Room System
Posted: Mon Feb 04, 2008 11:53 pm
The game doesn't have any interactive elements, but it's done~
Note: please don't ever ever play this game in full screen mode, because then you will have no way to close the game.
Another note: It's really resource intensive for some reason oO; so please save all your work before playing.
Windows: Mac: Linux: old post:
I was brainstorming for my game and while I didn't want any demanding features in the main character's room, I thought it would be fun to implement a clean/dirty score that would change what objects appeared or didn't appear in the room. The following attachment to this thread is hardly the finished project, but it's a "work in progress" of sorts.
I have the graphical aspect of this passive minigame in check, but the scripting part was just challenge after challenge -- not that I mind, since the more I learn about Ren'Py, the more enriching my actual game will be function-wise.
Right now, I am thinking about making this room...
it'll have three sunlight settings -- morning, sunset, and midnight.
Objects also have three different sprites: morning, sunset, midnight.
Objects only appear at night (for now, anyway. Eventually the goal is to have the sprites appear at the beginning of morning and afternoon too, but that's for later)
Objects won't always appear in order. (you can get the laundry basket on your bed and then a pile on your desk, or a sock pile under your desk and then a pile on your desk)
Other ideas I had for this "room system" was to have it so that the main character has to waste every 4 to 8 days cleaning the room or risk meeting fatal consequences due to uncleanliness.
Note: please don't ever ever play this game in full screen mode, because then you will have no way to close the game.
Another note: It's really resource intensive for some reason oO; so please save all your work before playing.
Windows: Mac: Linux: old post:
I was brainstorming for my game and while I didn't want any demanding features in the main character's room, I thought it would be fun to implement a clean/dirty score that would change what objects appeared or didn't appear in the room. The following attachment to this thread is hardly the finished project, but it's a "work in progress" of sorts.
I have the graphical aspect of this passive minigame in check, but the scripting part was just challenge after challenge -- not that I mind, since the more I learn about Ren'Py, the more enriching my actual game will be function-wise.
Right now, I am thinking about making this room...
it'll have three sunlight settings -- morning, sunset, and midnight.
Objects also have three different sprites: morning, sunset, midnight.
Objects only appear at night (for now, anyway. Eventually the goal is to have the sprites appear at the beginning of morning and afternoon too, but that's for later)
Objects won't always appear in order. (you can get the laundry basket on your bed and then a pile on your desk, or a sock pile under your desk and then a pile on your desk)
Other ideas I had for this "room system" was to have it so that the main character has to waste every 4 to 8 days cleaning the room or risk meeting fatal consequences due to uncleanliness.