Well, I thought the same thing, but the thing being that Ren'Py runs at different speeds on each machine, I think ... (though the SWF is out of sync on my computer anyway because of all the image operations ... it runs fine within Flash itself.)DaFool wrote:omg, that has more lip-sync than even some anime I've seen.
So if you have to end up converting all of those to mpeg...actually I think the filesize will increase far more than what its worth...since its only a few frames, how about just making an animation sprite out of it...
-Export the frames from Flash.
-Use a constant rate for each image, i.e. .1 seconds
OR
-Export just the keyframes
-Use a variable rate for each image, i.e. .4s, .3s, .2s, whatever timing you used in Flash. The last frame shouldn't have any time if you want the animation to stop and not loop back.
So how about it? Ren'Py the Real-time Animation Engine. Cool, huh?
edit: Oh yeah you have to start the sound just before showing the animation. Theoretically it should be synced.
Well, if its encoded at 12 FPS, that gives you a 1/12 second for each frame (if I keep the length of each frame the same) or about 0.0834 seconds for each one ...
So, yeah, I could make an animation out of it. I think.

