Parasites [Film noir][Urban sci-fi][Existentialism/identity]

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Manga
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Parasites [Film noir][Urban sci-fi][Existentialism/identity]

#1 Post by Manga » Wed Nov 13, 2013 4:34 pm

Image
The following post should be played with dark jazz or a very noted silence.

The Blurb:
"Things used to be so much simpler..."

It is a cold night. Breath freezes in the air.

A city. A street. The worn-down road and pavement, black as hell but with bright yellow shining on. A woman leans on a lamppost, lighting a cigarette, with no real intention on leaving currently. She has a hat, a trenchcoat, and nonetheless worked-on long hair. The hat conceals half her face in dark shadow, but the side which lies in the light reveals bright red lips, clearly aided by make-up, along with bright blonde hair. She takes her cigarette, puts in to those red lips... and puff. The smoke obscures her face almost completely, but another shadow is in the dark.

It looks like smoke. It is barely a thing. And it leaps, and then neither of them exists. But someone else does. Someone you should be familiar with, though likely aren't. A confused thing, which by all means should be awaiting a lynching. But then:

At your birth, a man swerves his black car over to you, with all the dramaticism he can muster.

He lowers his sunglasses and looks you in the eye.

"Hop in."

Someone lost enters. But when politics, scandal, and the less than savoury get involved, the lost last a few seconds shorter than the innocent. The world's a confusing place. Why were you saved? Who is this group that rescued you?

What do they want?

Who are you?

What It Actually Is:
So, the concept of identity. What makes a human human, what makes me me, am I purely physical, is the mind the same as the brain, yadda yadda yadda. This is today's theme of the day. If you would like to know more about identity, take a class in Philosophy or something I dunno it's your life. You play, depending on your point of view, as a woman or a parasite who has just taken over a woman's body, in an alternate noirish world that is basically the 40s/50s with stuff tacked on.

Parasites, of course, are... stuff, like smoke, that steals minds. Until they find a mind, they're just sort of there. I'd say animalistic, but I've seen tricksy cats and dogs. They are, however, very instinctual. And when they do find a mind, they sort of... jump in. This has negative effects for the jumpee -- namely, their mind is erased. The parasite then becomes "human", moreorless, with general knowledge and basic instinct taken from their victim, but no real experience. Arguably it's a new form of life. Either way, it's you.

This game's all about self-definition, and all that jazz. Decoration! Hats are important. Choose your clothes, your hairstyle, your hair colour (through the great invention of hair dye -- how sci-fi!). Eye colour probably remains the same, alas (those coloured lenses are annoying). I debated with making the character's gender chooseable, but since it's all about being thrust suddenly into the world and all that, your starting state is kind of set in stone. On the bright side, this means way less work for me.

There's also the skill and behaviour options. Will you, over the course of the game, become agile, strong, witty, diplomatic, smart, brutish (no, you cannot be a superstrong agile witty diplomatic genius, that would break the game)? Who will you form friendships with, and who will you insist on being needlessy rude to? If I can write it well enough, I'll probably try to add in your own lovely LGBT or maybe even straight romance options, and an optional transexual plot, since I think they both fit well enough with the whole "identify yourself" thing. Granted, that's only if I can write it well enough. Although, as far as the romances go, is it really film noir if there isn't someone just (almost) sexing it up?

And while you're doing all that, you can also actually deal with the plot, which is probably going to end up really short because I can only do so much work. That's got some politics in it, holds the game together, is kind of important, and is something I'm not actually going to describe as some things should be fresh in-game.

Influences:
  • Film noir in general, but none specifically really. Just general mood, cyncism, and stylised lighting. There tend to be some strict roles on women (and men -- and in all honesty this goes for almost all genres in all media), which I felt might have some mileage with identity.
  • The Walking Dead is pretty great for its small-scale things. It has next-to-no big choices that actually effect the plotline (not in the long run, at least), but your growing relationship with Kenny, Lilly, and to some extent others is something worth noting. Shame Lilly went a bit coo-coo.
  • The Philosopy subject. Descartes, I still think you look weird.
  • The raise-your-kid genre. 'Course, in this case you are the kid. ...My daughter took over Hell, you know. Not to brag or anything, but I don't know about yours.
Notes:
  • No real heavy lifting has gone into making this yet. Still taking it pretty chill, while I go about doing my regularlifethings. Some of the character designs have been done, along with a small bit of the script and coding, but it remains in a state where, if I so chose, I could still go "blargh, over from the top" and redo it without any real problems. Which is a nice place to be in, really.
  • If anyone knows some cool jazz in the public domain, that'd be great. If anyone just knows some cool jazz to listen to, that'd be fantastic.
  • I don't think actual film noir were really that jazz-heavy, but I do like a bit of jazz so continue.
  • I made up the term urban sci-fi on the spot, and it's probably like an actual unrelated term or something. I regret nothing.

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Re: Parasites [Film noir][Urban sci-fi][Existentialism/ident

#2 Post by Manga » Wed Nov 13, 2013 5:48 pm

Alternate image of the one up there in the corner:
Image
With this, I try to capture a bit more of noir's black-and-white look and stylisation. Noir is traditionally associated with black-and-white, though I feel that bright yellow, red, etc. all can help the look.

