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Posted: Thu May 10, 2007 11:15 am
by F.I.A
mugenjohncel wrote:I used to have that problem until I used a nifty workaround (see image)
Thanks for the tips, though I did find another method in solving the problem.

Oh, dang, I should not waste time posting and get back to work. Good luck with your Mr K project as well, mugenjohncel.

Posted: Tue May 22, 2007 1:24 pm
by F.I.A
I got both good news and bad news.

Bad news is.. after I enjoyed Aliens Vs Predator 2, I accidentally removed Adobe Photoshop 7.0 from my harddrive. And that my installation cd is thousand miles away from me...





The good news are... I am able to borrow a Photoshop CS to get back to work. And that only 5 cgs are left to done.

Okay, I should stop spamming and get back to work.

Posted: Tue May 22, 2007 1:27 pm
by DaFool
Wheee! :D

If I may not be so obtrusive, what is the lint statistics to your game (gives a fairly accurate estimate of scope and length btw)?

Posted: Tue May 22, 2007 8:40 pm
by F.I.A
Currently, it is around 1600 screens and 17000 words. However, the script is still summary without deep implementation since I am waiting till I settle with the cgs before moving back on to the script.

If anything, I am aiming a 2000 screens and 20000 words.

Posted: Wed May 30, 2007 7:44 am
by F.I.A
Final tuning at 95%! The other 5% will be handled by the beta-testers. Oh yes, if nothing goes wrong, Winter Shard will be out by June 2nd.

Did this during uploading the game(For beta) for 2 hours. Consider it a teaser to wait for a few more days. :lol:

Winter Shard, the animated... NOT

Posted: Wed May 30, 2007 9:18 am
by DaFool
YEAH! :D

Go! Go! Go! :D :D :D

Posted: Wed May 30, 2007 11:14 am
by DrakeNavarone
Awesome! Just grabbed the latest beta, will get to work on it today. I probably be finished with it by the end of the day, tomorrow at the absolute latest, so hopefully you can meet that June 2nd deadline.

Oh, and I watched the little movie, which was nice. It was also something of a surprise to see you using the well-fitting Omega no Shikai theme (which I only happened to find because of its really "interesting" OP video... too bad I couldn't read the game itself...).

Posted: Wed May 30, 2007 11:33 am
by F.I.A
DrakeNavarone wrote:Awesome! Just grabbed the latest beta, will get to work on it today. I probably be finished with it by the end of the day, tomorrow at the absolute latest, so hopefully you can meet that June 2nd deadline.

Oh, and I watched the little movie, which was nice. It was also something of a surprise to see you using the well-fitting Omega no Shikai theme (which I only happened to find because of its really "interesting" OP video... too bad I couldn't read the game itself...).
Good to hear that you like it. If anything, I learn about this song from SightSeekerStudio. It was actually meant to be used for Winter Shard, but I cannot clarify if this is really a free song, so I decided not to. But yes, when I listen to it the first time(And then, know of its lyrics), let's just say that prone me to make a movie out of it. :lol:

I shall await your reply and relax(Oh... by poor hand and back.)

Posted: Wed May 30, 2007 11:46 am
by DrakeNavarone
Ahh okay, so that's how you found the song. I know it from the opening video of a little doujin vn, Omega no Shikai (warning: youtube really ruins it, I guess the original version had a higher frame rate or something, which makes a lot of difference during the animated parts... if you can find the video at better quality, I suggest giving it a look... for some reason, I really like it.).

Posted: Thu May 31, 2007 3:13 am
by F.I.A
Omega no shikai, eh? I think I see that name in axsword.com. Perhaps they bought the song or something like that. Good thing I didn't use it openly.

Hmm... loli nekomatas. :lol: