Testing [Space Fantasy]

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Manga
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Testing [Space Fantasy]

#1 Post by Manga » Wed May 15, 2013 9:47 pm

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Testing

The Setting:
Testing takes place in a space fantasy, science fantasy -- whatever you want to call it -- setting. So, like, there are planets and spaceships, as you would expect... and also mages, elves, and dwarves. Physically speaking, elves are basically like humans, but they have pointy ears. Dwarves are midgets. What sort of accents they'll have is up-for-grabs, but I'm sure that if at least one Scottish-accented dwarf isn't present, all of society as we know it will collapse.

Almost all spacefaring and/or "intelligent" species are humanoid -- or just outright human; species that are just humans by another name are strangely common. There are rumours that "the Precursors" came and organised a purge of all non-humanoid life long ago, but little evidence has come up to provide proof of this. Little evidence, indeed, has come up to suggest that these precursors even existed. Incidentally, everyone keeps calling the species "races" for some reason. How odd.

Mages are those born with an inherent gift to "tap into other universe's physics". Or so current popular Verloren knowledge would tell us. The truth is, few really understand magic and the boundaries of this universe have certainly never been fully explored, though that explanation is certainly widely accepted. Debate is also held over whether the existence of mages is inherent to all universes, or just this one. Other still debate that there is only one universe. Mages contain almost unknowable power -- such that some have considered confining them to their own environments, separate from the world at large -- though actually learning to properly harness such power is almost impossible, and in Verlore they certainly remain free.

Velore is your "default" world: the land that would be "Earth" in other sci-fi. The whole fantasy element kind of precludes that, however. It contains elves, dwarves, humans, and assorted other species. Mages roam, and live happily. People live in strange things called "countries", and within those countries are "houses". Frankly, these countries never got themselves sorted, and seem to end up insulting each other all the time; quite an achievement, given that only a few of them even share languages. But, in the mind of your average alien, the generic Velorean speaks Ferent,* and is of moreorless Caucasian-look. They like freedom, independence, and actions that benefit everyone -- them in particular.

*Otherwise known as "English", it seems.

Premise:
It's a simple plot, told many times before. You're doing tests in a testing facility, the facility starts bugging out, all of the scientists die for whatever reason, and you must escape.

If you're not thinking of Portal, I deeply pity you. I would suggest either buying Portal, or commiting immediate seppuku.

Backgrounds:
When you first start the game, you'll be given the choice of different backgrounds. After this you can choose your gender (male, female, genderless -- whatever you want), your race, and then one of six classes -- mage, warrior, rogue, or different mixtures of two. This is mostly cosmetic, since this isn't actually a real RPG, but gives you the chance to have an enchanted sword that lights that which it slices on fire.
  • Ferent Empath: You are from Ferent, and are here to test out the extent of emphatic abilities -- empaths can feel the emotions of those around them, but if the projection of other emotions could be increased...
  • Onórachian Exile: Evidentally, the government there doesn't like you; well done on that. (Cannot be an elf or a dwarf.)
  • Control Group: You are a volunteer, of Ferent, who is needed to stand around while the other person is stabbed with things. Sweet-ass job, if you ask me.
  • Saufian Mage: Most mages remain free. Not so in Sauf; Saufian history is filled with "this mage levelled a village" and so they prefer now not to take the risk. (Must be some sort of mage.)
  • More that I think up later.
A power surge happens at the beginning of the game, convienently killing all other backgrounds off. That includes the three different Control Groups backgrounds for each race.

"Companions":
When you first start the game, you'll have one companion (who it is depends on background and class). You'll be unawares to what's really going on, so will begin by chilling. Unless you decide to freak out for whatever reason. Role-playing's always nice. The other companions will be waking up with a dead partner, so they will be freaking. Well, most of them. You'll meet up with them later.
Image
Designs not finalised.
I'll show more after I at least finish their drafts. You'll likely be able to romance a few of these. Woo away, my fellows.

The current companion count is just over 8.

Charlie
A Veloren mage, one particularly good at illusionary-type magic. Wears a black coat, black trousers, and a top hat. If you couldn't tell from that, he is a showy kind of person. Also wears a black glove on only one of his hands. Who does that? That's crazy.

As we all do, likes to make wise-cracks. Is kind of a douche.

Dae-Jung
A very passionate man, struggling under the oppresive regime of Onórach. Fortunately, they found a way to suit them both: ship him off to a testing facility where he would most likely die. Pay heed to what you say to this man. Once he gets out, he's likely to blow unless calmed down -- for both worse and for better.

Paired up with those of empath origin.

Other Work:
Currently I'm in the midst of creating a visual novel called Bremen, the concept for which you can find here. Fortunately, that's advanced past the idea stage now. There's also a Steampunk/Ancient Rome thing called A Dirty White, whose name has always amused me.

As for finished products, I have nothing to show you. We can only hope I'm a good writer. Fingers crossed, then.

