EwanG wrote:A) I really SHOULDN'T do my own character art. Of course I never really wanted to anyway, so I don't think I'll have much trouble following this advice...
For character art, I wouldn't worry that much unless you just want to be more focused on other things. Why do I say this?
This was the second dojinshi VN to become an anime. I mean, look at the character art! However, I'm really wanting to buy this game actually.
EDIT: Actually just found the entire first chapter downloadable on their website.
B) No matter how long it makes the game, fully develop the characters. In Senior Year for reasons I've detailed elsewhere, I cut down the size of the game because I really wanted to support multiple endings, and because I wanted to make the voice parts manageable. I think it still made for a fun, light game, but I'm not going to be able to do that with Camp Handiba. The more serious tone will require a more serious character development. I think that folks will be more willing to put in the time now that I've shown I can deliver. But I suppose it begs the question - will people play a game with a playtime in the 40 hour range?
See answer to A. However, if you really want to, you can target both hardcore and casual players. You can do episodic content thanks to ren'py's intergame flag feature.
C) More fluid poses for the characters. Which will put even more responsibility on the artist(s), but it's going to be necessary to make sure that the game flows.
As a huge romantic, I would say that flow was a bit fast. However, my opinon here isn't that qualified.
D) Get the voice actors sooner, and try to establish some process to get the noise out of the recordings. Getting them sooner in the process isn't too hard - although it means I'll need folks who are willing to do additional lines a week or more after they are "done" with the initial script. For the noise in the recordings, I'm going to have to see what my options are. Noise Reduction in Audacity (as far as I've been able to determine) causes too many annoying artifacts to use. I'd hate to have to restrict who I use based strictly on the noise level in their recordings - but I may have to consider that this time.
I guess this would a tough one. However, I think what does matter more is that audio quality is consistent than just high quality alone. Having all so-so sound qualities is better than having some high quality voices and some not so great ones.
E) Last but not least, assume that some folks still won't like the game. Given that Senior Year was two months out of my life, and was my first game, I'm not as bothered by some of the reviews as I would be if I get the same types of reviews for Handiba. I think if I follow A-D above, that at least folks will be more likely to like it or dislike it because of the type of story it is rather than because of technical details and such.
Yeah, you made a sound choice when making this game short actually despite the critisms. You got a taste of what people would like. This is actually quite an important milestone.
For me, I'm really a spoiled person when it comes to storylines and VNs. I'm just curious to what Visual Novel exposure you have though. I had mine through anime and game synopses and window shopping at himeyashop.com.