Page 12 of 13
Posted: Mon Mar 19, 2007 8:48 am
by DaFool
mikey wrote:DaFool wrote:These builds should be stable enough to put on RAA even.
Well, Thursday evening is the very very latest, best is Wednesday evening - then I'm going on vacation for two weeks, no internet, no civilization. And ShiraiJunichi may be busy with closing NaNoRenO - I'd be available again from Easter onwards. But better not rush it, after the experience, the RAA can wait for a few weeks.
And I'm also working with some folks with NaNo

I can't really concentrate until this chapter is officially closed. It's okay not to meet your schedule, but at least no more than another week, or else I might just end up taking a vacation from
every project.
I think I was responsible in keeping the MagBou1 project a manageable size. If anyone thinks MagBou could have been so much more epic, blame me

But what we have is better than a perpetual demo. I say just final tweaks, release, then redesign 2 from the ground-up to have a new but at the same time manageable system where it may be easy to estimate how much work will need to be put into it. All the suggested ideas are wonderful and will work better with some new characters.
Posted: Mon Mar 19, 2007 9:10 am
by monele
Well really, it was either shorter, or never to be seen. I think people can understand why we chose the first option ^^
Posted: Tue Mar 20, 2007 10:26 am
by DaFool
Anyone still crashing with Magbou 1.1 beta?
Posted: Tue Mar 20, 2007 11:38 am
by monele
Anyone tested it?

... (I fear almost everyone here has tried one of the previous versions already... until the end of Nano)
Posted: Tue Mar 20, 2007 11:41 am
by PyTom
I tried it the other day, and it worked, although I was not particularly systematic about testing it, and didn't play through to the end.
Posted: Tue Mar 20, 2007 11:53 am
by DaFool
Well, we couldn't have gotten as many crash reports if the initial versions were just posted in Works in Progress as betas.
For example, mikey wouldn't have played it -- he mentions he plays complete games -- and we wouldn't have gotten valuable feedback (i.e. his crash report as well as suggestions in improving backgrounds)
So in the end, it was worth it.
I'll test the bejesus out of the final version anyway before torrenting and mirroring.
Posted: Thu Mar 22, 2007 5:19 pm
by monele
Posted: Thu Mar 22, 2007 5:55 pm
by DaFool
Hmmm...safe to download immediately as soon as its posted I presume?
monele, did you change anything big here... I got almost a week to test the beta release and it was extremely durable.
eviscerate...hmmm...
...
Thank you very much Jake!
(say, does this mean you can host a webpage also (which will most likely be done in the same format as 9-11 and Senior Year)
edit: Uh, it's still called Beta

Meh, just let it be. Important thing is it works.
Yeah, webpage is no rush...that's more crucial when submitting to mainstream repositories so they have all the info they need. In the meantime, we can always use more feedback, as soon as I'm satisfied with this, monele, do you give the green light to submit to the anime-related sites at least? (around 12+ hours from now)
edit2: Um...edit the link in Completed Games to point here...
Btw, love the new sounds

Posted: Thu Mar 22, 2007 6:07 pm
by monele
Um, yes, safe ^^. I don't see why not

.
I do suppose we can have a small webpage now. But I'm still lazy XD. *that* will have to wait for the weekend

.
Changes are not big. Some sound change, the presplash, and a little help during the intro.
Posted: Sat Mar 24, 2007 10:43 am
by monele
DaFool : btw, I'm sorry, I never noticed your edits (darn forums not showing them as "new stuff to see" :/). I'm glad you like the final edits

Voices
Posted: Tue Mar 27, 2007 4:45 pm
by monele
What would people think of adding voices to the game? A friend offered to do it and it doesn't seem like a bad idea. It would be limited to the resolution phase little sentences ("Look what I brought back!") though, so as not to bloat the filesize ^^;.
Posted: Tue Mar 27, 2007 5:05 pm
by DaFool
MB2 would be sweet with voice acting.
But doing it for MB1 would tarnish its minimalist super-efficiency. Because then we could have added blinking, and then extra poses (so far without bloating filesize much), and then...
But since theres gotta be more of everything for MB2, then we won't feel so guilty should its release size stretch to a whopping 100mb or more (especially with the added graphics and music...more towns means they gotta have their own theme music

)
Posted: Tue Mar 27, 2007 5:35 pm
by monele
more towns means they gotta have their own theme music
You don't even seem afraid, sir musician

. What if I put 10 towns in? ;p
I dunno, I liked the idea of an optional voice package for MB1. The good thing is that it's easy to add this as a bonus. And it's a good way to see if it's worth pursuing for MB2? *shrugs*
I don't *really* care for voices in the game, but Littlewitch's Romanesque had some for the gameplay phase and it really added glee to these parts (cute girls going "yaa~!" "oiisho~!" when throwing large dices, ee~...)
Posted: Tue Mar 27, 2007 5:59 pm
by DaFool
Ok...if it's going to be that 1.2 we were talking about
It's going to be most effective when there are 2 or more female characters. (*imagines Mirielle saying "TEE-HEE" gazillion times*)
Posted: Mon Apr 02, 2007 6:09 pm
by monele
Well... since everyone is releasing stuff... I might as well :3...
Magical Boutique 1.2 !
Windows :
http://monele.eviscerate.net/magbou1.2beta.zip
Linux :
http://monele.eviscerate.net/magbou1.2b ... 86.tar.bz2
Mac :
http://monele.eviscerate.net/magbou1.2beta-mac.zip
There!
It's still "beta", only because I just released this version and WHO KNOWS... I just can't trust myself anymore XD...
The biggest change in this version is that I fixed morale. Before, it added the morale value to the talent value to get the ability value. Problem? Gather tends to be at 80~... while Brew tends to be at 30~. If you add +30 to each of these, one is slightly augmented while the other is doubled! Quite unbalanced...
Now, morale is a percentage bonus/malus. You can either halve the talent or double its efficiency.
Of course, various fixes are in too so bugs and weird happenings should be gone by now (but you know, it's still a beta

).
Sed! If you want to try stuff out, do it with this version, I've added the new functions in there. Just a little change : isInTeam() has become inStaff(). Shorter, simpler.
Well ahh... I hope I don't forget anything รด_o... Otherwise, we'll see tomorrow ^^;...