Mutagen : Journey to Haven's Landing
Posted: Tue Nov 20, 2012 11:32 am
I am a part of a four person development company called Timekeeper Games. We are working on our first release called "Mutagen : Journey to Haven's Landing".
Mutagen is an SRPG that is set in Post Apocalyptic North America; that's right I said NORTH AMERICA, not just America. One story path will start in Canada and another in Mexico. We decided that too many games are set exclusively in America, especially post apocalyptic ones.
Main Story
Man has always been on a quest for more resources to build and expand, however this time they dug too deep. Miners discovered a cave upon drilling deep into the earth. Little did they know, that the cave was actually a tomb that housed the primordial being responsible for the evolution of life into what it is today. The being of course, was dead. But it's rotting corpse let out a mutagenic plague that enveloped the world in a matter of days. Only 10 percent of humanity remains by the virtue of having incompatible genetic markers making them immune to the mutations that turned their brethren and the fauna of Earth into monsters. You start as a survivor of the apocalypse, six years have passed since the outbreak and humanity has been teetering on the brink of extinction. One day a radio signal is broadcasted all across North America. The signal tells of a last bastion of civilization in Oregon, a message saying that any survivors out there have a safe haven if they can make the journey. Will you travel to Haven's Landing? Will you gather the last bits of humanity and travel to what could be the salvation of the world?
Gist of the Game
There are four separate story paths, each with its own unique story and unique NPCs. The main character must travel to Haven's Landing, picking up companions and survivors along the way while fighting against insurmountable odds. The game does not center around fighting monsters, but rather delving deep into the NPCs personalities and stories. The game centers around the Relationship Mechanic. As you play the game and journey to Haven's Landing you will have the option to explore the NPCs backstories and share in their struggles. Each NPC has its own miniarc and depending on your choices they will become fast friends, or bitter enemies. The game is all about CHOICE! This is not Dragon Age where you can be a jerk and no one will notice. If you decide to be a jerk, well the game will be a lot harder.
Themes
The main theme of this game is how humans have this tenacious spirit that helps us band together in times of hardship. This game is all about building relationships and experiencing the bonds created when everyone is suffering. There is no right or wrong in this game, everything is gray. Your choices shape the outcome and what you get from it.
As it stands now, the game clocks at 80+ hours not including every miniarc. It is a massive game that is carefully crafted with all the love of four huge gamers. We hope to see your support when we are ready for release
If you are interested in daily updates, check out the links in my sig
Mutagen is an SRPG that is set in Post Apocalyptic North America; that's right I said NORTH AMERICA, not just America. One story path will start in Canada and another in Mexico. We decided that too many games are set exclusively in America, especially post apocalyptic ones.
Main Story
Man has always been on a quest for more resources to build and expand, however this time they dug too deep. Miners discovered a cave upon drilling deep into the earth. Little did they know, that the cave was actually a tomb that housed the primordial being responsible for the evolution of life into what it is today. The being of course, was dead. But it's rotting corpse let out a mutagenic plague that enveloped the world in a matter of days. Only 10 percent of humanity remains by the virtue of having incompatible genetic markers making them immune to the mutations that turned their brethren and the fauna of Earth into monsters. You start as a survivor of the apocalypse, six years have passed since the outbreak and humanity has been teetering on the brink of extinction. One day a radio signal is broadcasted all across North America. The signal tells of a last bastion of civilization in Oregon, a message saying that any survivors out there have a safe haven if they can make the journey. Will you travel to Haven's Landing? Will you gather the last bits of humanity and travel to what could be the salvation of the world?
Gist of the Game
There are four separate story paths, each with its own unique story and unique NPCs. The main character must travel to Haven's Landing, picking up companions and survivors along the way while fighting against insurmountable odds. The game does not center around fighting monsters, but rather delving deep into the NPCs personalities and stories. The game centers around the Relationship Mechanic. As you play the game and journey to Haven's Landing you will have the option to explore the NPCs backstories and share in their struggles. Each NPC has its own miniarc and depending on your choices they will become fast friends, or bitter enemies. The game is all about CHOICE! This is not Dragon Age where you can be a jerk and no one will notice. If you decide to be a jerk, well the game will be a lot harder.
Themes
The main theme of this game is how humans have this tenacious spirit that helps us band together in times of hardship. This game is all about building relationships and experiencing the bonds created when everyone is suffering. There is no right or wrong in this game, everything is gray. Your choices shape the outcome and what you get from it.
As it stands now, the game clocks at 80+ hours not including every miniarc. It is a massive game that is carefully crafted with all the love of four huge gamers. We hope to see your support when we are ready for release
If you are interested in daily updates, check out the links in my sig