Sapphi wrote:I might get annoyed (and/or Mood Whiplashed) if the game pushes me in the romance direction when what I really want to be doing is solving the mystery. If pursuing Jane Doe is essential to finding out certain clues, that is better... but at that point, it's not really about the romance, because I'm essentially using her to solve the mystery. Not that she and the MC can't have romantic interactions, of course, but they have to fall within the bounds of the story, or risk derailing it...
You said there will be a choice of love interests... How would you go about making both of those characters' "routes" still relevant to the overall goal? One might lead you in one direction, and the other in another direction...? I'm not really sure, I'm just speculating. You can feel free to disregard any/all of this, since I'm not sure my thoughts are coming across very well. XD
Yes, I understand what you mean. Romantic situations do arise, of course, but I'm planning on making them as unintrusive
(some words should be words, hnngh) as possible. For example, one opportunity to advance your relationship a few points involves a timed choice on a bus, where you can choose to grab on to Grant or Maya (if time runs out, you fall). It doesn't last very long, probably a minute at the most, depending on how quickly you read. In fact, the majority of romantic interactions occur while the investigation is commencing.
The thing is, they're all still teenagers. I don't want to turn them into miniature adults. They still have their lives, their dreams, their desires, and most of all, incredibly heightened emotions, emphasized all the more by the desperation of their situation.
So yeah, I hope I can pull it off as well as I can verbalize it. :'D
FatUnicornGames wrote:Ah! I have seen her around. She does really good stuff. Now I'm extra excited.
I know, right. ; w ; ♥♥♥