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Sneak preview: a small followup project

Posted: Sun Sep 17, 2006 11:04 am
by Taleweaver
It was about time I contributed some real ren'ai to this ren'ai forum, so I've started working on a small project to be released probably by the end of this year. It won't be very big but will, for the first time in my gaming career, feature more than one datable girls.

Oh, and here is the first one.

Posted: Sun Sep 17, 2006 11:29 am
by dizzcity
Hmm... interesting. :) 3D character model, what looks like a disco in the background, and a party animal chick who dresses like Lara Croft. Can't wait to see what's up.

-Dizzy-

Posted: Sun Sep 17, 2006 11:41 am
by Taleweaver
I got a copy of Poser 5, and I need to fool around with it a bit to find out what it can do. That's my main motivation for officially starting the project now. The main plot is already complete, I only need to write the dialogue down now.

The entire game will take place inside a disco during one evening. It's almost stereotypically ren'ai, only that (knowing me) players can expect a few twists and turns.

Posted: Sun Sep 17, 2006 11:50 am
by dizzcity
Oh, you managed to get the free download of Poser 5 from Content Paradise too? So that's how the model was created... I've been wondering about the usefulness of the software. I guess I should probably try tinkering around with it myself.

The entire story's set in a disco on one evening? Can't be very long then.

-Dizzy-

Posted: Sun Sep 17, 2006 12:18 pm
by monele
I'm not big on 3D but this manages to be cute ^.^... *looks down*... and sexy o_O;...

Posted: Sun Sep 17, 2006 3:46 pm
by Taleweaver
Yup, the game will be a shortie compared to MetBlues, yet I hope it'll be intricate enough for a replay or two. Poser 5 is indeed a very useful piece of software, though the few body models that come with are difficult to modify. So I got myself a copy of Aiko 3 and Hiro 3 (the manga body models for women and men) and tweaked them a little here and there. All in all, if you don't mind CGI art, it's a powerful ren'ai tool.

Posted: Sun Sep 17, 2006 4:28 pm
by DaFool
While I vastly prefer 2D, I don't mind 3D CGI at all, especially if it's used wisely and easily facilitates more creations.

I already see the potential for this project to outshine the other 3DCGI games I've seen previews for (although most of them -- based on getchu links I've hit -- seem to be more of rape sims than renai stories)

I am behind you on this effort to redefine 3DCG + renai. Meaningful although short is the strength of this community.

Posted: Sun Sep 17, 2006 5:19 pm
by monele
Something that would be really nice and made easy with 3D is to have many poses and/or expressions. That's one of the things 3D lets you do rather quickly since you don't have to draw anymore.

Posted: Sun Sep 17, 2006 6:46 pm
by F.I.A
Nice 3D, I say.

Actually maybe 3D miht be easier to work with, since you need to only design the characters, and go posing crazy for scenes and such.

Posted: Mon Sep 18, 2006 2:28 pm
by Watercolorheart
I remember doing 3d (as convincing 2d lines, by inking each and every picture in Flash) in the Limitations game, before I lost it.

That was more pain than it was worth ...

Poser is a little hard when just starting out and you have no idea how to acheive a cel-shading effect or manipulate the lights around.

I also detest this style of 3d, I see it far too often on Renderosity. The kind of pictures that always appealed to me were high-quality renders done in Vue Infinite. Terai Yuki (sic?) always looked cool, too, when done right.

Mostly because I have grown to hate Aiko and BelBel ...

Of course, there's always the odd artist out there that makes you want to do the same.

http://www.renderosity.com/mod/gallery/ ... _id=337848

Posted: Mon Sep 18, 2006 5:11 pm
by Taleweaver
Heh. I KNEW not everyone was going to like it.

FYI, I still have no idea how to achieve a cel-shading effect, or how to make 2D pics out of my 3D models. Both would come in very handy. Terai Yuki would be neat if I could get my hands on that model, however, I don't have the money for her and enough clothing, and I'm not talented enough to create new clothing from scratch. (And I can't let those characters run around in the buff all the time; that would be an entirely different sort of game than I'm trying to do.)

Posted: Mon Sep 18, 2006 5:33 pm
by mikey
3D is fine, as long as it works with the BGs - IMO a 3D character will work well with a photographish background... And of course you have my official "good luck, rooting for you" right here, hopefully you'll finish it this year like you want to - at the very latest, we expect it to be a Christmas present ;)

Posted: Fri Sep 22, 2006 12:49 pm
by chronoluminaire
Just saw this. This looks like an exciting prospect! I normally prefer 2D, but I've been seeing some very impressive and cute 3D CG art recently, so I'm ready to be intrigued. :) Looks fun - keep it up!

Posted: Tue Sep 26, 2006 2:03 pm
by teankun
Looks nice

Posted: Tue Sep 26, 2006 2:20 pm
by lordcloudx
FYI, I still have no idea how to achieve a cel-shading effect, or how to make 2D pics out of my 3D models.
I can help you with the making a 2d pic part... though it can be time-consuming.

Just use the still pic of your 3d model as a guide layer in photoshop to trace paths with the pen tool. Stroke the paths (there's a way to do this that make the lines look hand-drawn) , and you have your lineart layer ready for cg-ing however you want. It's also a good idea to trace the eyes, nose and mouth on different layers in case you want to change expressions later.

Also, you can now delete the layer with your original 3d model pic or maybe just lessen the opacity to see how your new lineart layers look.