TrickxTreat! (A Magical BxG game) DEMO UP

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
Message
Author
Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

TrickxTreat! (A Magical BxG game) DEMO UP

#1 Post by Fawn » Tue Nov 01, 2011 1:15 am

11/05/11- THE DEMO IS AVAILABLE! :D You can download it below. (Mac and Windows only as of now, if you need Linux please let me know)

This was supposed to be done by Halloween this year, but due to real life and computer troubles I wasn't able to complete it. However, I hope everyone can still enjoy it even after the season has past. ;)

Summary:
Image

Characters:

Ben Lanton(not pictured): A 20 year old guy trying to find his place in the world. He's a bit clumsy and scares easily; however he can be very strong when he puts his mind to it.

Image

Uncle Carter: Ben's Uncle. He was a great archaeologist when he was younger, and when he retired he built Prosperity's local history museum. He's a bit of a prankster.

Beatrix: Happy-go-lucky yet smart, Beatrix is always helping around the museum. She's also close to Ben's Uncle, and actually calls him "Uncle" herself.


CG Sample:
Image


About this project:

This is actually a remake of an old game I never finished. Pretty much everything has changed asides for the love interest becoming a witch. ^^; This will hopefully be my first finished project, and though it is small I've put a lot of effort into it and will hopefully finish it soon...




Game Features:

- 10,000 to 12,000 words estimated

- 1280x760 screen resolution

- 2 endings (as of now)

- 8+ cgs, not including variations

- Royalty free soundtrack from Kevin Macleod; sound effects

Rated 16+ for violence/suggestive themes

PROGRESS:
As of 11/01/11:
Script: 60% done
Sprites: 80% done
CGs: 20% done
Music: 95% done
Sound effects: 30% done

DEMO:

Windows:
[attachment=1]Trick_x_Treat_Demo_0.1-win32.zip[/attachment]

Mac:
[attachment=0]Trick_x_Treat_Demo_0.1-mac.zip[/attachment]

Please report all Bugs/Errors you see and feel free to critique.



Thank you for reading. Comments and critique are highly appreciated.
Attachments
Trick_x_Treat_Demo_0.1-mac.zip
(41.57 MiB) Downloaded 193 times
Trick_x_Treat_Demo_0.1-win32.zip
(44.85 MiB) Downloaded 384 times
Last edited by Fawn on Sat Nov 05, 2011 8:14 pm, edited 2 times in total.

User avatar
Victoria
Regular
Posts: 137
Joined: Sat Apr 04, 2009 3:25 pm
Projects: The Lady Minus Y
Contact:

Re: TrickxTreat! (Bishoujo/BxG game) WIP

#2 Post by Victoria » Wed Nov 02, 2011 6:10 pm

This looks really nice =O I hope you will be able to finish it soon =D I'm watching for it to appear in the "Completed games" section!
Click here for a cross-dressing Otome!

HigurashiKira
Miko-Class Veteran
Posts: 832
Joined: Mon Nov 01, 2010 9:10 pm
Contact:

Re: TrickxTreat! (Bishoujo/BxG game) WIP

#3 Post by HigurashiKira » Wed Nov 02, 2011 6:32 pm

And another non-otome game rises from the ashes. I'll be keeping my eye on this project~
I have moved to a new account. Please contact me here from now on. T/Y~

Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

Re: TrickxTreat! (Bishoujo/BxG game) WIP

#4 Post by Fawn » Thu Nov 03, 2011 6:23 pm

Thanks for the feedback guys :D I really appreciate it.

The demo will hopefully be out by Saturday. It includes the first half of the game. I'm having a little trouble with the GUI (I'm a dumdum when it comes to coding like that) so the demo's GUI will most likely be pretty hideous =v=; If anyone has ren'py know-how to help me de-bug my gui please PM me.

User avatar
Marcelo_Orlando
Veteran
Posts: 264
Joined: Tue Nov 04, 2008 1:23 pm
Completed: Case of the missing bracelet, Case of the mysterious stalker
Projects: Horror/fantasy
Organization: Kaboyashi Square
Location: US
Contact:

Re: TrickxTreat! (Bishoujo/BxG game) WIP

#5 Post by Marcelo_Orlando » Fri Nov 04, 2011 12:40 pm

I also had a halloween themed game that I wanted to release but didn't have enough time. Good for you though for going through with it anyway. Good luck!
Image

Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#6 Post by Fawn » Sat Nov 05, 2011 8:15 pm

The demo is available for download! :) Feel free to read and critique, or just click through quickly to look at the Cgs... Either way I'll be happy that you've downloaded it :D

User avatar
therealrose
Regular
Posts: 46
Joined: Sun Oct 30, 2011 6:26 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#7 Post by therealrose » Sat Nov 05, 2011 8:57 pm

Looks really nice, downloading the demo now!

