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Re: The Sight of Autumn v2
Posted: Wed Oct 03, 2007 8:55 am
by M12
Thanks monele =D. Yep, the train will still be moving. Most of the animations will remain. But speaking of which, I could use some opinion on something. In the original version, the game sometimes lagged quite badly. For example, during the ferris wheel animation, etc. I wonder if I should just remove those animations altogether? What do you guys think? Thanks.
Re: The Sight of Autumn v2
Posted: Wed Oct 03, 2007 1:47 pm
by DaFool
Generally, you want to keep large sweeping 'animations' to a minimum. That's why pans and zooms are frequent culprits for lagging on slow machines -- they update a lot of the screen (namely, the entire screen.)
But I don't think it's also wise to shrink the ferris wheel to the size of a pinwheel just for consideration.
Re: The Sight of Autumn v2
Posted: Wed Oct 03, 2007 5:18 pm
by M12
Yes, you are right DaFool. But things like the dawn sky panning outside the ferris, I would really like to keep. I have already created the graphics for it, so I think I will go with it. But the ferris animation is the worst, because every frame is a new image. I was young (^__^;) back then and didn't realise it would slow the machine down. I'd really like to keep the animations, but I also don't want to slow the game down. What should I do >_<?
Re: The Sight of Autumn v2
Posted: Thu Oct 04, 2007 3:24 am
by monele
Funny... I don't remember noticing any annoying slow downs รด_o... Has my memory faded?
Re: The Sight of Autumn v2
Posted: Thu Oct 04, 2007 6:03 am
by M12
Only some people noticed the lag. I think if you have a more powerful computer, you won't notice it much.
Re: The Sight of Autumn v2
Posted: Thu Oct 04, 2007 9:01 am
by DaFool
every frame is a new image.
It's a tradeoff. If you want to use engine-based animations (i.e. Flash animations, Ren'Py animations), you optimize things so that the image being manipulated (i.e. spun, tweened, rotozoomed, etc.) is a low-filesize image.
If you end up using frame-by-frame, it won't differ from standard keyframe animation. You might as well make the thing video.
Re: The Sight of Autumn v2
Posted: Thu Oct 04, 2007 12:39 pm
by monele
low-filesize
Just nitpicking a bit

... filesize (I mean, size of the picture file on your hard disk) won't directly change how fast it displays on the screen. Picture size (in pixels), though, is what counts ^^
Re: The Sight of Autumn v2
Posted: Thu Oct 04, 2007 5:24 pm
by M12
Yes you are both right. I guess it's just something I'll remember for my future projects, like A Missing Memoir. As for TSOA, it'll just go to show I didn't know about it back then.
Now that I check again, the ferris animation is actually a video.
Re: The Sight of Autumn v2
Posted: Sun Oct 21, 2007 10:51 am
by M12