Jake wrote:It does seem like some conventions of the genre - like the 'voices for everyone but the protagonist' thing that was mentioned in the Missing Memoir thread the other day - presume otherwise, though. I wonder whether it's really because most players think like that, or just because most developers would like to encourage most players to think like that...
I think there's a lot of power in a first person perspective (in visual novels, at least). There is much power for teaching—this is one of the first things I noticed when I tried out visual novels. It's easier to emulate what a character does, and learn from it, if it's first person than if it's third person—for me, at least. For instance, if a first person character does a lot of dating in a visual novel, after having read/played it, I might feel more inclined to go out and date (and feel natural on the date—or as natural as the character in the VN), and learn from what happened there (even if it's not necessarily realistic; what one thinks/feels has drastic effects on reality, if it affects confidence and such). I probably wouldn't have believed this if I had heard someone saying this a year ago, as I would have compared this with movies and video games (and movies and video games are definitely not the same, or at least not nearly to the same degree, in this regard, in their persuasive/teaching powers).
Having said that, I must also say that this is not always a good thing. Sometimes you don't want to learn what the character is doing; or sometimes, you don't want to be so fully immersed. Now, don't get me wrong, I do accept that one can immerse oneself vicariously in third person characters, and I usually prefer the third person, but it is more enforced in a first person perspective (it's harder to distance oneself). However, I prefer the first person in visual novels more than in any other style of writing I've found. I'm not a huge fan of the first person in normal novels, nor even in text adventures (even though almost all text adventures are, and I still like them, just not that they're first person). Visual novels, on the other hand, do it more justice.
One thing that is important to know, though, in the first person, is that if the character has personality not much of the user's creating/choosing, then the user might feel awkward with it (if it doesn't fit), and long for a third person perspective. I don't think this is as often a problem in love stories (unless the morals conflict) as with more every day sorts of things.
One reason I'd rather have the Magical Boutique II be third person is that Dalmar seems to have a slightly rougher, and less analytical personality than I might prefer for myself (even though you might get to choose some of what he does—although I'm fine with other people being like that, and I think he's cool enough—I just don't want to have his personality myself). People who identified him with themselves would probably like it a lot more in the first person.
I don't think a first person view of MBII would be bad, per se, but it would likely have the drawback I mentioned (as well as the advantages).
You know, you could always do both, and let the user choose which (if you have time).