Project: Red Headed Tsundere (Working Title)
Posted: Tue Aug 07, 2007 1:16 pm
CONCEPT:
A first Ren'Ai game, moderate complexity. Male protagonist, single female love interest, various minor characters.
*****
SYNOPSIS:
"Four years ago, when my friends and I made that pact to find girlfriends before we graduated high school, it seemed easy enough. I mean, four years. Surely I'd find someone to love before then, right?
"Right. . . well. They say last one's a rotten egg, so I guess that's me. The problem is, somewhere along the line, I became one of those guys that's always a friend, never a lover. I don't know what my problem is. Am I too nice, too shy? I know I'm not ugly. . . maybe I'm just fated never to find true love.
"Awww, who am I kidding. I'm just a wimp. A spineless, worthless, good for nothing, unmanly coward. You want to know how unmanly I am? Yesterday, some guys were picking on me, and I got rescued by a girl. A freakin' girl. True, it was Kit McCafferty, you know, that short, red-headed punk girl who wears the boy's uniform, always carrying that lead pipe around? But still, I got rescued by a girl.
"Ask her out? Are you crazy? You've heard the rumors, haven't you, about how she once smashed a teacher's car window in with a rock? How she got kicked out of her old school for breaking the legs of the star quarterback? How she kicked out a guy's teeth who asked her to the spring formal. . . she'll KILL me!
". . . oh heck, beggars can't be choosers. . .
*****
DESIGN
My artist is in charge of this, but the basic design element I asked for is kemonomimi. Everyone should have animal ears. Just because I like them.
*****
RATING
I'm going for a Da Capo/Kanon approach: the main version will probably be H, but the basic storyline should hold up well enough that the H scenes can be cut out and the clean version is still interesting enough to play.
*****
MAIN CHARACTER
Katarina "Kit" McCafferty
- Appearance: Short (about 5'2", if that), short red hair, yellow eyes, fox-like ears, fang.
- Personality: Kit is the focus of the story, and her personality needs to be most developed to carry the story along. Just as the hero is wussy and unmanly, Kit is so unfeminine that at first, the Player mistakes her for a boy. Constantly using rough language, dressing in the boy's uniform because she hates to wear skirts, smokes cigarettes and stays withdrawn from other people.
The biggest problem, for me, is that every tsundere since Evangelion has had to live in the shadow of Asuka, and I don't want Kit to fall in that trap. If you think of the typical Tsundere as 75% Tsun, 25% Dere, Kit's ratio must be more like 99% to 1%. Even when she is showing her Dere side, I don't want her to become a total crying wreck like I see some tsundere become: even when her softer side is being shown, she keeps up her tough front. Even when acknowledging that she's not as strong as she appears, she keeps a stiff upper lip. Heck, even in a scenario where she winds up getting in touch with her more feminine side, she should still have that edge to her (more on that later).
*****
SIDE CHARACTERS
Bullies
Friends
Romantic Rival
Anyone else who needs to appear throughout the course of the story.
*****
STRUCTURE
I'm planning on using a single storyline with branching conversation trees. Conversation and choices will affect four different variables.
1. Love: The basic variable, determines the closeness of her feelings for you. Can only be changed through the direct interaction scenes with Kit. Affects whether you get one of the "Love" endings or the "Let's Be Friends" ending. If it ever craps out below 0, the game ends at the end of the scene (BAD END)
2. Wimp: A variable, minimum 0, raises and lowers based on how you act. The wimpier you act, the higher your Wimp rating. If it gets too high, you wimp out. Most choices that raise your Wimp lower your Jerk rating, although being passive-aggressive is a notable exception.
3. Jerk: A variable, minimum 0, raises and lowers based on how you act. If you act too aggressive, Kit gets pissed off at you and decides to beat the crap out of you. Must choices that raise Jerk lower Wimp, although being passive aggressive is a notable exception.
4. Girly: A variable, base 0, can be positive or negative, changes based on your interactions with Kit. Basically, it measures whether you see her in a feminine light, past her tough exterior. Keep in mind that pushing her too hard one way or another can raise your Jerk rating.
*****
ENDINGS
Story remains linear through most of the game, except at the end, where the four variables mentioned above affect what your final ending is.
*****
SCRIPTING:
01 - DONE
02 - DONE
03 - DONE
04 - Working
05 - Working
06 - Working
07 - Working
08 - DONE
09 - Working
10 - Working
11 - Working
12 - Working
13 - Working
14 - Working
15 - Working
16 - Working
17 - Working
18 - Working
19 - Working
Ending 1 - Working
Ending 2 - Working
Ending 3 - Working
Ending 4 - Working
ARTS
Character - Working
Background - Working
Events - Working
MUSIC/SFX - Working
A first Ren'Ai game, moderate complexity. Male protagonist, single female love interest, various minor characters.
