I really loved the first one, and I'm eager to see more!
(But I don't really like Kei doing sumthing behind Takuya's back...

I was wondering how it was going to continue, but that idea is ingenious. I did not know you could do that with Renpy. That is very original and creative: an VN game with not only multiple endings but multiple beginnings.chronoluminaire wrote: I'm doing what seems to be the obvious plan, although it's a bit more work than some of the other options: the game allows you to carry on from any of the ER1 endings.
More specifically, ER2 will detect which ER1 endings have been reached on this machine, using Ren'Py's MultiPersistent technology (which I had the foresight to build into ER1), and allow you to continue from any of the ER1 endings that you've reached. If no ER1 data is detected, then it'll carry on from ER1 Ending 8.
But what if I continue from an ending where Takuya and Tohko were together?
Ah, yes. In that case, Tohko will still be around; if Kei tries to pursue her, then he'll be going behind his best friend Takuya's back.
Besides what I mentioned before, do have the party fight monsters and the like.Will there be combats like in ER1?
I'm not sure yet. If you feel strongly one way or the other, let me know.
As an RPG'er with a WoW'ish avatar it's quite obvious that I'm all in for combats ^^. However, I feel that those purists who don't like RPG-ish stuff in VN's as much as us shouldn't be left out. That's why I thought, since the first time I played ER1, that making the combats optional was one of the best choices ever taken: I strongly encourage you to keep that choice, so you can make everybody happy.chronoluminaire wrote:Will there be combats like in ER1?
I'm not sure yet. If you feel strongly one way or the other, let me know.
Don't worry. You don't have to. That's the beauty of the choices you get to make in visual novelsazureXtwilight wrote:(But I don't really like Kei doing sumthing behind Takuya's back...)
I suppose so. It just seemed obvious to me (particularly since I included the MultiPersistent data in ER1), but yes, having an eightfold branch in the first scene is more divergent beginnings than most VNs provide!teankun wrote:I was wondering how it was going to continue, but that idea is ingenious. I did not know you could do that with Renpy. That is very original and creative: an VN game with not only multiple endings but multiple beginnings.
Then you'll enjoy one or two of the Mermaid Liaisons pathsteankun wrote:Does this mean there could be a love triangle? Please do. I enjoy stories that involve two male childhood best friends fighting over their female childhood best friend (like Macross Plus).
Hmm. I think the idea was that Kei's thoughts and actions would be influenced by little subtle cues from Takuya; Kei was never that into fiercely competing with Takuya, particularly over girls, so before Kei started developing feelings for Tohko himself, if Takuya seemed to be going that way then he'd divert his attention elsewhere.teankun wrote:I will admit one hang up I had about ER1 was that is seemed to convenient that when Takuya asks Kei back which girl he prefers he says “Tohko” unless Takuya says “Tohko” of which Kei says “none of them.” So, if you go for Tohko in #2 after Kei says “None of them” in #1, does that mean he was lying or just changed his mind?
Interesting ideas. I'm not sure if I'll use them, but there's definitely going to be potential for angst on a couple of the game's routes!teankun wrote:Can you give any idea how intense them fighting over her would be? Would fists fly? Maybe you could use the combat mode but instead of the party verses monsters or bandits have it between Kei and Takuya.
Finally, will Tohko simply dump Takuya or would she feel confused or uneasy about best friends turning against each other? (Again like Macross Plus) Give me angst. I really go for angst.
Nyuk nyukTsundere Lightning wrote:Excellent. Though I'd curious as to how you'd handle Kei/Tokho/Tayuka, seeing as Tohko and Kei both don't seem the cheatin' type.
Nor the poly type, if Tokho's tsundere streak is any indica... AAAARGH I'M ON FIRE!!!
Thank you! Yes, based on everyone's responses here I plan to include a combat engine similar to in ER1. The combats:herenvardo wrote:As an RPG'er with a WoW'ish avatar it's quite obvious that I'm all in for combats ^^. However, I feel that those purists who don't like RPG-ish stuff in VN's as much as us shouldn't be left out. That's why I thought, since the first time I played ER1, that making the combats optional was one of the best choices ever taken: I strongly encourage you to keep that choice, so you can make everybody happy.
That is my aim, in every areaherenvardo wrote:Well, that's just my opinion on the topic. I really hope, regardless of what you finally choose, that ER2 will be at least as good as ER1 was
I'm updating the numbers in my signature every now and then. The script's somewhere between 25% and 30% done.BCS wrote:What's the percentage complete on the script so far?
Hmmmm. I will post a preview pic with some mermaid art. But I think it makes more sense to show humans and elves in the first preview pic, and mermaids in the second. I'm planning to post about one preview pic a month, which means you'll get three or four before the actual release.azureXtwilight wrote:Hmm... Can I you put the mermaid's pics? I wanna see the art!
Agreed. But it's just looks of cour--BLASTazureXtwilight wrote:Tohko looks more mature XD
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