[WIP] Shock Cocoon: Gascoyne

Ideas and games that are not yet publicly in production. This forum also contains the pre-2012 archives of the Works in Progress forum.
Message
Author
vasudaprime
Newbie
Posts: 19
Joined: Wed Jan 28, 2009 10:02 pm
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#31 Post by vasudaprime » Tue Sep 20, 2011 9:38 am

Aside from a "could of" (at 05:39) that probably should be "could have/could've" the trailer was pretty good :). A few of the lines felt a short enough that they could've been merged into the previous or next line, but that's being nitpicky. Best of luck with finishing this :).

User avatar
AriaRules!
Regular
Posts: 36
Joined: Sat Aug 06, 2011 1:15 am
Projects: High School, for the Supernatural!
Organization: AriaGames
Location: In the closet (:
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#32 Post by AriaRules! » Sat Sep 24, 2011 1:52 am

I really like the art, the plot is just as interesting. Can't wait. I like the CG with Trista?...
Image

User avatar
Ritter
Regular
Posts: 30
Joined: Wed Feb 18, 2009 9:59 pm
Projects: Shock Cocoon
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#33 Post by Ritter » Sun Sep 25, 2011 4:41 am

vasudaprime wrote:Aside from a "could of" (at 05:39) that probably should be "could have/could've" the trailer was pretty good :). A few of the lines felt a short enough that they could've been merged into the previous or next line, but that's being nitpicky. Best of luck with finishing this :).
We've recruited two new writers and will be fixing all those issues. I guess I pushed the trailer out the door too quickly, everyone on the development team was asleep when I uploaded it.

AriaRules! wrote:I really like the art, the plot is just as interesting. Can't wait. I like the CG with Trista?...
Trista Sheldon; correct. She'll be the only route for this first release. Routes for the other female cast members will be featured in future releases under different titles.
For a project manager there are two types of people; Those who create content and those who create problems.
http://www.studio-nihi.com
http://twitter.com/#!/Studio_Nihi
http://www.youtube.com/user/StudioNihi

User avatar
Alera
Miko-Class Veteran
Posts: 649
Joined: Sun Mar 21, 2010 3:20 am
Completed: Tortichki // Zayay
Organization: SHINE
Tumblr: psyalera
Deviantart: psyalera
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#34 Post by Alera » Sun Sep 25, 2011 4:57 am

I just watched the gameplay trailer and I'm just...stunned!!! AMG, this is truly amazing! *Q* The art, the effects, the music~<333 *faints from too much awesomeness.
Image
Games:
❤️ Zayay [Otome?][BxPlayer][NaNo 2013]
❤️ Tortichki [Drag&Drop mini game]

Other games I've worked on:
My Heart's Flame Emissary of Starlight Freedom From Silence Sickness
And many more unannounced/secret projects. (. .)

User avatar
Lumen_Astrum
Dystopian Princess
Posts: 1662
Joined: Mon Nov 08, 2010 8:01 am
Completed: Soul and Heart, Twin Faces
Projects: Soul and Heart Replay; The Court of the Two Sides (tentative title)
Organization: Lion Box Studios
Tumblr: lumenizampel
Location: Philippines
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#35 Post by Lumen_Astrum » Sun Sep 25, 2011 5:12 am

The gameplay trailer is stunning.
Although the last part freaked me out. -_-

User avatar
Ritter
Regular
Posts: 30
Joined: Wed Feb 18, 2009 9:59 pm
Projects: Shock Cocoon
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#36 Post by Ritter » Sun Sep 25, 2011 5:54 am

Lumen_Astrum wrote:The gameplay trailer is stunning.
Although the last part freaked me out. -_-
It's going to be much scarier in the playable demo .exe; we're going to be adding many more visual effects and recreating the prologue.
For a project manager there are two types of people; Those who create content and those who create problems.
http://www.studio-nihi.com
http://twitter.com/#!/Studio_Nihi
http://www.youtube.com/user/StudioNihi

User avatar
Alera
Miko-Class Veteran
Posts: 649
Joined: Sun Mar 21, 2010 3:20 am
Completed: Tortichki // Zayay
Organization: SHINE
Tumblr: psyalera
Deviantart: psyalera
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#37 Post by Alera » Sun Sep 25, 2011 6:01 am

Ritter wrote:
It's going to be much scarier in the playable demo .exe; we're going to be adding many more visual effects and recreating the prologue.
Woohooo~~~ Sounds awesome! >w< *excited* Then this makes me curious- when will this demo be out? :3
Image
Games:
❤️ Zayay [Otome?][BxPlayer][NaNo 2013]
❤️ Tortichki [Drag&Drop mini game]

Other games I've worked on:
My Heart's Flame Emissary of Starlight Freedom From Silence Sickness
And many more unannounced/secret projects. (. .)

