Deeplake - Demo v 1.3 Released! 22/09/07

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
Message
Author
User avatar
Sapphire Dragon
Regular
Posts: 119
Joined: Fri May 11, 2007 7:52 pm
Location: UK - south normanton
Contact:

#46 Post by Sapphire Dragon » Wed May 30, 2007 7:42 pm

the mikey seal?
The first award ive ever got!
Maybe ill add it in the bottom corner of the loading up screens. well, tell the programmer to.

edit: pics above, had to add this one because I like the field. I really should stop posting them now though before I give everything away the demo will have.
Deeplake: backgrounds= 45 (0 en) frames=149 (0 en)
fullscreen pics= 38 (0 en) Character pics= 191 (15 en) Trailer:http://www.youtube.com/watch?v=TupfPglEe04
Portfolio:http://www.sapphire-nest.co.uk iDreams Game: http://www.pop-fiction.net

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#47 Post by monele » Thu May 31, 2007 5:42 am

Awwww, I didn't mean to be mean... (um)... here, have this girl-with-glasses plushie ^__^...

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

#48 Post by Jake » Thu May 31, 2007 8:40 am

mikey wrote:But yes, the bottom one is just right :oops: . The stables picture should have the character (very slightly) bigger (closer to the camera).
I'm not sure about the nearer thing; how close people stand to each other is very much a function of cultural habits and the relative social situation of the people involved, so I'd wait to see the dialogue at least before commenting on that. I know I've had conversations with people who were standing or leaning on things several metres away before now.

The perspective, though - while the backgrounds look good on their own, with the guy in, the outdoor one conspires (as backgrounds often do) to make the viewpoint character seem quite short. The horizon is below the guy's shoulders in the outdoors picture, which suggests that's where the viewpoint's eye-level is, so the protagonist would be ~20cm shorter than the guy.
However, in the stables the old man's head is level with the top of the door! Stable doors I've seen have been pretty tall, which makes this look odd, but when compared to the outdoors view (horizon about halfway up - corroborated by the vanishing points) it seems that either the doors are actually really small in this stable, or the protagonist's quite tall and the old guy is a little bit taller!

But hey, for all I talk about them they're relatively minor things, and it's certainly a better example than a lot of the stuff I've seen. And the rendering's nice. ;-)
Server error: user 'Jake' not found

User avatar
Sapphire Dragon
Regular
Posts: 119
Joined: Fri May 11, 2007 7:52 pm
Location: UK - south normanton
Contact:

#49 Post by Sapphire Dragon » Thu May 31, 2007 10:31 am

I never really intended the character to be like part of the scene. I mainly wanted a picture background for the place and characters are kind of seperete to that scene.
In a japanese style house ive done the perspective holds nothing at all to the characters that will be in it.
(because its less work for me that way)
Deeplake: backgrounds= 45 (0 en) frames=149 (0 en)
fullscreen pics= 38 (0 en) Character pics= 191 (15 en) Trailer:http://www.youtube.com/watch?v=TupfPglEe04
Portfolio:http://www.sapphire-nest.co.uk iDreams Game: http://www.pop-fiction.net

User avatar
Jake
Support Hero
Posts: 3826
Joined: Sat Jun 17, 2006 7:28 pm
Contact:

#50 Post by Jake » Thu May 31, 2007 11:34 am

Sapphire Dragon wrote:I never really intended the character to be like part of the scene. I mainly wanted a picture background for the place and characters are kind of seperete to that scene.
In that case, my recommendation would be to make the characters more definitely discrete; put them in a frame or something, so that they don't appear to be actually part of the scene. If you composite them together like that then you can more or less guarantee people will assume that the character is supposed to be 'in' the scene...

Having said that, in my experience matching the character art to the BG art isn't really that much extra a problem unless you're using art from different sources. Mostly it's just a case of positioning and scaling the characters to match the furniture...
Server error: user 'Jake' not found

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#51 Post by monele » Thu May 31, 2007 11:44 am

I've been thinking about this and two possibilities are :

- Go with an original presentation don't show full bodies in front of the background (When I Rule the World and my MagBou2 portraits would fit the bill)
- Do something to the backgrounds or sprites to clearly separate them. Putting black bars to the top and bottom of the background and have the characters *above* these will immediately separate both... the background becomes only an illustration of "where we are" but is clearly not meant to be taken along with the characters.
A filter on the background might have the same effect... Or maybe some special outlining on the characters.

