Town Heat demo is out.
Posted: Sat Aug 28, 2004 3:52 pm
Allright, Town Heat (demo) v1.00 is out. It's only 25% of the whole script, many (so called public domain) animations were thrown out, most special CGs were removed, the script has been rearanged, etc. However, the demo still has a few special effects like moving clouds, sea simulation, flying birds. IMHO it's not that terrible, but it could be much better.
Anyway, don't expect a great script for the demo. That's only 25% of the whole game, besides I'm not a writer and I'm making the game in my free time to have some fun. Now some technical aspects. If the game runs too slowly in 32-bit truecolor mode change the desktop to 16-bit. Town Heat will then start in 16-bit highcolor mode. Moreover some older nVidia drivers don't seem to handle DirectX properly. That's why there are two executable files. Town Heat (hw) is the hardware accelerated version and (sw) the software emulation version. Needless to say that hardware acceleartion is much faster. You can switch between windowed and fullscreen modes with ALT+ENTER, but this is not recommended. Better leave fullscreen all the time. And one more thing. A good PentiumII with at least a 500Mhz CPU and 128MB RAM is recommended for smooth game play). The lowest machine I had access to while testing the demo was a PentiumIII 850Mhz with 256MB RAM and a 32MB graphics accelerator.
Good things :
1. Random speech sequence generator at second fight (when Aki helps the player fight against the gang).
a) throw 1 out of 5 possible answers at random
b) event occurs with given probability (eg 20% or 40%)
2. so called romantic scene with Mio on the beach (I guess I'm not too much romantic though).
3. 17 original music tracks (some composed with ModPlug tracker and some with eJay).
4. 20 up to 90min of game play depending on the chosen path with 4 possible endings.
Bad things:
1. The demo script could be better and more exciting...
2. No real strategy in fights (I guess I was too lazy to implement that for the demo).
2. Many good parts were removed because I had no time to code those events and draw extra stuff.
3. Bug when exiting to game menu (colors are not reflected properly - I'll fix this some other time).
New Town Heat website is at :
http://fire.prohosting.com/blacksp/
BTW, It's a 26MB download (the game requires 50MB on HDD)
Have fun...
BSpider
---
So now I need to relax and test all those new fan made ren'ai games (demos) that were mentioned on the forum. First I need to play the new Kasuka, then Untouched, and then perhaps find out all the endings of River Trap. That's amazing how my ren'ai games links list has grown. Last year I had 4 links and now I have 13. Soon I'll need to make a database to keep track of all this new stuff coming in so quickly...
Anyway, don't expect a great script for the demo. That's only 25% of the whole game, besides I'm not a writer and I'm making the game in my free time to have some fun. Now some technical aspects. If the game runs too slowly in 32-bit truecolor mode change the desktop to 16-bit. Town Heat will then start in 16-bit highcolor mode. Moreover some older nVidia drivers don't seem to handle DirectX properly. That's why there are two executable files. Town Heat (hw) is the hardware accelerated version and (sw) the software emulation version. Needless to say that hardware acceleartion is much faster. You can switch between windowed and fullscreen modes with ALT+ENTER, but this is not recommended. Better leave fullscreen all the time. And one more thing. A good PentiumII with at least a 500Mhz CPU and 128MB RAM is recommended for smooth game play). The lowest machine I had access to while testing the demo was a PentiumIII 850Mhz with 256MB RAM and a 32MB graphics accelerator.
Good things :
1. Random speech sequence generator at second fight (when Aki helps the player fight against the gang).
a) throw 1 out of 5 possible answers at random
b) event occurs with given probability (eg 20% or 40%)
2. so called romantic scene with Mio on the beach (I guess I'm not too much romantic though).
3. 17 original music tracks (some composed with ModPlug tracker and some with eJay).
4. 20 up to 90min of game play depending on the chosen path with 4 possible endings.
Bad things:
1. The demo script could be better and more exciting...
2. No real strategy in fights (I guess I was too lazy to implement that for the demo).
2. Many good parts were removed because I had no time to code those events and draw extra stuff.
3. Bug when exiting to game menu (colors are not reflected properly - I'll fix this some other time).
New Town Heat website is at :
http://fire.prohosting.com/blacksp/
BTW, It's a 26MB download (the game requires 50MB on HDD)
Have fun...
BSpider
---
So now I need to relax and test all those new fan made ren'ai games (demos) that were mentioned on the forum. First I need to play the new Kasuka, then Untouched, and then perhaps find out all the endings of River Trap. That's amazing how my ren'ai games links list has grown. Last year I had 4 links and now I have 13. Soon I'll need to make a database to keep track of all this new stuff coming in so quickly...