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Posted: Tue May 08, 2007 12:27 pm
by PyTom
My apologies to Jake, then.

Posted: Wed May 09, 2007 5:22 am
by akira
Oh, so it was Jake?
How can I contact him ?
P.S. : PyTom, maybe I ask something weird, but what IIRC means ?
Posted: Wed May 09, 2007 5:55 am
by Jake
akira wrote:Oh, so it was Jake?
How can I contact him ?
P.S. : PyTom, maybe I ask something weird, but what IIRC means ?
You could ask on the forum and eventually I'll get around to reading it.
When PyTom asked for the magic circle graphic he also asked if it could be placed under a similar license to the Ren'Py source, which is under an MIT-esque license, if not MIT itself - practically speaking, this allows you basically to do what you like with it so long as you don't hold the original creator responsible for anything.
I agreed, so you can do what you like with the magic circle graphic so long as you don't hold me responsible for anything.
(I don't know what problems I might possibly be considered responsible for, but... y'know, if you accidentally summon elder gods to your study or something it's not my fault, OK?
If people are interested I can write up the method used to create it in the first place, but it's a little more than I can remember off the top of my head right now. And as it goes, 'IIRC' is short for 'If I Recall Correctly'.
Posted: Wed May 09, 2007 6:05 am
by akira
Really !? Thanks Jake
If like this, I can enter my first phase then.
BTW, Jake, I will be more thankful if you can give tutorial to make it.
Well if you like, that is.
Posted: Thu May 10, 2007 6:56 am
by akira
Hello everyone. I am back.
I now progressing steadily my project, I think I can release a demo after a few weeks.
This is my project title and my new Ayaka CG.
How do you think about it ? I want to thanks Jake because I inspired by his
magic circle.
For now I wanted to ask how to center the main menu below the title ?[/img]
Posted: Thu May 10, 2007 9:08 am
by Disc-Co
can I give a little comment?
well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
and the character itself, I think the position of her mouth is little misplaced, or maybe the mouth is too big, or something else, 'coz its kinda weird if I see it, but maybe its just my eyes though...
and for CG works, I think I can help you a little, but maybe around June

Posted: Thu May 10, 2007 9:17 am
by monele
Agreed, Red on Blue is hard to see unless there's some outlining effect. and while the light from behind is nice, a little glow on the circle could help with the mystic aspect.
Posted: Thu May 10, 2007 9:43 am
by akira
Is that so ? Thanks for the tips.
I will consider it.
Oh, yeah Dis-Co, thanks for your offer. I really glad I have someone helping me in CG because I getting more and more short-handed.
Oh yeah, while I remember it, can anyone helping me with expressions. Well, you know, I only played few VN (Tsukihime, FSN, Phantom) so I getting little uncreative about it. [/i]
Posted: Thu May 10, 2007 12:37 pm
by Jake
Disc-Co wrote:well, IMO the title font is kinda plain, I think there is plenty of font style that can make your title looks greater
I don't really agree, myself... but then, fancy fonts usually make me think 'trying too hard' or 'messy'. I'm a
Gill Sans fan...
If it were me, I'd probably use a paintbrush tool or something to roughen the edges so that it looked more like worn type rather than a nice clean computer-generated font, then yeah, put a glow behind it or something.
[Edit: Or, thinking about it, the opposite of a glow - a blurred-out black version of the text, like a 0-distance drop shadow. It'd still pop it out without interfering with the glowing circle behind it.]
Posted: Fri May 11, 2007 8:19 am
by akira
Hello everyone.
I wanted to ask how to make the widget in the main menu disappear (I wanted to just text, without the widget) ?
Posted: Fri May 11, 2007 9:36 am
by DaFool
Remove the line in your code that invokes the roundrect theme.
Posted: Fri May 11, 2007 1:23 pm
by akira
I tried it DaFool, but it also make the BG title also disappear.
I just wanted to make the widget in title menu disappear, not in the preference.
Is there a way to fix this ?
Posted: Mon May 14, 2007 10:26 pm
by Papaxibe
Hello world!
I don't know if it is the best way for make this, but you can override the
_main_menu label, inserting the label
main_menu, like below:
Code: Select all
label main_menu:
python hide:
ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen))
menu_position_x = 0.5
menu_position_y = 0.94
ui.vbox(xpos = menu_position_x, ypos = menu_position_y, xanchor = 0.5, yanchor = 1.0)
for text, clicked, enabled in config.main_menu:
if isinstance(clicked, basestring):
clicked = ui.jumpsoutofcontext(clicked)
if not eval(enabled):
clicked = None
face_text_color = (20, 20, 20, 255)
else:
disabled = False
face_text_color = (255, 255, 255, 255)
hover_color = (255, 0, 0, 255)
ui.button(clicked = clicked, background = "Transparency.png")
ui.text(text, color = face_text_color, hover_color = hover_color, xpos = 0.5, xanchor = 0.5)
ui.close()
store._result = ui.interact(suppress_overlay = True,
suppress_underlay = True,
mouse="mainmenu")
jump main_menu
The trick is using a
ui.button. ui.button has background, then we can make a "Transparent", just using a transparent image. I use "Transparency.png", a single file with 1 x 1 pixel (Thanks for Pytom, he showed me the light!)
Somebody can perhaps that I didn't use style... I think that modify the values of
face_text_color and
hover_color is a short way for customize the color of menu.
As I said, I don't know if this is the best way, but you can try this.
Inté!
PS.: Insert the main_menu label anywhere in your code.
Posted: Mon May 14, 2007 10:48 pm
by PyTom
You can set background=None, and omit the transparent png.
Re: Magus Project (Magus ~The Hand of Fate~)
Posted: Tue Aug 07, 2007 8:56 am
by Disc-Co
well, just curious here...
how's the development about the game? I've been waiting for age and want play it soon, 'coz I like the genre of this game
