The Imperium Project
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Re: The Imperium Project
Gwah, I guess I'm more used to kanji instead of kana for some words... Note to self, remember み = 見 in some contexts... I thought the "mi" was part of "tanoshi." Like maybe "Tanoshimi". I suddenly feel old...
Squee! Glasses girl avvie... And I sound like a kid. (;-_-)
Squee! Glasses girl avvie... And I sound like a kid. (;-_-)
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"Thanksgiving is a day for Americans to remember that family is what really matters.
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"Thanksgiving is a day for Americans to remember that family is what really matters.
"The day after Thanksgiving is when Americans forget that and go shopping." —Jon Stewart
Thank you for playing Alter Ego. You have died.
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Re: The Imperium Project
楽しみ is the noun/na-adjactive form of 楽しむ, to enjoy (which is the verb form of the adjective 楽しい). It has nothing to do with 見る, to look. 楽しみにする is an idiom that is roughly equivalent to the English idiom of looking forward to something (which also has to do with the literal act of looking). So you got it half right the first time.
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Re: The Imperium Project
It'd be nice if you discuss stuffs related to this project... So don't you think this kanji discussion is already way out of topic guys?
I'll be waiting for new Lothair costume design or any finished outline you made Honya. Meanwhile I'll get myself busy with nasty campus assignment (5 illustration, 20 lines composition, and have to finish Robert Bringhurst: The Element of Typographic Style), DnD session prep next Friday, and researching Rika's emotion set draft^^
I'll be waiting for new Lothair costume design or any finished outline you made Honya. Meanwhile I'll get myself busy with nasty campus assignment (5 illustration, 20 lines composition, and have to finish Robert Bringhurst: The Element of Typographic Style), DnD session prep next Friday, and researching Rika's emotion set draft^^
Re: The Imperium Project
Somehow, all forum threads exist to be derailed...
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Re: The Imperium Project
Ssh! It's free PR!
Re: The Imperium Project
Not much update on progress, working on two of the chars' poses and next chapter in story atm, starting modifying the unit/tile engine on coding front.
And the coding team is officially assembled...
Piyush - Coder
Yangyang - Coder
Wolf - Coder
Zi - Designer
Nick - Designer
And the coding team is officially assembled...
Piyush - Coder
Yangyang - Coder
Wolf - Coder
Zi - Designer
Nick - Designer
Re: The Imperium Project
It has been a while since this thread has been updated so I decided to post some new artwork. Since there will be a lot of new pictures, I'll only post 1 image per character and just link to the others. Enjoy:
Preview Screenshot for the Tactical RPG aspect of the game:
Aorin Pose 1
Aorin Pose 2
Aorin Pose 3
Aorin Pose 1 Casual
Aorin Pose 2 Casual
Aorin Pose 3 Casual
Rika Pose 1
Exam Pose 1
Hikari Pose 1 (Already posted by reposted for completeness)
Preview for Sofiya Pose 1
Aleksandra Pose 1
Lothair Pose 1 Casual
Lothair Pose 2 Casual
Preview Screenshot for the Tactical RPG aspect of the game:
Aorin Pose 1
Aorin Pose 2
Aorin Pose 3
Aorin Pose 1 Casual
Aorin Pose 2 Casual
Aorin Pose 3 Casual
Rika Pose 1
Exam Pose 1
Hikari Pose 1 (Already posted by reposted for completeness)
Preview for Sofiya Pose 1
Aleksandra Pose 1
Lothair Pose 1 Casual
Lothair Pose 2 Casual
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Re: The Imperium Project
Oh! An SLG! Must be tough making those...Good luck on your project.
I suspect somebody is stealing my internet identity so don't believe everything I tell you via messages. I don't post or send messages anymore so don't believe anything I tell you via messages or posts.
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Re: The Imperium Project
Cool Tactical RPG system! I think the art are great and I hope ya finish.
Dragon Souls WIP(GxG) : http://lemmasoft.renai.us/forums/viewto ... 16&t=12535
Cheer on! : http://lemmasoft.renai.us/forums/viewto ... 16&t=16024
Cheer on! : http://lemmasoft.renai.us/forums/viewto ... 16&t=16024
Re: The Imperium Project
wee, just finished the Student Game Developers' expo.
