It's going to be a sci-fi action visual novel with elements of romance. It's inspired by the likes of Mass Effect, Knights of Sidonia, Deus Ex, and Studio Ghibli.
It takes place on the moon sometime in the future. The moon itself has become a bustling city with a lot of visual inspiration taken from steampunk. It's crowded and full of life. The main city is built around the largest crater on the moon with bridges extending across the crater like a spider web.
You play a young pilot in a special military division stationed on the moon. Yes. You pilot a mech. Your family was killed in an alien attack back on earth. You were one of the few survivors of the attack. A military general found you and adopted you. When he was stationed on the moon, you naturally went with him. He's an important character in the game that you very much look up to.
The game itself will take place within the academy of pilots and the aforementioned city. You will build relationships with characters in the academy and the city. I want the relationships to be very in depth with a ton of choices and outcomes. I don't want it to feel like there's one "right" path to select in order to romance a specific character. I do want it to be a mature game, but I don't want sex to seem like the end game or a reward.
I also want to implement action into the game. Scenes will take place during space battles and choices will have to be made during those fights. Obviously with dire consequences.
Choice and consequence are main themes of the game. I want the relationships to feel earned. I want the characters to react to your actions realistically.
There may be a supernatural element to the game as well. I haven't decided on a lot of the details yet.
Here's a little snippet of music I made to get an idea of the tone -
http://www.mediafire.com/listen/cv42jv1 ... N_Test.mp3
Original Post -
Hey everyone. I'm sorry for the incredibly vague thread title. My name is Dillon and I've recently decided to create my own visual novel. I found these forums and decided to join up. I find it very valuable to have a place to go for advice and critique. Or even just a place to talk about a common interest! I'm... not quite sure where to start. There seem to be a plethora or useful resources here. I'm a little overwhelmed to be honest. I guess I should start with my intentions and progress so far...
I've never written more than a short story. I enjoy writing and have always been interested in expanding my vocabulary... but I won't lie and tell you that I'm a savant of story telling. However, I have been a voice actor for many years now. I believe that I have what it takes to write good scenarios and dialogue encounters. I want to give it a shot, at the very least. I have an idea for a visual novel. I have the basic concept. The tone. The inspirations. Even some early story segments. I also have an idea of how I'd like the game to be structured. The way in which the encounters unfold.
The problem is that... I'm not an artist and I'm not a programmer. I count myself lucky that I discovered Ren'Py. I'm willing to dedicate myself to learning this engine. If I can find help in that department then that's even better. I do not know how to handle the artist situation however. I don't know the proper procedure for finding an artist. If there are any "rules" I should be aware of... I do not have much of a budget for this project. So I was considering kickstarter or patreon; something along those lines. But I can't ask for money when I don't have anything to show for it. I plan to have the majority of the writing done by then, of course. But that's not enough to ask for funding, is it? Do I find an artist, ask how much it would cost to commission art by the estimated amount needed, and then factor that cost into a kickstarter goal? Not having an artist is my biggest hang up right now, so any advice would be greatly appreciated. I want to do everything legally and in a manner in which everyone involved gets fairly compensated.
Beyond that topic, I have a million questions. Big and small. I feel like that might not be the best way to introduce myself though, haha. I'm sorry, I'm just a tad overwhelmed as I stated earlier. I don't know if I should post the general details of my concept yet... or the ideas behind the gameplay structure... or anything! I just... figured I had to start somewhere.