SunRider

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
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Samu-kun
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Re: SunRider

#91 Post by Samu-kun » Thu Jun 11, 2009 5:06 pm

Jake wrote:Also, do you really mean "immanent", and not "imminent"?
It's fixed. But there are probably bigger typographical errors than that in the script. Good thing sake-bento's our new editor now!
Do you plan to release PDF versions of Sunrider, so that people with ebook readers can read them on their devices?
No PDF versions, since I don't have the software to make them. We'll be releasing in three different versions.

1. Vanilla version: Just text with pictures
2. Blog reader: Preview
3. Download versions, in .doc and .odt

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Re: SunRider

#92 Post by PyTom » Thu Jun 11, 2009 5:35 pm

If you're making a .odt, you're probably using openoffice. If that's the case, you should be able to just export it as a pdf... at least for me, there's a single button on the toolbar that does it.
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Re: SunRider

#93 Post by dstarsboy » Thu Jun 11, 2009 5:36 pm

I think .doc can print to pdf natively. I could be wrong.
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delta
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Re: SunRider

#94 Post by delta » Fri Jun 12, 2009 12:41 pm

No seriously, PDF is the cross-platform industry standard for layouted text and you'd be a fool for not using it. There are tons of free ways to make a good PDF, and you can spare yourself offering both odt and doc in exchange. And reading text from a bitmap image... just no.
The rest is left as an exercise for the reader.

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Samu-kun
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Re: SunRider

#95 Post by Samu-kun » Fri Jun 12, 2009 1:19 pm

PyTom wrote:If you're making a .odt, you're probably using openoffice. If that's the case, you should be able to just export it as a pdf... at least for me, there's a single button on the toolbar that does it.
Oh... Sweet, I didn't know it could do that. That makes things much easier for me.
And reading text from a bitmap image... just no.
Who's doing that?

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delta
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Re: SunRider

#96 Post by delta » Fri Jun 12, 2009 2:34 pm

Samu-kun wrote:
And reading text from a bitmap image... just no.
Who's doing that?
You. (the Flash you have on your blog looks bitmappy to me as well, but I'm not interested enough to disassemble it and check)
The rest is left as an exercise for the reader.

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Samu-kun
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Re: SunRider

#97 Post by Samu-kun » Fri Jun 12, 2009 3:37 pm

(That was just done for preview purposes. I'm not patient enough to make pictures of all 60 pages I'll need just for the first chapter.)

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mugenjohncel
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Re: SunRider

#98 Post by mugenjohncel » Sat Jun 13, 2009 8:46 am

Samu-kun... I have a question for you...

How many images/pictures/CG's you'll need to make SunRider VN complete and how exactly close is SunRider to completion?... I'm curious...

I know you and me are mortal enemies but seeing SunRider going to be reduced to a bunch of pdf's and doc files is kinda... sad...

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Re: SunRider

#99 Post by Deji » Sat Jun 13, 2009 10:45 am

I'm wondering...
would it be too much of a hassle to have your artist do just the sketches for the art and have one or two other artists do the inking and coloring?
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Samu-kun
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Re: SunRider

#100 Post by Samu-kun » Fri Jun 19, 2009 12:20 am

I dunno how much people are going to care after all the crap that's happened up to this point, but I have two bad news and two good news.

The bad news:
After flopping miserabily, yes, we have decided to scrap the light novel project
And yes, after careful consideration, it has been decided that it would be for the best if Sixten and I parted ways

The good news:
I don't have anything else to work on, so I guess I'll be making the visual novel by myself now
All the characters will now FINALLY have their boobs back now that I'm in chage!!!!!!!! Haruhi be praised, it is SO good to finally have 100% creative control again!!!!!!!!!

Well, I'm pretty sure most people are going to be pertty skeptical whether this project will ever see the light of day after the crapstorm it just went through. As a matter of fact, I don't even know if I'll be able to finish it by myself. All I know is that I (a) Like writing stories about moe mecha operators, and (b) Like drawing moe mecha operators, so I'll just keep doing the same stuff I usually do. I dunno if it's gonna ever be finished, but I'll post pictures here every now and then for your viewing enjoyment.

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dstarsboy
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Re: SunRider

#101 Post by dstarsboy » Fri Jun 19, 2009 2:13 am

This is actually great news. I web very sad to hear it wasn't going to be a VN, but it sounds like there's a chance that it can happen!
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Re: SunRider

#102 Post by Vatina » Fri Jun 19, 2009 2:22 am

A shame :(

I think it might be a little early to write off the light novel project after just one volume? But if that's how you feel about it, then I guess there's not much to be done....
Good luck with your next projects!

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Dave the Twisted
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Re: SunRider

#103 Post by Dave the Twisted » Fri Jun 19, 2009 9:35 am

No more delicious pettan? Yes, it really is a shame.
That aside, glad to hear things are starting to turn for the better for the VN. If this goes well, maybe you could throw in some supplemental stories in the light novel format after the release.
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Re: SunRider

#104 Post by teankun » Fri Jun 19, 2009 11:53 pm

So, do you have examples of the new character design?
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Samu-kun
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Re: SunRider

#105 Post by Samu-kun » Wed Jul 01, 2009 5:13 am

After much hell and tears, here's part 1 of the second mass naked child event.

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Coming up next is Chigara. Soon...

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