If you're interested, here's a video of our projects. TIP's battle system is the second one. [ from 0:30 to 0:50 ]
http://www.youtube.com/watch?v=h_DGNbMZl_g
The other directors inform me that the system should turn out pretty well once I get time for more content development (been focusing on mechanics, structure, and graphics) and fix the darn graphics memory issue that's been the core plaque of the game [ there's a memory problems with the graphics in the base Tile-Engine... we finished running a 6unit 25x25map game and renpy was consuming 433MB of mem... ]
with the turnout of the summer we hope storyline development will properly pick up again seeing as the writer (me) is finally free of the dozens of project of 4th year Engineering curriculum.
wish us luck.
and anyone interested in joining please don't hesitate to throw me an email.
If you're interested, here's a video of our projects. TIP's battle system is the second one. [ from 0:30 to 0:50 ]
http://www.youtube.com/watch?v=h_DGNbMZl_g
The other directors inform me that the system should turn out pretty well once I get time for more content development (been focusing on mechanics, structure, and graphics) and fix the darn graphics memory issue that's been the core plaque of the game [ there's a memory problems with the graphics in the base Tile-Engine... we finished running a 6unit 25x25map game and renpy was consuming 433MB of mem... ]
with the turnout of the summer we hope storyline development will properly pick up again seeing as the writer (me) is finally free of the dozens of project of 4th year Engineering curriculum.
wish us luck.
and anyone interested in joining please don't hesitate to throw me an email.
- killdream
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Re: The Imperium Project
This project looks interesting and ambitious so far =D It's great to see SRPGs that aren't actually SRPG+H =D
btw, I suggest that you code the battle system using pygame (I guess you can use renpygame as wrapper, but I've never tried that out xD), since Ren'Py (and I mean, using high-level front-end Ren'Py) is not that reliable for developing a good isometric engine, mainly because it doesn't use any hardware acceleration (as far as I know). Though you won't be using it with pygame too, since you can just create one SDL window, you can manage better the graphics rendering, so to get a better result. It would be good if I could use OpenGL in Ren'Py, that would sort most of my problems out =D
And ohmy Hikari looks sooooo cute <3
Good luck in the project, hope to see it finished ^^
btw, I suggest that you code the battle system using pygame (I guess you can use renpygame as wrapper, but I've never tried that out xD), since Ren'Py (and I mean, using high-level front-end Ren'Py) is not that reliable for developing a good isometric engine, mainly because it doesn't use any hardware acceleration (as far as I know). Though you won't be using it with pygame too, since you can just create one SDL window, you can manage better the graphics rendering, so to get a better result. It would be good if I could use OpenGL in Ren'Py, that would sort most of my problems out =D
And ohmy Hikari looks sooooo cute <3
Good luck in the project, hope to see it finished ^^
Re: The Imperium Project
All the characters look so cute. ^_^
This will be a nice game.
Though I think hard to code.
The artwork is really nice.
The battle system also is nice.
When will it be released?
This will be a nice game.
Though I think hard to code.
The artwork is really nice.
The battle system also is nice.
When will it be released?
Hi! Please visit my website.
Re: The Imperium Project
Since it is hard to tell from the video here are some closeups for the explosion effect and some attack frames.
Like zanaikin said, we should be able to get a lot more progress done once finals are over and I actually have time to draw. If you're interested in helping with art in some way feel free to contact me.
Thank you. I also write for her so I hope you will like her personality as well.killdream wrote:And ohmy Hikari looks sooooo cute <3
Good luck in the project, hope to see it finished ^^
Like zanaikin said, we should be able to get a lot more progress done once finals are over and I actually have time to draw. If you're interested in helping with art in some way feel free to contact me.
Re: The Imperium Project
zanaikin wrote:wee, just finished the Student Game Developers' expo.
If you're interested, here's a video of our projects. TIP's battle system is the second one. [ from 0:30 to 0:50 ]
http://www.youtube.com/watch?v=h_DGNbMZl_g
I don't mean to break topic, but are you a member of the SGDA too?
It looks like you've taken some serious initiative with that game. Good luck with it.
Not the man I was before... He was an insufferable sort...
- killdream
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Re: The Imperium Project
I will give it a try once it's out, but I guess she's just my kind of girl *-*Honya wrote:Thank you. I also write for her so I hope you will like her personality as well.killdream wrote:And ohmy Hikari looks sooooo cute <3
Good luck in the project, hope to see it finished ^^
Like zanaikin said, we should be able to get a lot more progress done once finals are over and I actually have time to draw. If you're interested in helping with art in some way feel free to contact me.
And well, altough I draw a bit, I'm actually a programmer =D. The only problem being me working hard in a commercial VN/RPG project (and in my free time, in a personal VN project), so taking another project to help is currently impossible i.i
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