User avatar
PyTom
Ren'Py Creator
Posts: 15893
Joined: Mon Feb 02, 2004 10:58 am
Completed: Moonlight Walks
Projects: Ren'Py
IRC Nick: renpytom
Github: renpytom
itch: renpytom
Location: Kings Park, NY
Contact:

#52 Post by PyTom » Thu May 31, 2007 11:59 am

Or don't overthink it. I mean, Kanon had these freaky-looking characters, and nobody cared. People will forgive a lot in a VN.
Supporting creators since 2004
(When was the last time you backed up your game?)
"Do good work." - Virgil Ivan "Gus" Grissom
"Silly and fun things are important." - Elon Musk
Software > Drama • https://www.patreon.com/renpytom

User avatar
Sapphire Dragon
Regular
Posts: 119
Joined: Fri May 11, 2007 7:52 pm
Location: UK - south normanton
Contact:

#53 Post by Sapphire Dragon » Thu May 31, 2007 12:39 pm

Ill have a think about it later on when I have all the pictures needed, I was thinking of having like pictures in a frame similar from a manga whenever theres a sequence that needs to be shown. If I put those in adding the characters in a frame might be a good effect but without them I think it would just look odd.

Most likely if I do something it would be cinema mode the backgrounds because I could just add the process on photoshops history brush, open them all and just click away.
Deeplake: backgrounds= 45 (0 en) frames=149 (0 en)
fullscreen pics= 38 (0 en) Character pics= 191 (15 en) Trailer:http://www.youtube.com/watch?v=TupfPglEe04
Portfolio:http://www.sapphire-nest.co.uk iDreams Game: http://www.pop-fiction.net

User avatar
Sapphire Dragon
Regular
Posts: 119
Joined: Fri May 11, 2007 7:52 pm
Location: UK - south normanton
Contact:

#54 Post by Sapphire Dragon » Sat Jun 02, 2007 5:43 pm

Ok I tried a few boarders for the background, tell me what you think. Theres also the option of a tiny black boarder, but it should be easy to see what that looks like without a picture.
Attachments
BG_Outskirtscopy.jpg
BG_Outskirts.jpg
BG_Outskirts4.jpg
Deeplake: backgrounds= 45 (0 en) frames=149 (0 en)
fullscreen pics= 38 (0 en) Character pics= 191 (15 en) Trailer:http://www.youtube.com/watch?v=TupfPglEe04
Portfolio:http://www.sapphire-nest.co.uk iDreams Game: http://www.pop-fiction.net

musical74
Eileen-Class Veteran
Posts: 1021
Joined: Sat Dec 18, 2004 6:13 pm
Location: Oregon
Contact:

#55 Post by musical74 » Sat Jun 02, 2007 7:52 pm

NO on the first one....it seems too...weird for me. I think I like the second choice of the three the best....but the third one is good as well. Granted, it's my preference, but the first one just seems too strange for me.
A friend is one that walks in when the world walks out.

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#56 Post by monele » Sat Jun 02, 2007 8:08 pm

I pretty much agree with musical74 ^.^...

User avatar
Sapphire Dragon
Regular
Posts: 119
Joined: Fri May 11, 2007 7:52 pm
Location: UK - south normanton
Contact:

#57 Post by Sapphire Dragon » Sat Jun 02, 2007 8:43 pm

ah ok. I was going to try something like this (shown below (picture quality will be much better, thats a mock up)) with like the frames showing you important parts, but I guess people arent going to like it that much. the wide screen is my second choice though. and itll probably still be able to have them without it mlooking too weird. With the widescreen i'd want it so you see the full picture, but before someone pops up it slides on the widescreen bits. One from the left and one from the right.
Attachments
BG_Outskirts frame test.jpg
Last edited by Sapphire Dragon on Tue Jul 03, 2007 6:09 am, edited 1 time in total.
Deeplake: backgrounds= 45 (0 en) frames=149 (0 en)
fullscreen pics= 38 (0 en) Character pics= 191 (15 en) Trailer:http://www.youtube.com/watch?v=TupfPglEe04
Portfolio:http://www.sapphire-nest.co.uk iDreams Game: http://www.pop-fiction.net

User avatar
monele
Lemma-Class Veteran
Posts: 4101
Joined: Sat Oct 08, 2005 7:57 am
Location: France
Contact:

#58 Post by monele » Sun Jun 03, 2007 5:18 am

The action frames are good... it's the skewed outline of the frame that isn't I think ^^.

User avatar
PrettySammy09
Veteran
Posts: 313
Joined: Sat Oct 21, 2006 4:18 pm
Contact:

#59 Post by PrettySammy09 » Sun Jun 03, 2007 10:31 am

I really like the widescreen format. It's different and yet really eye-appealing. :3

User avatar
Nafai
Veteran
Posts: 290
Joined: Thu Jun 29, 2006 2:10 pm
Projects: Elect: Ascendance
Location: Philippines
Contact:

#60 Post by Nafai » Sun Jun 03, 2007 11:08 am

I actually liked the skewed ones, but only if the scene would lend itself to such framing :)

I'm using widescreen/letterbox for the Elect so Im partial to that one as well...
Image

Post Reply

Who is online

Users browsing this forum: No registered users