[edited to remove email address since it's not needed anymore]
Well, just yesterday I got an e-mail from a friend, who "finally managed to download RT", on diskettes thru an internet cafe over a considerable time period. Not everyone has DSL So the 16 Meg version is a good idea, still, it would be good to split it.BlackSpider wrote:Besides everyone interested in the TH demo probably downloaded it already...
I'd also like to help with the TH hosting, but I don't have it with me now, Good luck. And actually, I was looking for your SITE, because it has some good links...
This is the new link :
From now on the following aliases will work too :
I'm anticipating so much....must wait....BlackSpider wrote:Well, I'm really stucked with this huge project... It's not easy to continue and to be honest I'm really slow . However I still enjoy it. Most ideas and the script that comes out now is much better than what was in the demo (eg. what effect the drug "dark seed" has on Aki ). Anyway, I'm considering to seriously modify the core engine. I was planing to add really realistic waterfall, fireworks, clouds, ocean, and so on... I even have some OpenGL source code examples that do all those things. The only problem is that I'm not sure whether raising the system requirements to 1Ghz CPU and a 32MB 3D accelerator with hardware T&L is a good idea. Sorry for not updating my site often, but there's not much I can add now. First screenshots of the new (improved) engine should be available early 2005.
I realise I never commented on the game before >_< I did download it, and I did plan to say something, but I just never got round to it
My opinion contradicts quite a lot of the comments you've had, and I'm sorry if it sounds harsh. Just ignore it
Still, the main thing I noticed while I was playing it was that the characters in the demo felt kinda...flat to me. The things they said tended to be kinda generic. It would be better if they had more personality, like the words they used and the way they said things were more distinct, particually between Reiko and Aki. Or just used expressions more during conversations. Reiko for instance isn't very consistant as a character.
Some polarised options as well: 'I love her', or 'I hate her', no middle ground for if you couldn't care less, or don't want to push things one way or the other.
Overall, I think what I'm saying is don't just do things in a certain way because they've already been done that way a lot already.
Also for the character art I think if you did something about the characters lips it would make the art a lot better...
Visually I think it would be nicer if the textbox didn't look so DOS-esque. A nicer font would do it, or a different choice of colours.
Anyway back to date: if you want to work on integrating all those special effects, then do so, it's your game after all, but if you look at it another way it's kinda procrastinating from working on the ideas that will get the game finished. Heh, whenever I try to work on anything it's something I'm very prone to
Warning possible spoiler (don't read if you havn't played the game) :
The actual demo script is more like a presentation of the three female and one male character rather than the real story. It's just a short demo, not the full game. Perhaps I shouldn't spend so much time on this part of the game, but that's my first ren'ai project and there are many things I wish I made differently. As for the face expressions during conversations, it' true... On the second day they are limited to three (nine in the first scenes).
Reiko is not meant to be a consistent character at all . It's the type of girl who acts the opposite she feels if you know what I mean. Usually she tryes to hide her emotions inside and act as if she didn't care at all... But at times she'll try to prove she really cares... Ummm, I already said too much about Reiko then...
Allright third thing, no middle ground if you don't want to push things one way or the other. Actually this affects only one choice at the beginning. I'll change that becaue I also find it's really unfortunate. Most players like to saty safe and not make such important decisions affecting the whole gameplay at the very beginning.
What more, existing characters will still be improved and transparent (at 66% or 75% intensity) textbox with a nicer font is yet to come.
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