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Posted: Fri Sep 01, 2006 10:47 am
by papillon
I was so looking forward to the Sailor Xena fanfic too.
Although it shouldn't really prevent it, we already *have* Asteroid Senshi officially.
Posted: Sat Sep 02, 2006 5:26 pm
by Glasskitten
*cracks up at both Sailor Bubba and Sailor 2003 UB313, then tries to explain them to her mother with little success*
Posted: Sat Sep 02, 2006 5:54 pm
by Watercolorheart
PyTom wrote:Sailor
2003 UB313!
"2003 UB313 definition of a planet problems... blast!"
LOL.
Posted: Thu Sep 14, 2006 12:21 am
by PyTom
Say goodbye to Sailor 2003 UB313... and hello to Sailor Eris!
(If there's one dwarf planet to name after the goddess of discord, this was the one.)
Posted: Sat Sep 16, 2006 2:28 pm
by Laika Karou
Oh well, thus far I wrote only sixty dialogues so it will take me quite a while as yet.
To
papillon: Since you offered to help with code, don't you know by chance a script for displaying text letter-by-letter so as to give an impression that it is pronounced by a character?
I used the following one:
Code: Select all
for(i=0;i<string_length(global.dialogue_to_display)+1;i+=1)
{
global.dialogued = string_copy(global.dialogue_to_display,1,i);
draw_text_ext(56,288,global.dialogue,-1,420);
screen_refresh();
sleep(60);
}
where
global.dialogue_to_display contains a string with text and
global.dialogue is the text drawn on screen. And there is an object drawing value of
global.dialogue (also using function draw_text_ext) after script is executed.
It works fine when there is only one line to display. But when it comes to multiline text, some words are split by the script in the end of lines and drawn correctly by the object after script is executed.
***
One new screenshot from the game is below.
Posted: Sat Sep 16, 2006 5:17 pm
by Watercolorheart
I like the look of this; I find the soft colors present in the textbox, the sprite, and the backgrounds to be pleasant.
Posted: Wed Sep 20, 2006 7:54 am
by Laika Karou
Has anyone suggestions for game's title?
I was thinking at first about "Sailor Moon Memorial" (obviously by analogy with Tokimeki Memorial) but it seems to be too unoriginal.
Posted: Wed Sep 20, 2006 8:39 am
by mikey
It should probably be something related to the story... of course not SM: Hotaru's Story ^_^
SM Memorial is as you said a bit unoriginal, and also nothing-saying. It's like Legend Of Fairies, True Love, Let's Meow Meow or others
Ideally, the title should be interesting and original + make some deeper sense when you finish the game. For instance Divi-Dead, Ever 17 or Snow Drop.
A middle way is picking a name or the global theme. For example Gloria, Sensei 2, Desire or similar.
So it's important to know as much about the game as possible - you probably know what the story will be, so I'd suggest just playing with words for a while, so that the title can sum up the game in more than one way.
Posted: Wed Sep 20, 2006 10:37 am
by Andy
That's some very good advice you've got there, Mikey.
Posted: Sun Oct 29, 2006 4:16 pm
by Laika Karou
At this point the game is approximately 80-90% complete. I am working on a title screen and ending sequences. If nothing unexpected happens, the game will be released the next month (November).
Posted: Sun Oct 29, 2006 7:16 pm
by mikey
That's great news. Looking forward.
And just BTW, you have a very, very good Sailormoon game site.
Posted: Fri Nov 10, 2006 2:44 pm
by Laika Karou
The game is finished and available for download from here (the full size of archive is 2.57 MB):
http://sailorvgame.org/mg/smds/smds_saturn.htm
Comments and opinions are welcomed!

Posted: Fri Nov 10, 2006 2:58 pm
by mikey
I'll get to it! Congratulations!
Being a complete release, you could have started a new thread in the finished games section ^_^.
Posted: Fri Nov 10, 2006 3:11 pm
by DaFool
It looks really good.
I can't tell which parts are fan-made, or if the entire production is.
The thing which really stands out is the very professional presentation, all in a package that's under 3mb (including in-game music)! It even puts Ren'Py to shame by making it bloatware by comparison.
Let's see, it's got
-well-layed-out planning u.i.
-watercolor backgrounds that mesh well with character (not to mention it really
feels like you're in the Sailor Moon universe.
-the simple music that doesn't feel too midi and is very similar to what might be used in the anime.
This is really impressive. I went back to check to see if I had made any discouraging posts, because frankly I wasn't too interested before.
But now, wow. Definitely something you should be proud of.
Posted: Fri Nov 10, 2006 3:28 pm
by mikey
Hmmm, I've played it for a bit now, and I have to say, the visuals are really wonderful - pro-style sprites and BGs they also have a certain warmth. Graphical design is excellent. 510*380 or so resolution is really unorthodox, but it's probably the reason why you can have small pictures and keep the package lightweight.
As for the story, it's a bit sad that there isn't any. It seems like a question and answer round with questions repeating every day... but maybe the story will come later on.
I also kind of need to get used to the controls. Enter for selection is fine, but spacebar isn't really intuitive. But it doesn't matter, I need to be more flexible

. I'll be back with more impressions later. Again, congratulations on the release!