Warp Gate Night Watch [Fantasy] [Gen] [Female PC]
Posted: Mon Sep 10, 2012 12:42 am
I N T R O D U C T I O N
'Sup. I'm Gio. I'm not an aspiring game maker; I just thought to broaden my artistic horizons by trying it out. Warp Gate Night Watch'll be a short (~20 min per session) game, featuring a female PC and two paths, each concerning a different character. Both paths have two endings each. For better or worse, I'm the artist. You can find examples of my artwork on my blog.
Since this's my first attempt at coding, WGNW'll hardly impress... but I hope it proves entertaining anyway! The only "features" will be choice-based dialogue changes and multiple endings. The decision points'll be significant, yet few and far between.
The story's already been drafted, so I'm not so concerned re: that. The art and coding, however...
Here's hoping I don't bork this up. OTL
S E T T I N G
Overall, a lovingly generic Asianesque RPG-verse. The game itself comprises only four locations; perhaps a fifth if you tilt your head a certain way.
S T O R Y
Congratulations! After two gruelling years of training, you've finally become a licensed warp gate watchman. Good goddamn. You'd always dreamed of following in your late mother's footsteps, and here you finally are. She'd be mega proud, you like to think, given how quickly you earned your uniform.
Man, you're excited. Tasked with screening, fining, and occasionally subduing who and what is drawn to warp gate D4-WQ, your new life is neither rote nor easy. Every shift brings a new, exciting, and potentially dangerous(!) experience.
For greenhorns like you, the job may prove overwhelming. To ensure their safety and reduce stress, each district's Administration Center pairs their initiates with a more experienced watchman. They're responsible for playing your mentor and ensuring your safety when things get hairy.
Not that you think you'll actually need it. Given that you completed training with flying colours, you're sure you've got your act together. So far as you know, you're the second woman -- first being your mother -- to graduate with such high scores.
With your first shift but hours away, you're impatient to meet your new partner. That questionnaire you took weeks ago (via flashback, of course) was supposed to have some sway in who Admin Central paired you with...
C H A R A C T E R S
(images coming soon)
Insert Pseudonym Here
Myun An Lei
The PC. Myun is a hot-blooded, somewhat cocky initiate with high expectations for herself and her vocation. Following in her late mother's footsteps, she worked hard to earn her uniform. The average watchman graduates by twenty; Myun managed by eighteen. She means well despite her naivete, firmly believing that hard work and a lot of heart are all you need to achieve your goals. Something of a tomboy.
Gravitas
Zhou Nam Tranh
Zhou, pseudonym Gravitas, is six years your senior. He's also very, very quiet. You like him well enough, but you'd like him better if he opened his mouth more than once in a blue moon. You're not too talkative yourself, but compared to Zhou, you're a regular Little Miss Chatterbox. Sigh! Though Zhou may be quiet, he doesn't seem cold. You have a sneaking suspicion that all you need is the right topic to make him open up.
Crow
Saeng An Shō
Saeng, pseudonym Crow, is only three years your senior. He doesn't impress you so much as he tries, but you decide to humour him anyway. Though addressing one's senior by their first name is rude, Saeng insists you call him as such until you're peer enough for his pseudonym. He seems a little relaxed for his position and preens far too much for the lady adventurers which come through your gate, but if Admin Central thinks he's competent...
There'll also be sprites for generic adventurers, etc.
G A M E P L A Y
Your story begins with the the questionnaire, wherein you pick your professional name/pseudonym and answer a few questions that define which character's route you play. From there, the game documents your experiences as a (hot-blooded, arrogant) rookie watchman on her first shift.
Both partner characters come with their own simple plotlines and two endings. Your interactions and an obligatory pivotal choice determines the ending you land upon night's conclusion.
P U R P O S E . O F . T H I S . T H R E A D
Garnering feedback, idea dumping, and charting the game's progress.
Since this is my first stab at a VN, I'd appreciate any and all responses to questions I might have. Stuff's complicated, yo.
To start us off: Should the PC of such a short game have a sprite of her own? I'm wondering Myun really needs one.
