I don't know where the game is going right now (though I have a clearer and clearer idea), and this is why I'm not *actively* looking for help and asking around for content. I kinda did about a month ago but I realized soon enough that the project wasn't properly structured.
Right now, I'm not asking for anything but am glad to see there *are* people interested in helping. The summer will probably be gone when things really start moving.
I've had a few particular "gameplay" concepts for a VN-styled game for a while. I want UP to have some of them but I have no proof that it's feasible or even interesting. So... I'll be trying to at least make one or two examples of each concept. I'm *not* asking for help on these things if I'm not sure I can do them myself first.
The intro thing is going really well so far and I just have to script/write things for it now... So I doubt there'll be any big problems with it.
When it comes to the rest of the game, I have no certainty yet. Problem is : I can't work on it until the intro is done and lays the base for everything else.
I'd say... see you in September ^^;.
BCS : glad to hear you'll use some of them ^^
All : And yep, we all like finished games ^^;... I *want* to finish this project. I almost gave up, but the fact I took it up really motivates me. Means it *is* important to me instead of some fad.
I also know about having a skeleton before-hand, but last time I tried this, I got quickly bored because I had only theory and nothing to see/show. I've tried both methods for projects and even though working without a skeleton (at least in the beginning) is risky, it's a big motivation factor for me. I think I need it.
Once I reach the more "gameplay" part of the game, I'll be able to make more diagrams and plan ahead, since I'll know what structure the game will follow.
So um yea... you don't have to get your hopes high and stuff, but don't abandon all faith either ^^;...
Right now, I'm not asking for anything but am glad to see there *are* people interested in helping. The summer will probably be gone when things really start moving.
I've had a few particular "gameplay" concepts for a VN-styled game for a while. I want UP to have some of them but I have no proof that it's feasible or even interesting. So... I'll be trying to at least make one or two examples of each concept. I'm *not* asking for help on these things if I'm not sure I can do them myself first.
The intro thing is going really well so far and I just have to script/write things for it now... So I doubt there'll be any big problems with it.
When it comes to the rest of the game, I have no certainty yet. Problem is : I can't work on it until the intro is done and lays the base for everything else.
I'd say... see you in September ^^;.
BCS : glad to hear you'll use some of them ^^
All : And yep, we all like finished games ^^;... I *want* to finish this project. I almost gave up, but the fact I took it up really motivates me. Means it *is* important to me instead of some fad.
I also know about having a skeleton before-hand, but last time I tried this, I got quickly bored because I had only theory and nothing to see/show. I've tried both methods for projects and even though working without a skeleton (at least in the beginning) is risky, it's a big motivation factor for me. I think I need it.
Once I reach the more "gameplay" part of the game, I'll be able to make more diagrams and plan ahead, since I'll know what structure the game will follow.
So um yea... you don't have to get your hopes high and stuff, but don't abandon all faith either ^^;...



