Page 2 of 2

Re: The Sight of Autumn v2

Posted: Wed Oct 03, 2007 8:55 am
by M12
Thanks monele =D. Yep, the train will still be moving. Most of the animations will remain. But speaking of which, I could use some opinion on something. In the original version, the game sometimes lagged quite badly. For example, during the ferris wheel animation, etc. I wonder if I should just remove those animations altogether? What do you guys think? Thanks.

Re: The Sight of Autumn v2

Posted: Wed Oct 03, 2007 1:47 pm
by DaFool
Generally, you want to keep large sweeping 'animations' to a minimum. That's why pans and zooms are frequent culprits for lagging on slow machines -- they update a lot of the screen (namely, the entire screen.)

But I don't think it's also wise to shrink the ferris wheel to the size of a pinwheel just for consideration.

Re: The Sight of Autumn v2

Posted: Wed Oct 03, 2007 5:18 pm
by M12
Yes, you are right DaFool. But things like the dawn sky panning outside the ferris, I would really like to keep. I have already created the graphics for it, so I think I will go with it. But the ferris animation is the worst, because every frame is a new image. I was young (^__^;) back then and didn't realise it would slow the machine down. I'd really like to keep the animations, but I also don't want to slow the game down. What should I do >_<?

Re: The Sight of Autumn v2

Posted: Thu Oct 04, 2007 3:24 am
by monele
Funny... I don't remember noticing any annoying slow downs รด_o... Has my memory faded?

Re: The Sight of Autumn v2

Posted: Thu Oct 04, 2007 6:03 am
by M12
Only some people noticed the lag. I think if you have a more powerful computer, you won't notice it much.

Re: The Sight of Autumn v2

Posted: Thu Oct 04, 2007 9:01 am
by DaFool
every frame is a new image.
It's a tradeoff. If you want to use engine-based animations (i.e. Flash animations, Ren'Py animations), you optimize things so that the image being manipulated (i.e. spun, tweened, rotozoomed, etc.) is a low-filesize image.

If you end up using frame-by-frame, it won't differ from standard keyframe animation. You might as well make the thing video.

Re: The Sight of Autumn v2

Posted: Thu Oct 04, 2007 12:39 pm
by monele
low-filesize
Just nitpicking a bit :)... filesize (I mean, size of the picture file on your hard disk) won't directly change how fast it displays on the screen. Picture size (in pixels), though, is what counts ^^

Re: The Sight of Autumn v2

Posted: Thu Oct 04, 2007 5:24 pm
by M12
Yes you are both right. I guess it's just something I'll remember for my future projects, like A Missing Memoir. As for TSOA, it'll just go to show I didn't know about it back then.

Now that I check again, the ferris animation is actually a video.

Re: The Sight of Autumn v2

Posted: Sun Oct 21, 2007 10:51 am
by M12