The v.0.0.1a demo is out!
If you've played it, please consider filling out the demo survey.
Hello forums! I am Lizard Robot, an artist and writer currently hard at work on my first full VN project, A Town Called Shanty.
I hope everyone will join my on this exciting journey towards finishing my first major game project.
There's lots of development content to enjoy over on my blog.
I'm also running a bonus sketch promotion for my first five patrons!
Questionnaire at the bottom!
A Town Called Shanty is a traditional VN game with a western theme in which the player directs the actions of town sheriff June Jameson.
Shanty is under threat from a predatory developer, and it's up to June to save the town, and maybe find love in the process.
GAME CONCEPT ESSAYS: Romance, Death, Origins - more soon!
Diverse cast of 13 characters
7 potential romance interests
Dynamic story changes significantly based on player choices
World rich in character backstory
Creative problem-solving opportunities and challenges
Plenty of game achievements
Wide variety of endings
The gameplay takes place during the course of several action days.
Each day provides the player freedom to choose 2-3 characters to interact with from among the cast, and each interaction offers 1-4 different outcomes.
The player can also draw upon June's knowledge by accessing her insights to learn more about the town's history and denizens,
or her observations on current events.
It all culminates in a final showdown with the villains, where the actions taken by the player will determine if the town is saved, and how.
There are multiple solutions and possibilities!
Leader of the mercenaries, a strict and unforgiving man who is as comfortable shooting things as he is beating them into submission with his fists. He's not interested in June or Shanty. All he cares about is fulfilling his job contract with Wilcox and forcing the townsfolk out, through any means necessary. He takes a great deal in of pride in his ability to best lawmen, evidenced by his collection of posthumously claimed sheriff and marshal badges.
WILLIAM BOSFORTH, mercenary - "Bos" (37)
A man of very few words, Bos prefers to let his knives do the talking. The pelts and hunting trophies on him display his prowess as a hunter and convey a sense of the savagery of nature and the primal instinct of survival. He enjoys carving, whether it be wood, leather, or human flesh.
HAROLD LYONS, mercenary - "Harry" (24)
Boisterous and loud, Harry's laugh precedes him by miles. What he lacks in skill, he makes up for with cheerful exuberance. He seems to have fun no matter what he's doing: riding, drinking, cracking skulls... It's all in good fun to him. He isn't the smartest fellow in the world, so he tends to follow whatever he's told to do by his boss. In this case, that means squash all opposition to selling land to Wilcox.
- What do you like or dislike so far?
- Which characters interest you or appeal to you?
- Who would your first romance choice be?
- Would you every consider becoming a patron? Why or why not? Do you think the patron rewards are satisfactory?
- Any questions? Other thoughts or feedback?
- What was your favorite moment?
- Did you like the level of choice?
- Did you like the insights?
- Do you intend to check out future versions of the demo?