SONOMI IT'S YOUR PROJECT AND IT'S GxG AND IT'S 200K WORDS I AM SO HERE FOR THIS

What would you would like to see in a story about two women?: I don't know if there's anything in particular that I want for a story about two women. You tell your story and I think it'll turn out fine. c:

Is there a slice of life scene you don't often see in visual novels that you want to see?: Real talk, I've always been a fan of "sick episode" type moments. It generally brings out a different side of both the sick person and the person caring for them, which can completely change the relationship dynamics depending on the characters' personalities, the exact scenario, etc.

Do you have any date ideas?: I don't have many ideas in particular, but I would say that you should try to balance more "traditional" dates with some more "exciting" ideas. For example, you might have your typical restaurant date, and on the other hand you might have the characters go take a fencing lesson together.

I want this game to resemble anime with subtitles on the bottom. Are you okay with that?: It should be okay as long as the "subtitles" are clear and easy to read. For that, you'll probably want to make them a light color with a black border, and fairly large. (Don't take my word for it, though, I am not a graphic designer.)

There's going to be a lot of cuddling, snuggling, and other cutesy interactions. What should I add to the list?: yES. Um. Shoulder/collarbone nuzzling is super nice. Also, I like the image of one partner sitting down "normally" on a couch, and the other laying down in it so that her legs are stretched over the first partner's lap.

Do you like the logo?: It's simple (aka not too hard to look at), and it immediately lets me know that it's a GxG game, both of which are good. However, it doesn't tell me much else about the game. I don't have any specific suggestions to improve it, though.

How much band music do you want to hear, and should I make a music player?: It's not absolutely necessary to include band music - sometimes one or two key songs can get your point across - but if you think it would add to the story, I say go ahead and put in lots of songs. As long as they're good, you won't hear me complaining. As for the music player: lots of people like little extras, so as long as it doesn't take ridiculously long to add in and doesn't detract from the game in any way, it's probably a good idea, especially considering that music is a theme for your game. One project which did use a music player, RockRobin, centers around the protagonist and her band, so it made perfect sense.

If you want to, please share any other thoughts or suggestions.: I'm literally so excited for this. Like, the whole time I was gone I was thinking about all of you guys and one of the things was "I wonder if Sonomi's project is up yet, I hope I haven't missed it because I was super hype for it." It's awesome to finally see it unveiled!!