In the making: METROPOLITAN BLUES
Posted: Fri Aug 27, 2004 2:56 pm
For your convenience, and entertainment, a few lines from the prologue of an upcoming Visual Novel, script by Taleweaver: Metropolitan Blues:
I don't know how long I've been here.
It's difficult to track time if you have no needs or desires... never sleeping, never eating. Even day and night become a blur in a city like this one.
I see in shades of gray, though I know there is something like color.
I have no feelings whatsoever, though I know there are things like feelings.
I have no memories of my past, though I know there are things like memories.
I know so many things, and yet I have no idea why I know them... or what purpose they are for.
In the back of my mind, there are so many words I will never have any use for. Words like "body". "Heart". "Life". I see that these things exist, and I know their names, but they do not matter to me, and they never will matter to me.
And strangely... even though I know they will never matter to me...the thought still makes me sad.
Metropolitan Blues will be a visual novel with eight unique endings, many different paths, decisions that really make a difference and a unique story that can end in love, freedom, understanding... or despair. Approximate playing time will be 1/2 - 3/4 h per session. The script is 2/3 finished, I've begun to put together the art, and if someone wanted to contribute artwork for the female main character, I could still put it into the game, I think. Actually, I'm not coding this monster myself, it's just my script (I'm a storyteller at heart), but I'm sure the coder will be happy to have a real artist on the project too.
Oh, did I forget to mention that the game code is written by Blue Lemma? ^_ ^ That's the secret project we've been working at. Don't ask when it comes out - ToL2 is first, and after that, we'll see how much time BL has. I hope to be finishing the script by the end of September, then all that remains is the rest of the artwork and the code.
I don't know how long I've been here.
It's difficult to track time if you have no needs or desires... never sleeping, never eating. Even day and night become a blur in a city like this one.
I see in shades of gray, though I know there is something like color.
I have no feelings whatsoever, though I know there are things like feelings.
I have no memories of my past, though I know there are things like memories.
I know so many things, and yet I have no idea why I know them... or what purpose they are for.
In the back of my mind, there are so many words I will never have any use for. Words like "body". "Heart". "Life". I see that these things exist, and I know their names, but they do not matter to me, and they never will matter to me.
And strangely... even though I know they will never matter to me...the thought still makes me sad.
Metropolitan Blues will be a visual novel with eight unique endings, many different paths, decisions that really make a difference and a unique story that can end in love, freedom, understanding... or despair. Approximate playing time will be 1/2 - 3/4 h per session. The script is 2/3 finished, I've begun to put together the art, and if someone wanted to contribute artwork for the female main character, I could still put it into the game, I think. Actually, I'm not coding this monster myself, it's just my script (I'm a storyteller at heart), but I'm sure the coder will be happy to have a real artist on the project too.
Oh, did I forget to mention that the game code is written by Blue Lemma? ^_ ^ That's the secret project we've been working at. Don't ask when it comes out - ToL2 is first, and after that, we'll see how much time BL has. I hope to be finishing the script by the end of September, then all that remains is the rest of the artwork and the code.