*****
SYNOPSIS:
"Four years ago, when my friends and I made that pact to find girlfriends before we graduated high school, it seemed easy enough. I mean, four years. Surely I'd find someone to love before then, right?
"Right. . . well. They say last one's a rotten egg, so I guess that's me. The problem is, somewhere along the line, I became one of those guys that's always a friend, never a lover. I don't know what my problem is. Am I too nice, too shy? I know I'm not ugly. . . maybe I'm just fated never to find true love.
"Awww, who am I kidding. I'm just a wimp. A spineless, worthless, good for nothing, unmanly coward. You want to know how unmanly I am? Yesterday, some guys were picking on me, and I got rescued by a girl. A freakin' girl. True, it was Kit McCafferty, you know, that short, red-headed punk girl who wears the boy's uniform, always carrying that lead pipe around? But still, I got rescued by a girl.
"Ask her out? Are you crazy? You've heard the rumors, haven't you, about how she once smashed a teacher's car window in with a rock? How she got kicked out of her old school for breaking the legs of the star quarterback? How she kicked out a guy's teeth who asked her to the spring formal. . . she'll KILL me!
". . . oh heck, beggars can't be choosers. . .
*****
DESIGN
My artist is in charge of this, but the basic design element I asked for is kemonomimi. Everyone should have animal ears. Just because I like them.
*****
RATING
I'm going for a Da Capo/Kanon approach: the main version will probably be H, but the basic storyline should hold up well enough that the H scenes can be cut out and the clean version is still interesting enough to play.
*****
MAIN CHARACTER
Katarina "Kit" McCafferty
- Appearance: Short (about 5'2", if that), short red hair, yellow eyes, fox-like ears, fang.
- Personality: Kit is the focus of the story, and her personality needs to be most developed to carry the story along. Just as the hero is wussy and unmanly, Kit is so unfeminine that at first, the Player mistakes her for a boy. Constantly using rough language, dressing in the boy's uniform because she hates to wear skirts, smokes cigarettes and stays withdrawn from other people.
The biggest problem, for me, is that every tsundere since Evangelion has had to live in the shadow of Asuka, and I don't want Kit to fall in that trap. If you think of the typical Tsundere as 75% Tsun, 25% Dere, Kit's ratio must be more like 99% to 1%. Even when she is showing her Dere side, I don't want her to become a total crying wreck like I see some tsundere become: even when her softer side is being shown, she keeps up her tough front. Even when acknowledging that she's not as strong as she appears, she keeps a stiff upper lip. Heck, even in a scenario where she winds up getting in touch with her more feminine side, she should still have that edge to her (more on that later).
*****
SIDE CHARACTERS
Bullies
Friends
Romantic Rival
Anyone else who needs to appear throughout the course of the story.
*****
STRUCTURE
I'm planning on using a single storyline with branching conversation trees. Conversation and choices will affect four different variables.
1. Love: The basic variable, determines the closeness of her feelings for you. Can only be changed through the direct interaction scenes with Kit. Affects whether you get one of the "Love" endings or the "Let's Be Friends" ending. If it ever craps out below 0, the game ends at the end of the scene (BAD END)
2. Wimp: A variable, minimum 0, raises and lowers based on how you act. The wimpier you act, the higher your Wimp rating. If it gets too high, you wimp out. Most choices that raise your Wimp lower your Jerk rating, although being passive-aggressive is a notable exception.
3. Jerk: A variable, minimum 0, raises and lowers based on how you act. If you act too aggressive, Kit gets pissed off at you and decides to beat the crap out of you. Must choices that raise Jerk lower Wimp, although being passive aggressive is a notable exception.
4. Girly: A variable, base 0, can be positive or negative, changes based on your interactions with Kit. Basically, it measures whether you see her in a feminine light, past her tough exterior. Keep in mind that pushing her too hard one way or another can raise your Jerk rating.
*****
ENDINGS
Story remains linear through most of the game, except at the end, where the four variables mentioned above affect what your final ending is.
*****
SCRIPTING:
01 - DONE
02 - DONE
03 - DONE
04 - Working
05 - Working
06 - Working
07 - Working
08 - DONE
09 - Working
10 - Working
11 - Working
12 - Working
13 - Working
14 - Working
15 - Working
16 - Working
17 - Working
18 - Working
19 - Working
Ending 1 - Working
Ending 2 - Working
Ending 3 - Working
Ending 4 - Working
ARTS
Character - Working
Background - Working
Events - Working
MUSIC/SFX - Working