Rough comparison:
Image

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Re: Parasites [Film noir][Urban sci-fi][Existentialism/ident

#3 Post by gekiganwing » Wed Nov 13, 2013 8:25 pm

I noticed the abstract, cartoonish appearance of your main character, and was reminded of two things:

1. Digicub Ltd's iOS games. Starting with Mini Gay Boyfriend, the group created a series of apps in which the main characters are all clearly human, but are often abstracted to the point where they appear as blobs. As far as I can tell, it's a deliberate design choice.
2. The section of Understanding Comics that talks about complex versus simple drawing and writing. I can't accurately summarize it, but the book had a lot of positive things to say about art and prose which are easy to understand.
Manga wrote:You play, depending on your point of view, as a woman or a parasite who has just taken over a woman's body, in an alternate noirish world that is basically the 40s/50s with stuff tacked on.
I will remind myself to watch the movie Dark City. It's been described to me as a sort-of noir film with quite a bit of science fiction and mind screw.
Manga wrote:There's also the skill and behaviour options. Will you, over the course of the game, become agile, strong, witty, diplomatic, smart, brutish (no, you cannot be a superstrong agile witty diplomatic genius, that would break the game)? Who will you form friendships with, and who will you insist on being needlessy rude to?
There are VNs in which choices seem like a guessing game. But making decisions can be a form of role playing, as long as the reader has enough information, and as long as he/she genuinely enjoys the story.

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Re: Parasites [Film noir][Urban sci-fi][Existentialism/ident

#4 Post by kaleidofish » Wed Nov 27, 2013 1:17 pm

This looks great. You're ticking all the right noir boxes. Smoking woman with red lips, check. Hardboiled-looking guy under a street lamp, check. Jazz, check. Have you thought about the visual set-up for this? Sorry if I didn't read through this closely enough to catch that.

I'm especially interested in the parasite concept. Can a parasite recognize another parasited human? Are there "best practices" for being a parasite? Like, parasite etiquette. What happens to their host when taken over (a possible battle of wills or something)? Parasyte is one of my favorite manga of all time so...if you're into parasite creatures and horror, check it out some time.

gekiganwing brought up Dark City. Definitely good for research, although it hasn't really stood up to the test of time.
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Re: Parasites [Film noir][Urban sci-fi][Existentialism/ident

#5 Post by Manga » Wed Nov 27, 2013 8:06 pm

gekiganwing wrote:I noticed the abstract, cartoonish appearance of your main character, and was reminded of two things:

1. Digicub Ltd's iOS games. Starting with Mini Gay Boyfriend, the group created a series of apps in which the main characters are all clearly human, but are often abstracted to the point where they appear as blobs. As far as I can tell, it's a deliberate design choice.
If not, you've just really hurt their feelings.
I will remind myself to watch the movie Dark City. It's been described to me as a sort-of noir film with quite a bit of science fiction and mind screw.
I've never seen it, but it sounds interesting. Got a backlog the size of Mexico (761,600 sq miles of unwatched films, man), that's the problem.
There are VNs in which choices seem like a guessing game. But making decisions can be a form of role playing, as long as the reader has enough information, and as long as he/she genuinely enjoys the story.
Choices are always a tough balance. Real life, the exact consequences aren't always going to be spelt out to you, but at the same time choices whose consequences seem totally random just takes away meaning. Unless you're deliberately making a point about being forced to make a blind choice.
kaleidofish wrote:This looks great. You're ticking all the right noir boxes. Smoking woman with red lips, check. Hardboiled-looking guy under a street lamp, check. Jazz, check.
Cheers.
Have you thought about the visual set-up for this?
Well, noir's pretty famous for the whole light and dark thing, so working on lighting and big contrasts, people in shadows and in silhouette, all that jazz. Colour-scheme, of course, was black and white (well, for the most part). For the sake of variety, I'm taking the colour route. I'm thinking yellow, purple, black, etc.

Beyond that, something unique and recognisable. I'm not good at classic anime-style, and even if I was it's too easy to just get lost admist other VNs. Gotta stand out from the crowd, you know.
Can a parasite recognize another parasited human?
They might be able to figure it out (as any sufficiently knowledged person might), but they don't have a psychic link, weird aura, or innate sense or anything along those lines.
Are there "best practices" for being a parasite? Like, parasite etiquette.
Try not to let everyone know you're a parasite.

Beyond that, I'm keeping a tight lip, sorry. Plot, you know.
What happens to their host when taken over (a possible battle of wills or something)?
Basically mind-wiped. Beyond that, again, lips are sealed.

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Re: Parasites [Film noir][Urban sci-fi][Existentialism/ident

#6 Post by Manga » Mon Jan 27, 2014 9:02 pm

Had planned on just getting someone else to draw, but that might not be an option. Since I'm not good at anime/realism/pretty much any style, I've tried a bit more on how the more stick figure-esque artstyle would work (in general, not just for this game).
Image
The laughter seems the most off (all are unpolished).

In other, story/character, news, should romances be put in,
I've decided in advance one of them will be a nod to the old femme fatale archetype. Be using you, tricking you, putting on an act, etc. I'm not going to state which one it will be, however, so enjoy. I'm hoping that in the end, they will be the most popular one, and everyone won't realize it until too late. So, you know, watch out for that.

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