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The Sight of Autumn v2

Posted: Fri Sep 14, 2007 8:10 pm
by M12
Thank you again to everyone who read The Sight of Autumn (TSOA). You are all very encouraging, and I appreciate it.

Recently, I've been placing all my focus on developing my drawing/colouring skills. Here are the results:
http://www.mangarevolution.com/M12

Now, looking back at the graphics in TSOA, I feel I can do a lot better. This is why I'm thinking of building TSOA - version 2. The script will remain the same. The ferris wheel animation will not change. The music will not change. The only thing different will be the graphics. I hope to redo them all. Would anyone be interested in this? To be honest, I'm hoping to find some encouragement here. After all, there are quite a few drawings to redo >_<.

Thanks everyone =D.

Re: The Sight of Autumn v2

Posted: Fri Sep 14, 2007 10:10 pm
by DaFool
I thought the original graphics were great and did the job well.

I'd rather you spend your time and skills wisely and apply your evolved talent to a new endeavor.

There happen to be many skeletal games here that were stalled due to lack of graphics -- that goes to show that art is hard to come by. Thus I tend to look at games with redone art as "Why? Oh why?"

Re: The Sight of Autumn v2

Posted: Fri Sep 14, 2007 10:28 pm
by mikey
MR seems to be a friendly community, judging from all those welcome posts. :P

My suggestion would also be to channel the efforts towards a new (small) project. The graphics in TSOA were really very atmospheric and who knows what "better" really is. It hasn't been that long since its release - and I'm thinking that after 10 years when you'll be looking at both versions, you'll probably like the first one better. So you know... better isn't always better... :? something like that...

Unless of course, there is a specific valid reason why you feel TSOA should have new graphics, though as a player I can't think of any - but then again, as a creator you will know much more about what the essence of TSOA was. So I'd say do what you feel is best for that essence.

Re: The Sight of Autumn v2

Posted: Sat Sep 15, 2007 1:23 am
by M12
Thanks for the honest replies. I am quite surprised. I thought a makeover would be of interest to people. But anyway, I do see your point.
A Missing Memoir (my current project) is on halt right now, because I'm still waiting for the voice actors to reply. Every other part of the game is already done quite a while ago. To be honest, I thought of TSOA v2, because I could use some extra material for my portfolio. I'm graduating uni this year, you see. I do not have time to write a new story (only a few months left), so I thought I could touch up TSOA.

Re: The Sight of Autumn v2

Posted: Sat Sep 15, 2007 1:24 am
by M12
It's quite silly. I got the idea from watching Initial D 1st stage, then Initial D Battle Stage. They touched up the racing scenes from season 1, so I thought I could do the same. Yeah, pretty unrelated :oops:.

Re: The Sight of Autumn v2

Posted: Sat Sep 15, 2007 7:44 am
by monele
I do remember nice graphics for that game so I don't think it really needs any makeover ^^

Re: The Sight of Autumn v2

Posted: Thu Sep 20, 2007 2:06 am
by M12
Thanks all for praising the original graphics. It's just that now, I can make them much, much nicer =O...
Anyway, thanks for the honest thoughts. An unexpected response, but I appreciate it.
I'm studying Digital Media at uni, and I'm graduating this year. An exhibition is coming up. Right now, I'm drawing a poster for TSOA. A3 sized. I plan to put a link to TSOA's website. I really want to introduce visual novels to the world. Well, at least, in Australia ^__^;. Hopefully some people will visit the website after seeing the poster. Better yet, hopefully they will dl the novel. If that's the case, I would like the artworks to be as good as I can make them. That's why I planned to redo the graphics.
There are two more reasons:
1) Many people said after reading TSOA, they were in the "almost cried" group. I think with better visuals (aesthetics), I can get rid of the "amost". That would be really touching. The story is important, but I have to admit, so is the presentation.
2) To be honest, I think The Missing Memoir (my next novel) is only average. I know, it's a dumb thing to say, since I'm about to release it. But I have to be truthful to you guys. Why? Because I think the story is very commercial, if that makes sense. TSOA is more abstract. And, well, it turns out that I think it better. That's why I'd love to have another chance at touching it up.

Thanks :mrgreen:. Any thoughts would be appreciated.

Re: The Sight of Autumn v2

Posted: Thu Sep 20, 2007 3:46 am
by monele
Well...... going back on what I said : if there is a huge improvement, maybe it'd be interesting. And your reason, showing VNs to the world, is a valid reason enough for me ^^

Re: The Sight of Autumn v2

Posted: Fri Sep 21, 2007 3:10 am
by M12
Okay, so I spent today creating a poster for TSOA. Here it is. Please check it out :). Hope you guys like it.

Re: The Sight of Autumn v2

Posted: Fri Sep 21, 2007 3:41 am
by monele
The coloring is stunning o_o... When you say there's been improvement, you're not joking ^^;... As for the drawing itself, I'd suggest focusing on the right hand some, and for the face, not shade the whole nose up to the eyebrows, it looks kinda strange.

Re: The Sight of Autumn v2

Posted: Fri Sep 21, 2007 9:36 pm
by M12
Thanks for your suggestions monele. I'm interested in printing this out, so I could use all the advice I can get. Here is a new version. Nose shading fixed. I've removed the lips. I think it's more moe that way ^_^;. Also, I've removed the highlights from the eyes. I think it makes her look more blind. Thanks everyone.

Re: The Sight of Autumn v2

Posted: Sat Sep 22, 2007 5:46 am
by monele
Good ideas for the lips and eyeshine ^_^

Re: The Sight of Autumn v2

Posted: Tue Sep 25, 2007 10:37 am
by M12
Just wish to share with you some new features in version 2.
- Improved dialogue and narrative.
- Today I had to wait in the hospital for countless hours. During this time, I wrote six pages worth of production notes. Concept, inspiration, etc. I hope to share them along with the release.
Thanks. If you have anything else in mind, please share. I appreciate it.

Re: The Sight of Autumn v2

Posted: Wed Oct 03, 2007 4:38 am
by M12
Just want to share with you guys a sample graphic. I've been spending a long time revising the script, so hopefully you will notice the difference when you read it. Thanks everyone.

Re: The Sight of Autumn v2

Posted: Wed Oct 03, 2007 6:17 am
by monele
Ohh, the hand is really good on that one ^_^... and I like the texturing :). Is this scene still moving ?