Page 1 of 1
Silence Please (Help Wanted)
Posted: Thu Mar 22, 2007 8:07 pm
by MsDuck
I've just started working on a BL game. The only problem is that i'm no artist. So I was wondering if someone would be willing to do some simple sketches of the main characters even if no one is interested in doing the art yet.
If anyone is interested in taking a peek, leave a message here and i'll email it. (I use Open Office though...)
Progress:
Writing:
-Main: 10/190
-Side: 0/0
Art:
-Looking for artist (maybe an animator)
Music:
-Looking for appropriate music (something with bass instruments)
The stories center around students of Regent's Fine Arts School. There isn't a metaplot but some of the stories connect to the others. It's really a big ol' soap opera.
An open mind is necessary.
Thanks for any help in advance.

Posted: Fri Mar 23, 2007 1:58 am
by chisa-chan
I do not draw very well but if it's about characters, I can help a bit (depends on how many characters there are

). Can you give me more the details of the game?
Posted: Fri Mar 23, 2007 3:31 am
by MsDuck
chisa-chan wrote:I do not draw very well but if it's about characters, I can help a bit (depends on how many characters there are

). Can you give me more the details of the game?
There are ten main characters.
Posted: Fri Mar 23, 2007 4:06 am
by chisa-chan
.....I've read the details....
I hate to disappoint you, but...
I guess I cannot help at this one. The characters are too rough for me to draw.
I am truly sorry!

Posted: Fri Mar 23, 2007 5:13 am
by MsDuck
chisa-chan wrote:.....I've read the details....
I hate to disappoint you, but...
I guess I cannot help at this one. The characters are too rough for me to draw.
I am truly sorry!

That's really just the general idea, I was honestly looking for someone who'd help me flesh them out a bit more.
But thank you for looking.

Posted: Fri Mar 23, 2007 7:38 am
by magi

I haven't really drawn much male character, thanks to Lemma. j/k. :3 I probably won't be able to do the art for you, but some sketches seen like a fun idea.
For an artist, physical descriptions are usually more helpful. Features such as height, build, body shapes, facial features ,deformities, preferred outfits, how they prefer to wear their hair, etc. You want to give them as much details as possible, and as much details that would differentiate between character. Focus on outward appearance in your description to the artist. Also without specification, you risk relinquish some degrees of creative control to others. Although sometimes I think that's what it might takes to keep an artist that you are otherwise not paying. More demanding artist might want to have more input with the game itself, if you were to depend them to flesh out the physical attribute for you.
When you have to write a lot of characters in a roll, there are certain homogenize sense in terms of some of those personality, likes and dislikes and feature. This could potentially make some of them much less interesting then other, and more so when in group. Personally, I think the scope of this game might have been a bit broad. I recommend narrowing or consolidating on character with stronger and more interesting attributes and personalities that would create conflicts (read: drama).
Kim wen sounds a lot like my sister's name. lol
Posted: Fri Mar 23, 2007 7:54 am
by MsDuck
Those are really nice.
Thanks for the advice, i'll have to make an effort with that.
I'm a little worried that i'll make them too detailed and not be able to flesh 'em out otherwise.
Posted: Fri Mar 23, 2007 8:26 am
by magi

Without giving away anything, from my experience, the process of "fleshing out the character", have always been between you and your project artist/concept artist/character designer. Lemma and I started out by having a discussion about each of the characters, and as I design each one of them, ideas bounce back and forth. Although he already have a pretty firm idea of what type of looks or personalities that he is going for by the time we started HC, and a rough idea of the story structure. The thing is, the type of information that you needed to share with your partner in this endeavors is what I considered to be rather intimate, in the sense that you not only need to give your artist what the looks of the characters are, but also what the story is going to be and its outcome in many respect. This gives the game goals and specific milestones which would allow the progress to be measured, and that is an major motivating factors for people that are working on the game, where continuously progress is crucial to project survival (keeping interest between those who are involved) and ultimately the completion.
I know its hard to to compromise on the scopes sometimes, but once you have something that is completed under your belt, its probably easier to make more expended sequels. Speaking of which, I should probably get to what I am suppose to do. lol
Posted: Fri Mar 23, 2007 8:35 am
by chronoluminaire
Just a word of advice: Have you seen
Blue Lemma's Game-Making Tips? There's a lot of good advice there. I wouldn't say everyone has to follow all of that in all cases, but in general if you follow most of it, you're a lot more likely to get your game completed.
Specifically, 10 characters does seem like an awful lot. Why do you want to include all 10 characters in the same game? You might have a better chance of completion if you were to separate their stories out so that your first game just tells 1-4 of the stories, with the remaining 6-9 to come in future games.
Posted: Fri Mar 23, 2007 9:00 am
by NoMoreStars
Can i take a read?
Posted: Fri Mar 23, 2007 3:50 pm
by MsDuck
NoMoreStars wrote:Can i take a read?
As soon as I rewrite the profiles.
ETA: Thanks to the advice of chronoluminaire I may spilt the game a little into a couple of smaller ones.
I'm thinking of two games with five each? I just have to figure out how to divide the groups.
ETA 2: I'm going to have to f*ck with the script but it's not too big of deal.
Does anyone know of a good music site? One with cello music?