Dream Route (Skyshift)
Posted: Wed Dec 06, 2006 12:06 am
Premise:
You are a student who recently got accepted to a high profile elite high school despite not being the top of your class. As you ponder what will happen to you in this school you find out various secrets that change your world.
Note: This game probably won't come out for a year and a half. That would give me time to return home from Japan (international work-study), get money to buy the programs I'll use to make this game and then actually make it. Yeah yeah, I should start out small and not say something so early. However, once I actually get some of those programs for commerical use, I can help you guys out with various stuff like music and maybe intro movies.
Features:
About three different game styles in one! Something for everyone!
A battle system (that I will be asking people to test soon)
I am currently writing the script for this.
I'll write more because I am posting from work... in Japan.
Edit: Significant Details follows
This game I am writing has 3 main concurrent storylines. A normal everyday-life and two others. However, this is not a point of view style game where you can switch between them whenever you want. When you get on another storyline (wilfully or unwilfully), you're usually there for awhile before you are given the option to change again (or something else happens that forces you back on to another one).
More some specifics of the nature of the storylines. They are highly connected and related despite the fact that you would be completely obivious to what is happens in the others except for things you might hear on the news. Also, the timing of tension in the plotlines largely differ at several points in time.
On top of all that, the level of danger differs in each one. Of course in the action-filled storyline, the chance of dying is pretty much everyday. In the normal path you'd probably die by not being prepared when you choose to do something that could be dangerous. And in the other one you would die probably from an unexpected event and failing to survive from it.
And to add even more details, time is organized into anime episodes! Each episode is a month game time. There will be two seasons. One will be 24 episodes and the second one would be either 12 or 24. (Still haven't decided whether or not to make high school 3 years or 4 years.)
As for number of characters, I'll put in however many "dateable" girls that seems natural for the storyline. So far it looks like 8.
You are a student who recently got accepted to a high profile elite high school despite not being the top of your class. As you ponder what will happen to you in this school you find out various secrets that change your world.
Note: This game probably won't come out for a year and a half. That would give me time to return home from Japan (international work-study), get money to buy the programs I'll use to make this game and then actually make it. Yeah yeah, I should start out small and not say something so early. However, once I actually get some of those programs for commerical use, I can help you guys out with various stuff like music and maybe intro movies.
Features:
About three different game styles in one! Something for everyone!
A battle system (that I will be asking people to test soon)
I am currently writing the script for this.
I'll write more because I am posting from work... in Japan.
Edit: Significant Details follows
This game I am writing has 3 main concurrent storylines. A normal everyday-life and two others. However, this is not a point of view style game where you can switch between them whenever you want. When you get on another storyline (wilfully or unwilfully), you're usually there for awhile before you are given the option to change again (or something else happens that forces you back on to another one).
More some specifics of the nature of the storylines. They are highly connected and related despite the fact that you would be completely obivious to what is happens in the others except for things you might hear on the news. Also, the timing of tension in the plotlines largely differ at several points in time.
On top of all that, the level of danger differs in each one. Of course in the action-filled storyline, the chance of dying is pretty much everyday. In the normal path you'd probably die by not being prepared when you choose to do something that could be dangerous. And in the other one you would die probably from an unexpected event and failing to survive from it.
And to add even more details, time is organized into anime episodes! Each episode is a month game time. There will be two seasons. One will be 24 episodes and the second one would be either 12 or 24. (Still haven't decided whether or not to make high school 3 years or 4 years.)
As for number of characters, I'll put in however many "dateable" girls that seems natural for the storyline. So far it looks like 8.