The Nautch [Sci-fi] ["Historical" Fiction]

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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sociohat
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The Nautch [Sci-fi] ["Historical" Fiction]

#1 Post by sociohat » Sun Jun 26, 2016 1:32 am

[underconstruction]
Last edited by sociohat on Wed Jan 18, 2017 9:33 am, edited 2 times in total.

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Rossfellow
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Re: The Nautch [Sci-fi] ["Historical" Fiction]

#2 Post by Rossfellow » Mon Jun 27, 2016 12:51 am

First thing I noticed is the unique art style. The premise seems risky and it looks like it'd take a lot of effort to pull off, and I'm interested to see how you'd handle it.
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Sedatophobia (latin SedatoPhobia)
___(n) 1: The averse reaction to stillness, silence and/or state of helplessness.
______2: (Psychology) A state of distress where the victim's sense of reality can no longer keep up with his or her imagination.
______Related: Madness, Paranoia, Despair

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Re: The Nautch [Sci-fi] ["Historical" Fiction]

#3 Post by AllegroDiRossi » Mon Jun 27, 2016 3:05 pm

Really digging the art. I like the glitchy and collage aesthetic. The character descriptions are pretty vague. You could probably talk a lot more about them to give us an idea of how they might act. For instance, what's something they might say that is indicative of their character, a quote. I find the premise interesting, but I'd like to hear a little more about your world. Something to get my feet wet.
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Re: The Nautch [Sci-fi] ["Historical" Fiction]

#4 Post by sociohat » Tue Jun 28, 2016 11:01 am

Rossfellow wrote:First thing I noticed is the unique art style. The premise seems risky and it looks like it'd take a lot of effort to pull off, and I'm interested to see how you'd handle it.
Thanks for the feedback! I've been writing the script on Twine and I've been making Twine games for a while now (well, short, personal ones at least), so I hope those 'skills' translate well into making a visual novel. Mostly on the branching narrative part.

I haven't actually tried using Ren'py's menu system yet, so I'm pretty much just blowing my own trumpet here (also I'm bad with code).
AllegroDiRossi wrote:Really digging the art. I like the glitchy and collage aesthetic. The character descriptions are pretty vague. You could probably talk a lot more about them to give us an idea of how they might act. For instance, what's something they might say that is indicative of their character, a quote. I find the premise interesting, but I'd like to hear a little more about your world. Something to get my feet wet.
Wah, someone liked my art! Thank you!!

And yeah, I'm working on expanding the character and plot summaries. I'm quite bad at those in general.

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