Thank you for all the comments and suggestions. I've already implemented most of them and, since no artist seems to be available, I will release the game with my own art, although I'll try to do a good job...

I think that I will be ready to release the full version at around the 16th or 17th of January. Maybe I'll even put an Omake, but I won't promise anything...
Counter Arts:
Fixed the text pauses, I'll hope they're more readable now. Don't worry about the title screen, I've already done it (although I think that you would probably do a much better job than me...) but thanks the offer.
PyTom:
Thanks for the detailed review. Everything's corrected (exept the art...)
DaFool:
I know my recording environment's horrible, but I don't have the equipment or the money to buy it... The big problem with the artwork is my inking skills (or the lack of them), but I'll definitively brush up on them if I have to do the artwork for the next game...
monele:
That was exactly what I was aiming at! I'm glad my story was not a complete failure then. I will cut most of the pauses off to speed up the game and not confuse a lot of people, hopefully that will make the other pauses more significant.
mikey:
Thanks for all the incentive! *Basks in the glow of self-pride* The mood of most of my works varies a lot from heavy dark tragedies to light hearted stories, but I always try to make it a bit mixed. After all, life's not all sweet or all sour, right?
Nafai:
All of my works are short. I guess I don't know how to make a long story. Most of my stories resemble a bunch of snapshots, small photographs capturing one bit of the main story. Oh well... And thanks for the corrections, but "lampposts" really spells that way! (I checked in the dictionary, twice. Strange, huh?)
F.I.A
Don't put yourself down! There's no such thing as a "better concept", it's like trying to compare a banana with an orange and say which one of the two is the best... But thanks for the praise and I wish you luck with your game. And I'm glad someone noticed one of my "easter eggs". I actually put many, many references in my game. Pay close atention to the names of the characters and to the credits in the final version...