Lucky Rabbit Reflex! - GxB Dating Sim (Complete)

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lorddon
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#106 Post by lorddon »

It does my heart good to see you're still plugging away at this. :)
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#107 Post by Ruruka-chan »

when is the game finish ? :mrgreen:

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#108 Post by chensterrain »

Thanks, guys!
Ruruka-chan wrote:when is the game finish ? :mrgreen:
Hur, probably not for a long while - I have no idea, to be honest! Uni holidays've just started, though, so hopefully I'll be able to get something done in between my assignments... :|

*actually writes scenes for once* :)
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#109 Post by JinzouTamashii »

I'm really digging the dark girl.
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#110 Post by xenokitten »

I seen this game when it first began on the neo-romance forums - A forum dedicated to OTOME games. I love otome games. The problem is there are VERY few in english. I at first wasn't too keen on the artwork of this game but it's growing on me and so I'm going to finally download the demo. I keep hearing good things about this game and hope it will someday be finished :)

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofiles)

#111 Post by Ruruka-chan »

If you continue with the game. I like it very much (^v^)

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#112 Post by luvtheworld2 »

I found this today when I was looking around at Otome Games. I was wondering if you were continuing the project at all? I seriously hope so! The demo is fun, and the screenshots look so like so much fun!

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#113 Post by Zumi »

I'm not chensterrain, but I'm assuming you haven't noticed the link to the devblog in her signature.
There's not particular update schedule or anything, but it is updated every once in a while.
The last post was made on the 9th of May, so I'm pretty sure she's planning on continuing (most likely finishing?) the project seeing as she's spending so much time on it.

I agree, though, it looks so fun! All the characters look so awesome and I love your art! :D
I WISH I COULD MAKE GAMES THAT LOOK SO...AMAZING. *stalks devblog* OTL||

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#114 Post by Attolia »

Gosh, I really hope there's an an event like this: Manga layout, three panels.
1st panel: Guy blushes and looks conflicted as heroine leaves
2nd panel: He yells "wait!", grabs heroine's arm
3rd panel: Heroine's face is shown, surprised
fade out panels, cut to kiss scene ;D

Anyway, yep, progress is evidently going strong, <3
Lurking...

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#115 Post by Chansel »

Just finished playing your demo.
It was very nice ^^
The intro scene wasn't boring or too long at all. It went by in a jiffy ^^
Also, I'm really looking forward to the completion of this game.
Judging from all the screens you've posted, this game is probably going to be totally awesome =D
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#116 Post by Nyu »

Heyyy!!!

I'm a huge fan of your game :lol: YOu really are an amazing coder, designer and artist :shock:

I'm currently making a dating sim too, and I have a little question to ask you >.< well, my game is almost finished....but the only thing left is the day planning...Mine looks like this currently...:

Image

Not so cool huh? >_< Anways, I really wanted to customize it like your amazing day planning *O* I won't copy yours of course, I just want to know how you customize it >_< I've been searching for like 1-2 weeks already!! I figure out why not just ask you directly!

So....if it doesn't bother you...can you help me by telling me how to code it and where to put the code...?

Thanks so much!

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#117 Post by Riviera »

lorddon wrote:It does my heart good to see you're still plugging away at this. :)

Mine as well! The demo was really fun.. I've been lurking and watching this game like a hawk since. Like a.. friendly, kind, encouraging hawk.

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#118 Post by Aquane »

Geez @.@ It's been sooooo long since I played the demo for this.... I expected this won't ever release. I guess it is either a lot of work, or your going at a slow pace with it

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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#119 Post by chensterrain »

*Crawls back into topic* :B

Thanks so much for the replies again, everyone! Figured I'd update this topic after like five months - in case anyone's still interested (I hope so!), rest assured that the game's still progressing smoothly, and I'm working on it pretty much every day, so hopefully it'll be finished within the next few months... maybe. :B I'd estimate that the game's around 70%-ish complete, so I'm hoping this is the home stretch...
Aquane wrote:Geez @.@ It's been sooooo long since I played the demo for this.... I expected this won't ever release. I guess it is either a lot of work, or your going at a slow pace with it
It's so, so much work... *excuses, excuses* :) To be fair, though, I've mostly been working on my degree / dicking around in Japan since I started working on the game, so I've only had limited time to spend on it. I finished uni recently though, so free time, huzzah!

(And sorry Nyu for not replying to your post! I doubt I'd have been much help anyway, though - pretty much all the coding in LRR is super basic, tbh.)
The game contains 5308 screens of dialogue.
These screens contain a total of 71619 words,
for an average of 13.5 words per screen.
The game contains 140 menus.
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Re: Lucky Rabbit Reflex! - GxB Dating Sim (+demo +charaprofi

#120 Post by Yunome »

I love your game! I played the demo a while ago and it was FANTASTIC :D Your drawing is a very interesting style, which I like, and the interaction between the characters was really fun to read. I loved how your " dates" outcomes depends on your skills. I simply can wait for the game! Keep up the awesome work! :mrgreen:
Last edited by Yunome on Sun Jun 20, 2010 11:34 pm, edited 1 time in total.

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