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Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 4:42 am
by some1

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 5:45 am
by mikey
Thanks for making this trailer, some1.

And I hope we can release Time's Tear very soon.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 6:57 am
by Ignosco
:D The 12th (or 13th) ATP game is coming :D... looks like it will be quite different from any of your previous VN's.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 7:08 am
by monele
Aah, there it is ^.^. So... soon, eh? ^_^. I'm curious :)

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 8:40 am
by DaFool
Who is some1? :shock:

O3 is 10th, Embraced by Green is 11th, White Nights is 12th, so this will be 13th?

(Takes notes to self: megashare is awfully slow in your area)

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 9:01 am
by mikey
Ignosco wrote: looks like it will be quite different from any of your previous VN's.
At least for me it's a first in this genre. Also in the style of working on it, I estimated a bit longer - but the team was really great, so here we are.
monele wrote:Aah, there it is ^.^. So... soon, eh?
Ah yes, this is indeed the game I mentioned in that PM to you some time ago. Glad you remembered!
DaFool wrote:Who is some1?
some1 is the artist for the project. I'm sure he/she will reveal him/herself shortly. :P
DaFool wrote:so this will be 13th?
I don't really know what to count - I would say like Ignosco, that it's the 12th, since White Nights wasn't original, but in the end, it's just numbers.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 9:18 am
by DaFool
some1's style is very familiar :wink:

How long was this in development (i.e. when did you start?) I know you're very good at keeping projects under wraps, but ... dang :D

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 9:52 am
by mikey
DaFool wrote:some1's style is very familiar
I should think so. :P
DaFool wrote:How long was this in development (i.e. when did you start?)
We started in March (concept), the real work began in April (writing). Graphics started in May, in parallel with writing - a lot has changed, the one influencing the other. June & July = graphics & text. July was also the OST. August the engine (our simple menu). So about 6 months. The game has around 22.000 words, so it will last around an hour. Size, well... packed 120 MB.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 10:56 am
by papillon
Alas, I get 'invalid file ID'...

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 11:25 am
by some1
:twisted:
some mirrors then
http://www.gigasize.com/get.php/3195266 ... estear.exe
http://www.megaupload.com/?d=OP0RXVYE

mikey: reveal myself? But I don't wanna :evil: :twisted: :twisted:

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 11:34 am
by Guest
You could have a trademark similar to *poof* (goes back to work)

But in any case, the loli style refined and perfected... I can only think of one person responsible for that.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 11:43 am
by PyTom
I have to say, I played this game yesterday and really enjoyed it. I don't want to spoil it too much, but I actually found it clever, and after a while the characters drew me in to the point where I genuinely wanted to see what would happen to them.

Re: Time's Tear - Visual Novel Trailer

Posted: Wed Aug 08, 2007 2:30 pm
by Guest
I can only think of one guy... particularly someone from Iloilo City... or I could be wrong.

One question (if my guess is correct) did you also composed the BG music (Since I'll be out of commision for a while, I'll use this time and fiddle with Anvil Studio (*SIGH* if only there is a more friendly tutorial on how to use this programs... and some sound fonts will be nice)...

"POOF" (Dissapears... for now)

Re: Time's Tear - Visual Novel Trailer

Posted: Thu Aug 09, 2007 12:52 am
by some1
Nope: renesis did all the music including the one I used here. I'm not good enough to get that kind of depth in my midi compositions.

Re: Time's Tear - Visual Novel Trailer

Posted: Thu Aug 09, 2007 8:26 am
by DaFool
I think to get that kind of depth you would need really professional programs / tools. Although picking good soundfonts is a start.

And a converted midi will never feel as emotional as a recorded live performance.