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Room System

Posted: Mon Feb 04, 2008 11:53 pm
by Mikan
The game doesn't have any interactive elements, but it's done~
Note: please don't ever ever play this game in full screen mode, because then you will have no way to close the game.
Another note: It's really resource intensive for some reason oO; so please save all your work before playing.


Windows:
Room System.zip
windows version
(7.45 MiB) Downloaded 95 times
Mac:
Room System-mac.zip
mac version
(8.46 MiB) Downloaded 71 times
Linux:
Room System-linux-x86.tar.bz2
linux version
(8.11 MiB) Downloaded 66 times
old post:
I was brainstorming for my game and while I didn't want any demanding features in the main character's room, I thought it would be fun to implement a clean/dirty score that would change what objects appeared or didn't appear in the room. The following attachment to this thread is hardly the finished project, but it's a "work in progress" of sorts.

I have the graphical aspect of this passive minigame in check, but the scripting part was just challenge after challenge -- not that I mind, since the more I learn about Ren'Py, the more enriching my actual game will be function-wise.

Right now, I am thinking about making this room...
it'll have three sunlight settings -- morning, sunset, and midnight.
Objects also have three different sprites: morning, sunset, midnight.
Objects only appear at night (for now, anyway. Eventually the goal is to have the sprites appear at the beginning of morning and afternoon too, but that's for later)
Objects won't always appear in order. (you can get the laundry basket on your bed and then a pile on your desk, or a sock pile under your desk and then a pile on your desk)

Other ideas I had for this "room system" was to have it so that the main character has to waste every 4 to 8 days cleaning the room or risk meeting fatal consequences due to uncleanliness.

Re: Room System

Posted: Tue Feb 05, 2008 12:22 am
by PyTom
Here's my version of it.

Re: Room System

Posted: Tue Feb 05, 2008 12:48 am
by Mikan
haha, I died ...

o_O I need to spend some time trying to get my room stuff to show the right sprite at the right time of the day and randomize it a little..
Maybe Wednesday or Thursday night I'll finally get some time to work on this...

Re: Room System

Posted: Tue Feb 05, 2008 12:54 am
by DaFool
He, I died too... ALL THE TIME.

Very interesting. Puts a whole new twist to the term SLG (Simulated Life Game)

Great graphics... I think with effort, you can make the next Little Witch game.

Re: Room System

Posted: Tue Feb 05, 2008 8:14 am
by monele
I love the art. The concept is interesting... but the current state of the files confuses me ^^;... Is this "playable" at all? Or just a sprite displaying test for now?

Re: Room System

Posted: Tue Feb 05, 2008 8:41 am
by PyTom
This is much more so I could help Mikan out with the coding.

Re: Room System

Posted: Tue Feb 05, 2008 11:21 am
by Mikan
monele wrote:I love the art. The concept is interesting... but the current state of the files confuses me ^^;... Is this "playable" at all? Or just a sprite displaying test for now?
Nope, it's not functional at all!

I'm used to making graphics but I'm not used to scripting with Ren'py... so..
the zip just has a lot of sprites, and a "conceptual" script (that doesn't do everything).

Re: Room System

Posted: Wed Feb 06, 2008 4:35 am
by monele
I see then ^_^. Good luck with this, it should be interesting :)

Re: Room System

Posted: Wed Feb 06, 2008 4:06 pm
by Hakura0
Seems like a neat idea. The only thing I've seen close to this before is in 'Kudos' when flies start buzzing around the screen if you don't clean once in awhile :). I should be pretty cool being able to see the room get dirty though.

Re: Room System

Posted: Tue Feb 19, 2008 12:18 am
by Mikan
However barbaric and unrefined the script may be, I've got the thing to work somewhat.

It's not working on timers as I hoped yet, but you can get the gist of what should happen in the game by holding down the ctrl key (skipping mode).

Excuse the objects for flickering in and out.

Re: Room System

Posted: Wed Feb 20, 2008 1:29 pm
by Mikan
o_O ok, the game is working!
However, there's a bit of a problem - I can't quit the game unless I die.
How do I make it so that I can break out of the game?

Re: Room System

Posted: Wed Feb 20, 2008 2:30 pm
by PyTom
Running the code:

Code: Select all

$ renpy.full_restart()
Will return you to the main menu.