'Sup. I'm Gio. I'm not an aspiring game maker; I just thought to broaden my artistic horizons by trying it out. Warp Gate Night Watch'll be a short (~20 min per session) game, featuring a female PC and two paths, each concerning a different character. Both paths have two endings each. For better or worse, I'm the artist. You can find examples of my artwork on my blog.
Since this's my first attempt at coding, WGNW'll hardly impress... but I hope it proves entertaining anyway! The only "features" will be choice-based dialogue changes and multiple endings. The decision points'll be significant, yet few and far between.
The story's already been drafted, so I'm not so concerned re: that. The art and coding, however...
Here's hoping I don't bork this up. OTL
S E T T I N G
Overall, a lovingly generic Asianesque RPG-verse. The game itself comprises only four locations; perhaps a fifth if you tilt your head a certain way.
S T O R Y
Congratulations! After two gruelling years of training, you've finally become a licensed warp gate watchman. Good goddamn. You'd always dreamed of following in your late mother's footsteps, and here you finally are. She'd be mega proud, you like to think, given how quickly you earned your uniform.
Man, you're excited. Tasked with screening, fining, and occasionally subduing who and what is drawn to warp gate D4-WQ, your new life is neither rote nor easy. Every shift brings a new, exciting, and potentially dangerous(!) experience.
For greenhorns like you, the job may prove overwhelming. To ensure their safety and reduce stress, each district's Administration Center pairs their initiates with a more experienced watchman. They're responsible for playing your mentor and ensuring your safety when things get hairy.
Not that you think you'll actually need it. Given that you completed training with flying colours, you're sure you've got your act together. So far as you know, you're the second woman -- first being your mother -- to graduate with such high scores.
With your first shift but hours away, you're impatient to meet your new partner. That questionnaire you took weeks ago (via flashback, of course) was supposed to have some sway in who Admin Central paired you with...
C H A R A C T E R S
(images coming soon)
Insert Pseudonym Here
Myun An Lei
The PC. Myun is a hot-blooded, somewhat cocky initiate with high expectations for herself and her vocation. Following in her late mother's footsteps, she worked hard to earn her uniform. The average watchman graduates by twenty; Myun managed by eighteen. She means well despite her naivete, firmly believing that hard work and a lot of heart are all you need to achieve your goals. Something of a tomboy.
Gravitas
Zhou Nam Tranh
Zhou, pseudonym Gravitas, is six years your senior. He's also very, very quiet. You like him well enough, but you'd like him better if he opened his mouth more than once in a blue moon. You're not too talkative yourself, but compared to Zhou, you're a regular Little Miss Chatterbox. Sigh! Though Zhou may be quiet, he doesn't seem cold. You have a sneaking suspicion that all you need is the right topic to make him open up.
Don't be fooled by his formal speech and genteel restraint-- Zhou's a heartland boy through and through, having adopted a prim demeanor to disguise his origins.
Crow
Saeng An Shō
Saeng, pseudonym Crow, is only three years your senior. He doesn't impress you so much as he tries, but you decide to humour him anyway. Though addressing one's senior by their first name is rude, Saeng insists you call him as such until you're peer enough for his pseudonym. He seems a little relaxed for his position and preens far too much for the lady adventurers which come through your gate, but if Admin Central thinks he's competent...
The 'An' in 'An Shō' is a matronym, carrying the embarrassing implication that his parents had wished for a daughter.
There'll also be sprites for generic adventurers, etc.
G A M E P L A Y
Your story begins with the the questionnaire, wherein you pick your professional name/pseudonym and answer a few questions that define which character's route you play. From there, the game documents your experiences as a (hot-blooded, arrogant) rookie watchman on her first shift.
Both partner characters come with their own simple plotlines and two endings. Your interactions and an obligatory pivotal choice determines the ending you land upon night's conclusion.
P U R P O S E . O F . T H I S . T H R E A D
Garnering feedback, idea dumping, and charting the game's progress.
Since this is my first stab at a VN, I'd appreciate any and all responses to questions I might have. Stuff's complicated, yo.
To start us off: Should the PC of such a short game have a sprite of her own? I'm wondering Myun really needs one.