The development tumblr can be found here and the twitter here. Both are under construction but already functional, I'll be posting updates and production notes there.
❤ 4 love interests
❤ 2 endings per character
❤ 2+ CGs per route
❤ Translation to Spanish
But neither the pay or the comfort are why you joined.
Unlike many of your coworkers, you honestly believe in the DOI’s mission and aspire to make a difference in the lives of both humans and monsters. When a position opens in Saint George, the town with the highest monster population of the country, you immediately request to be transferred. What no one tells you is that Saint George’s monster habitants are... less than friendly, and your new coworkers are just as enthusiastic as the previous ones.
Well, you are stuck there now. Might as well make the most of it.
Basically, the common route will feature some world-building and set up the love interests, but the focus and bulk of the game will be on the invididual routes and how Christopher relates to each monster and helps them with their problems - after all, Christopher is just one person, and as much as he'd like he can't fix everything by himself.
The love interests. From left to right: Sebastian, Vincent, Isaac and Ben
- Christopher Wells
The protagonist. An employee at the Department of Integration, Chris is an idealist whose conviction has somehow survived the endless governmental bureaucracy and lack of support. Still, he tends to bite more than he can chew, and he soon begins to wonder whether he's truly ready to take on the challenge that Saint George represents.
- Sebastian Griffin
The grandson of Dr. Griffin, his family’s exposure to the invisibility formula has long made their condition permanent - though he’s otherwise human, this has caused Sebastian to be classified as a monster. He's terribly spoiled and is always looking to be the center of attention, to the point that he's deeply involved in activism not because he cares, but rather because it's the perfect excuse to lecture and critize others. Under his obnoxious personality, however, he's full of insecurities.
- Vincent Dracula
The son of Dracula, Vincent’s whole existence seems to be a constant struggle against his father’s attempts of turning him into a “proper” monster. Because he’s terribly stubborn, he often does things just to prove others wrong or because he’s been told he shouldn’t do them (and the more they annoy his father, the better). He also happens to be an incorregible flirt who enjoys to use his charm to get what he wants, though this tends to get him into as much trouble as it gets him out of it.
- Isaac Rotwang
One of the latest models of androids, Isaac is the result of his mother’s attempt to recreate the same process that was used to make her, unfortunately, it was far from perfect and he ended up being an awkward mixture of creature and machine. Between his mother’s thinly-veiled disappointment and the fact that even other monsters are weirded out by him, Isaac attempts to fit in by being helpful - regardless of whether others actually want said help.
- Ben Talbot
The descendant of a family cursed with lycanthropy a long time ago, their human blood slowly phased out until they could no longer shift back to a human form. Loud and outgoing, Ben can be exhausting to be around if one doesn't have the energy to match his. As the older brother of a family of seven, he can also be terribly overprotective - and helping raise his siblings has left him with an array of skills no one would expect him to have, like cooking and sewing.
❤ Writing: KillerQueen
❤ Sprites: Daggerhart
❤ Logo: DesertFox
❤ Do you like the concept so far?
❤ What expectations do you have for the game?
❤ Would you prefer more sprites (poses, expressions) or more CGs?
❤ How important is music/sound for you? Personally, I mostly play VNs on mute so music is at the bottom of my list to assign budget to, but I’d like some opinions on the matter.
march 16/15. Most of the outline is done (around 80% or so). I've decided that 'slice of life' no longer really suits the game, so I've changed it for the more general 'supernatural'. Now, rather than a good/bad ending, each character will have two routes - one related to solving their personal problems, and one related to one of Saint George's mysteries. The first will be lighter in both plot and content, while the latter will be more plot-heavy and will contain more horror elements.