Cyberlin - work in progress
Re: Cyberlin - work in progress
I'm sure you're also compiling an Event CG Gallery. Then when the Epilogue featuring events many years later comes around, then you'd be able to show that Event CG Gallery for reminiscing purposes.
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Re: Cyberlin - work in progress
Small update - I've been fighting with backgrounds for a long time now and decided to discard both my Inkscape-based ones and the photograph-based ones. I just couldn't seem to get the atmosphere right, and then luckily (thanks to this forum) stumbled over SketchUp, which gave me the exact result I wanted within a few hours. I'm really relieved now. Sneak peek...
Edit: Oh, wow, my 500th post... Gee, should post less and work more.
Edit: Oh, wow, my 500th post... Gee, should post less and work more.
Re: Cyberlin - work in progress
The only thing I don't like with SketchUp are the very thick lines... but I think you can configure that? Anyway, for the rest, 3D is definitely a good way to make quick representations of places. It doesn't blow one away, but it fits its purpose ^^
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Re: Cyberlin - work in progress
Yes, you can define the lines yourself. Plus I'm shrinking the picture, so the lines get even thinner. Some preset lines simulate sketching strokes, very nice (see attachment) - I can see myself using them for my next (less serious) VN.
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Re: Cyberlin - work in progress
Sketchup...sounds like such a good program. That background looks great. Well done. ^-^
sakevisual visual novels (and stuff) | sakevisual dev blog
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Re: Cyberlin - work in progress
Well, next update: The four chapters that make up the story are done, and re-writing/editing is proceeding well (at snail-pace, as usual). Two chapters are final, and I'm halfway through on the third.
I've also copied the first chapter plus some finished graphics into Ren'Py 6.8.0 to see what it looks like. You can see some Cyberlin screenshots in the Screenshot contest thread, and below is another one. And now back to work...
I've also copied the first chapter plus some finished graphics into Ren'Py 6.8.0 to see what it looks like. You can see some Cyberlin screenshots in the Screenshot contest thread, and below is another one. And now back to work...
Current projects: Visual Novel "Cyberlin"
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Re: Cyberlin - work in progress
Hmmm, it's been a while it seems. Amazing how time flies. I'm still working on this one on and off, and should have the last chapter's editing completed soon. Soon meaning sometime in autumn 2012, since I know my pace. Don't hold your breath. :)
It is hard to do everything by yourself and still keep a realistic schedule, so I came to the conclusion that I will not continue working on my character art after all. Although a lot of work went into it, and most of it was completed, it is not remotely close to the quality I hoped for, therefore I will hand this over to a more skilled artist after the script is 100% completed. The work was not for nothing - the current artwork does its job as placeholder, and will also hopefully give some orientation to the artist.
It is hard to do everything by yourself and still keep a realistic schedule, so I came to the conclusion that I will not continue working on my character art after all. Although a lot of work went into it, and most of it was completed, it is not remotely close to the quality I hoped for, therefore I will hand this over to a more skilled artist after the script is 100% completed. The work was not for nothing - the current artwork does its job as placeholder, and will also hopefully give some orientation to the artist.
Current projects: Visual Novel "Cyberlin"
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