Wreath of Roses is an intrigue game set in a non-magic secondary world fantasy setting. It follows a princess on her path to an arranged marriage. The game is narrative-driven and low on mechanical gameplay. The story is moved forward by the player's choices. Currently the game is in text form and written in Twine. The first version is close to complete. After I'm satisfied with the text version I may want to recruit an artist and try to convert it from Twine to Ren'Py, expanding the game in the process. The game is currently (as of today, actually) a little over 20K words.
The alpha version of Wreath of Roses can now be played through the Finally Finish Something Jam on itch.io. After the rating period is closed it will likely be locked for a short time to allow editing and improvements.
Play Wreath of Roses alpha
Names may be subject to change.
Thalia is the protagonist of the game. She's a young woman from an old and powerful kingdom, distantly related to royalty. Through the machinations of her mother, and because of her exceptional nature, she was chosen to help seal a marriage alliance with a neighboring kingdom.
Theros is the king in question. Widowed, with two grown children.
Hemera is the king's eldest daughter and heir. She's bright and calculating, and very invested in the success of the alliance.
Evander is the king's younger son. He's smart, but more withdrawn than his sister and less politically active.
Anabelle is both the ambassador's daughter and his assistant. Like Hemera she's invested a great deal of time and energy in making this alliance happen.
Several more minor characters include the ambassador himself, a palace seamstress, Thalia's mother Daphne, and a few others.
Princess Thalia arrives at a castle in the mountain kingdom of Eurinium shortly before the anticipated date of her wedding to the Eurinian King. Though they've corresponded and she's known for some time that the marriage was in the works, this is their first meeting. Eurinium is very different from her homeland of Melandea, and she's arrived at the castle more or less alone. She has only a few days to acquaint herself with the castle and its occupants, including her presumed future husband, before she has to make a final decision of whether to go through with the marriage or not.
The game is set almost entirely in the summer court of Eurinium. Eurinium is a mountain kingdom that has traditionally been considered a backwater by the larger, more prosperous nations surrounding it. More recently in its history, it has expanded its territory into the lowlands and absorbed several trade centers in the form of wealthy city-states. Now Eurinium is considered a culture on the rise, flourishing and increasingly influential in world affairs. Melandea, the homeland of our protagonist, is an older and wealthier kingdom, and had been a nexus of trade and culture for centuries. In order to keep up with a rapidly changing world, the King of Melandea has decided to forge a closer connection between the two kingdoms.
Depending on your choices during the game, there are three possible endings: good, neutral and bad. There is also a special secret ending that can be discovered after you've achieved the good end.
Here are my questions to you, to determine whether it's worth my while to keep pushing this project.
- Would you play this game in its current, text-based form?
- Would you play the game as described, if it was a visual novel with sprites and backgrounds and so on?
- Would you play a more romantic version of this game in VN form, and if so, who would you want to see as love interests?
- Which, if any, of the above would you be willing to pay for as a commercial game?
- Do you play text games in general?
- Do you play non-romance games in general?
- As described, which of the characters seem the most: likable/interesting/relatable?
- Are you interested to hear more about the setting, or less?
- Any notes on the names, of the characters and locations, and of the game in general? My naming scheme has been more hasty than usual.
- Any other notes? Literally anything, don't self-censor, I have a strong stomach for criticism.