Endless worlds are joined by a waterless sea. Strange indeed are the vessels that sail between them, slipping through nexuses known only to a few. Stranger still are the wanderers, the itchy-footed travellers driven to see as many worlds as they can. They go where the currents of life take them and slip through each exotic port lightly. They are there to see, not to get involved. By contrast, there are those who want to bend the worlds to their will, with the intent to forge empires and businesses that span the void between the worlds. They defy the currents.
Which will you do?
Releases
0.1 - 12/Apr/2017 - Thus far, only a proof of concept for the battle system, chock full of place-holders and temporary stuff. This is the second go-around at this idea, the first had no separation of the mechanics and presentation of the battles, so I've split them out now. Should give a feel for things, though, with a couple of bits of setting flavour thrown in. This is the first step of implementing the full combat system, although I can guarantee it will not play nicely with rollback.
https://drive.google.com/open?id=0BwGky ... 1dqNW9Lb1E
Sails Without Wind
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