User avatar
Scarlet-Kokoro
Regular
Posts: 36
Joined: Wed Nov 02, 2011 9:56 pm
Projects: Imitation Heart(模倣心)-Otome For the Love of Cocoa-Short-Otome VN
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#8 Post by Scarlet-Kokoro » Sat Nov 05, 2011 9:17 pm

Played your demo. It was very nice, I liked the music and the colors fit the theme nicely.
Something that happened that was strange... At one point the picture of Uncle dissapeared, maybe it was just a glitch on my end?
"The question that sometimes drives me hazy: Am I, or the others crazy?"

Projects:

Immitation Heart: Script: 40% Characters: 50% CGs: 0%
For the Love of Cocoa: In first draft stages

Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#9 Post by Fawn » Sat Nov 05, 2011 9:28 pm

Thanks guys :D

@Scarlet: It did :( I was silly and missed that error, I only found it right after I uploaded the game. I coded the graphic's name wrong lol.

User avatar
Scarlet-Kokoro
Regular
Posts: 36
Joined: Wed Nov 02, 2011 9:56 pm
Projects: Imitation Heart(模倣心)-Otome For the Love of Cocoa-Short-Otome VN
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#10 Post by Scarlet-Kokoro » Sat Nov 05, 2011 10:27 pm

That happens. I've run my game a couple times to check script and I miss-spelled an image name.... >.>;;; Oh! Meo is so awesome! :) <--- Meganemoe-ko
"The question that sometimes drives me hazy: Am I, or the others crazy?"

Projects:

Immitation Heart: Script: 40% Characters: 50% CGs: 0%
For the Love of Cocoa: In first draft stages

Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#11 Post by Fawn » Sun Nov 06, 2011 5:04 pm

Also, important- Are the transitions working right? :( On mine sometimes when I use the "fade" transition the screen goes transparent in between fades.... Does this happen to you?

vasudaprime
Newbie
Posts: 19
Joined: Wed Jan 28, 2009 10:02 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#12 Post by vasudaprime » Wed Nov 09, 2011 5:42 am

I didn't notice any problems with the character fade transitions :). Anyway, I really liked the demo. The art and music were good, and the story looks like it'll get interesting. I especially liked the Ben/Bea dialogue towards the end of the demo before she:
transforms into the witch.
Now for my nitpicks:
1) Typos:
  • "a bit tiered" -- [a bit tired]
  • "profession special effects" -- [professional special effects]
2) An odd sentence:
"Heh, it must be that power of the evil spirit that vase represents that made you trip." -- o.O I kinda found that hard to read smoothly :P.

3) An extra name tag, maybe:
For the line: "I lift up the large vase with strange pumpkin-like creatures..." you've included Ben's name tag above the dialogue box. But for his other thought/action lines it's not there. So I guess it shouldn't be on this one?

Best of luck finishing this :).

Fawn
Moe Imouto
Posts: 911
Joined: Sat Nov 06, 2010 10:38 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#13 Post by Fawn » Wed Nov 09, 2011 3:01 pm

Thankyou so much, I'm glad you enjoyed it :D I need to get spellchecker for my j.edit... =v=; It's hard to spell things correctly at 1 am haha.

Also, I wanted to ask... Is the title a bit cheesy/too halloween-y? I've been thinking about changing it.

vasudaprime
Newbie
Posts: 19
Joined: Wed Jan 28, 2009 10:02 pm
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#14 Post by vasudaprime » Thu Nov 10, 2011 11:12 pm

Fawn wrote:Also, I wanted to ask... Is the title a bit cheesy/too halloween-y? I've been thinking about changing it.
Heh; this probably won't be very useful, but I didn't have any strong feelings for the title either way. So if you can think of a title that you like more then you should change it. Just make sure it has something to do with the game. 'Trick x Treat' sort of gives you an idea of what the game is about, whereas 'Random game with character sprites' doesn't tell you anything useful :p.

User avatar
DragoonHP
Miko-Class Veteran
Posts: 744
Joined: Tue Jun 22, 2010 12:54 am
Completed: Christmas
IRC Nick: DragoonHP
Location: Zion Island, Solario
Contact:

Re: TrickxTreat! (A Magical BxG game) DEMO UP

#15 Post by DragoonHP » Wed Nov 16, 2011 11:56 am

A good game... and will really like to see this one completed...
Just noticed a small script typo...

Code: Select all

 Ben "I lift up the large ... I'm carrying it." 
There shouldn't be Ben there...

/it's not too cheesy... but it is a little bit Halloween...
But if the title relates to the actual story, why change it... if not, change it... :-D

Post Reply

Who is online

Users browsing this forum: No registered users