Music:
I'm not going to lie: music's not my expert area. However, I did quickly knock up one tune, which may find itself in the game. I was intending to remove background noise and all that jazz, but it actually ended up being part of the melody. Ah, life.

"Warning Bells", I call it. It's about a lonely alarm. I believe it breaks. Not the greatest musical piece, but it's a nice test at least, since I haven't recorded anything in ages now.
Last edited by Manga on Tue May 28, 2013 4:49 pm, edited 5 times in total.

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Re: Testing [Space Fantasy]

#2 Post by gekiganwing » Thu May 16, 2013 12:16 am

Manga wrote:If you're not thinking of Portal, I deeply pity you. I would suggest either buying Portal, or commiting immediate seppuku.
I tried it once, but had trouble understanding it. It's embarrassing to admit it, but since the mid-90s, I've become increasingly out of touch with video game trends.
Manga wrote: What I Have Shamelessly Ripped Off:
Credit where credit's due.
  • Portal
  • Dragon Age
  • Mass Effect
  • Star Trek
  • Les Misérables-- I feel particularly proud of managing to rip this one off.
In making creative works, we're all influenced by people who made other things before us. This can sometimes be a problem, especially when it's difficult to convince other people that your work is *not* the thirty-sixth pale imitation of that one hugely popular book/game/toy/thing. Even though some companies make money with mockbusters -- cheap knockoffs of popular movies -- most of us are trying to make fiction that isn't meant to deceive customers... That said, Writing Excuses has two discussions that you might find useful. They talk about managing your influences, and also how to "steal" ideas without plagiarism.

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Re: Testing [Space Fantasy]

#3 Post by Manga » Thu May 16, 2013 2:42 am

gekiganwing wrote:I tried it once, but had trouble understanding it. It's embarrassing to admit it, but since the mid-90s, I've become increasingly out of touch with video game trends.
I'm afraid, then, that the only option is seppuku. I'd do a demonstration for you, but...
In making creative works, we're all influenced by people who made other things before us. This can sometimes be a problem, especially when it's difficult to convince other people that your work is *not* the thirty-sixth pale imitation of that one hugely popular book/game/toy/thing. Even though some companies make money with mockbusters -- cheap knockoffs of popular movies -- most of us are trying to make fiction that isn't meant to deceive customers... That said, Writing Excuses has two discussions that you might find useful. They talk about managing your influences, and also how to "steal" ideas without plagiarism.
No, no. I'm good.

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Re: Testing [Space Fantasy]

#4 Post by SHiNKiROU » Mon May 20, 2013 7:15 pm

Finally another space sci-fi. I'm complaining about the fact that there are too many fantasies and too few sci-fis. I expect a symmetry.

I have a sci fi setting , Telemon: Homeworlds that can be considered a rip off of Mass Effect, Star Trek and Pokemon. The science is hard but all the technologies (over 99%?) like lightcrafts and neural interfaces are ultimately not my idea: They are made by other sci-fi writers, science magazines and Xenology. The only thing I'm doing is to make more people aware of them.

If your story is ripoff-driven, the best thing to do to limit the damage is to rip off works obscure to us like a wuxia novel in China.

Ripping off multiple works seems to be a good idea because it deflects the accusation "it's a ripoff of Star Trek" by saying how the other 80% is not Star Trek.

Also, the nature of rip-offs are different across genres. For drama (I mean, asian drama and sitcoms), ripoffs are completely unacceptable, but it's interesting to see how a Chinese studio create a ripoff of a western show because it is censored in China.

For sci-fi and fantasy (speculative fiction), ripoffs are often accused in the setting-level, like the Tolkien influence of D&D (D&D almost got sued out of existence). The biggest accusation I can see is space western. Anyone can take a story about cowboys, replace towns with planets and horses with spaceships, and sell it as a science fiction. I don't think you are recycling any premises into a new setting.

Think of this: Your work is original enough that it can't replace Portal. A Portal player will not find your plot predictable. Portal fans may like your work, or the fans of your work will play Portal after playing your VN.

Google search: hunger games battle royale ripoff

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Re: Testing [Space Fantasy]

#5 Post by Manga » Mon May 20, 2013 7:47 pm

Post noted. Side note: I want to include a cowboy in the VN now.

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Re: Testing [Space Fantasy]

#6 Post by Manga » Sun May 26, 2013 6:51 pm

A character I'm using for this zombie roleplay thing. Not entirely finished -- still need to distinguish him from Charlie, who I used as a template, and do a bit of finecombing; but it can, nevertheless, serve a quick exploration of the artstyle I'm going for.

Image
Last edited by Manga on Mon May 27, 2013 7:47 pm, edited 1 time in total.

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Re: Testing [Space Fantasy]

#7 Post by Katta » Sun May 26, 2013 7:32 pm

Abraham Lincoln: Zombie Hunter)

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Re: Testing [Space Fantasy]

#8 Post by Manga » Sun May 26, 2013 7:38 pm

Damn straight.

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