Some sorcerer guy is obsessed with you and kidnaps you. Not so awesome.
He says he won't let you out until you agree to marry him. Even less awesome.
There's a guy coming to rescue you! Woohoo.
He gets captured and thrown into the tower prison cell next to you. Booo.
He has a set of lockpicks on him that someone forgot to take from him. Wow.
It's at this point that you need to take things into your own hands. You steal the picks and free yourself. Will you also rescue your rescuer, or will you leave him behind? Will you fight your way out or take over the tower? Or will you pick the sneaky route? It's all up to you, princess.
This is based off a just for funsies first chapter that I coded up in JavaScript (text only) to teach myself how to do it. And yet, even though I have another project going, this one still hovers in the back of my mind. It has pounced upon me today, and demanded that I make a thread for it. It's holding my brain hostage, please send hel-aaaagh.
This game concept is a bit odd in that it has different gameplay aspects to it depending on what you choose to do. You can play it like an RPG and escape the tower. Or you can take over the tower slowly and manage your new holdings. Or you can play it like a visual novel and seduce the sorcerer into freeing you. In fact most playthroughs would have some of each, I'm sure.
The entire game would take place in various levels of the tower (you are originally imprisoned on the top floor). There are various monsters and minions of the sorcerer to charm/fight/evade/etc, as well as puzzles to solve in order to advance. There are secrets there too. Yaaaas, various secrets. <-< >->
Questions:
- What do you think of the concept in general? Would you play a game like this?
- What do you expect from the RPG aspect of the game?
- What do you expect from the Resource Management (can't think of a better term for this) portion of the game, where you have to manage the part of the tower you control?
- How would you expect the various aspects/gameplay elements to interact with one another?
- What course of action would you choose?
- Should I leave the princess' personality up to the player, or give her her own attitude?
- Any other questions/comments?