RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
- 15385bic
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Re: RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
First email screenshot. Change DIEDED to DIED and `them money` to `the money`
The guy sounds like a fraudster. I`d be so wary of him and think it a scam. Then id break of all links and go back to my merry life.
Internet scam. Would love to see how you tackle this in the story.
The guy sounds like a fraudster. I`d be so wary of him and think it a scam. Then id break of all links and go back to my merry life.
Internet scam. Would love to see how you tackle this in the story.
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Re: RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
But that's the point.... It's a WTF game anyways XD15385bic wrote:First email screenshot. Change DIEDED to DIED and `them money` to `the money`
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Re: RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
You didn't know how much I laughed at reading this, wow. Looking forward! o u o
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Re: RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
It was kind of the point. You'd be surprised at how many internet scammers don't even know how to spell properly... but it makes it all the funnier.15385bic wrote:First email screenshot. Change DIEDED to DIED and `them money` to `the money`
The guy sounds like a fraudster. I`d be so wary of him and think it a scam. Then id break of all links and go back to my merry life.
Internet scam. Would love to see how you tackle this in the story.
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Re: RE:Prince of Nigeria ["GxB"|"Romance"|WTF|etc]
Okay, so I'm not exactly sure how you want to set this up but...
Just for a standard NVL mode, you could do something like so:
Make whatever is fairly constant about your screen the scene background and leave a space for the more dynamic area where your NVL text will go. Now set up your NVL mode properties so that the NVL text will fall only in that area. All I did for this was to modify the settings in Options.rpy like so... The nvl_background is a small red square right now so I could easily line up the area. (Could have used translucent bg, didn't feel like loading Photoshop to make translucent bg)
And when we put the two together, we get this!
I'm guessing that you'd want to play around with inserting images in the text to make the message look more like an email. But this was my basic idea.
Now, if you want a functioning scrolling text window, that's a different story... IIRC scrolling is enabled for images in Ren'Py but not for text. You might be able to get away with a scrolling "background image" over which you layer a NVL window...
Just for a standard NVL mode, you could do something like so:
Make whatever is fairly constant about your screen the scene background and leave a space for the more dynamic area where your NVL text will go. Now set up your NVL mode properties so that the NVL text will fall only in that area. All I did for this was to modify the settings in Options.rpy like so... The nvl_background is a small red square right now so I could easily line up the area. (Could have used translucent bg, didn't feel like loading Photoshop to make translucent bg)
Code: Select all
#########################################
## These settings let you customize the window containing the
## dialogue and narration, by replacing it with an image.
## The background of the window. In a Frame, the two numbers
## are the size of the left/right and top/bottom borders,
## respectively.
style.nvl_window.background = "red.png"
## Margin is space surrounding the window, where the background
## is not drawn.
style.nvl_window.left_margin = 215
style.nvl_window.right_margin = 275
style.nvl_window.top_margin = 175
style.nvl_window.bottom_margin = 6
## Padding is space inside the window, where the background is
## drawn.
style.nvl_window.left_padding = 6
style.nvl_window.right_padding = 6
style.nvl_window.top_padding = 6
style.nvl_window.bottom_padding = 6Now, if you want a functioning scrolling text window, that's a different story... IIRC scrolling is enabled for images in Ren'Py but not for text. You might be able to get away with a scrolling "background image" over which you layer a NVL window...
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