User avatar
Ritter
Regular
Posts: 30
Joined: Wed Feb 18, 2009 9:59 pm
Projects: Shock Cocoon
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#38 Post by Ritter » Sun Sep 25, 2011 6:03 am

Alera wrote:
Ritter wrote:
It's going to be much scarier in the playable demo .exe; we're going to be adding many more visual effects and recreating the prologue.
Woohooo~~~ Sounds awesome! >w< *excited* Then this makes me curious- when will this demo be out? :3
We're probably going to release all the playable content we have on hand around this Christmas as the demo. Then continue working through 2012 until the game is done. Work speeds up I've noticed, being that backgrounds and character sprites get reused.
For a project manager there are two types of people; Those who create content and those who create problems.
http://www.studio-nihi.com
http://twitter.com/#!/Studio_Nihi
http://www.youtube.com/user/StudioNihi

User avatar
Veniae
Veteran
Posts: 461
Joined: Sun Mar 06, 2011 9:01 am
Projects: Elements: The Academy
Organization: Mushroom Samba
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#39 Post by Veniae » Thu Sep 29, 2011 2:16 pm

I commented on the trailer, but I should do it here as well: Interesting. Being somewhat easily scared, I'm not certain I'd be able to play the game, but I'll certainly give it a shot.

Good job at the end of the trailer, you successfully made me jump in my seat.

User avatar
Ritter
Regular
Posts: 30
Joined: Wed Feb 18, 2009 9:59 pm
Projects: Shock Cocoon
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#40 Post by Ritter » Sat Oct 01, 2011 12:55 am

Veniae wrote:I commented on the trailer, but I should do it here as well: Interesting. Being somewhat easily scared, I'm not certain I'd be able to play the game, but I'll certainly give it a shot.

Good job at the end of the trailer, you successfully made me jump in my seat.
It's going to get a lot scarier :lol:
For a project manager there are two types of people; Those who create content and those who create problems.
http://www.studio-nihi.com
http://twitter.com/#!/Studio_Nihi
http://www.youtube.com/user/StudioNihi

User avatar
Veniae
Veteran
Posts: 461
Joined: Sun Mar 06, 2011 9:01 am
Projects: Elements: The Academy
Organization: Mushroom Samba
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#41 Post by Veniae » Sat Oct 01, 2011 12:15 pm

That's what I'm afraid of. xD

User avatar
Mocha07734
Regular
Posts: 139
Joined: Sun Sep 11, 2011 7:59 am
Projects: Toy Box
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#42 Post by Mocha07734 » Sat Oct 01, 2011 1:13 pm

fuuuuuuuuuuuuuuuuuu-
I adore the art! *Q*
It's... It's so pretty...
Although I'm not very good with horror I'm definetly playing this when it's done.
It's a love-hate relationship. I love horror stories, but I'm an absolute coward...

Damnit China! Why does youtube have to blocked heeeeeeeeeeeeeeeeeeeereeeeeeeeeee....
I want to watch the trailer... Q_Q
/cries

User avatar
applegirl
Veteran
Posts: 211
Joined: Wed May 25, 2011 10:31 pm
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#43 Post by applegirl » Sun Oct 02, 2011 3:40 am

Gah, this is awesome :) Beautiful art, music...I am very, very impressed. I really can't wait to play this VN, it looks amazing :D

Oh and that was a fantastic trailer. The ending and music=perfection.

User avatar
Tsuraya
Newbie
Posts: 16
Joined: Thu Oct 13, 2011 2:50 am
Location: ►Raiding your candy collection◄
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#44 Post by Tsuraya » Thu Oct 13, 2011 3:43 am

I watched the trailer and when she said 'Let's try this again, shall we?' I screamed. Like, really loudly.

T-The visual novel looks promising, and I'll definitely try it....when I work up the courage.

I must say though...thanks a lot. I'll have to sleep with the light on tonight. -_-

User avatar
Colby Alighieri
Regular
Posts: 74
Joined: Thu Apr 07, 2011 10:39 am
Completed: [KN]Hope In The Morning(Willow's Dream Diary)
Projects: The Last Order: Black Wings
Organization: InsertNameHere Productions
Location: Quezon City, Philippines
Contact:

Re: [WIP] Shock Cocoon: Gascoyne

#45 Post by Colby Alighieri » Sat Oct 15, 2011 3:21 pm

Ohoho! Saw the trailer first and bashed my earphones at the final scene D<

WHICH GOES TO SHOW THAT I FREAKIN' LOVE IT!!! I LOVE THE SHINY ART AND EVERYTHIN' (I'm curious though, the people-silhouettes look hole-y, odd and weird; Are those people or demons? Love the mystery factor!)

Interesting go at the Shock System. I thought it was a cellphone signal of sorts. Looking forward to it! *subscribes* :)
Stagnant? Me too!
Send me a note to my dA Account and I'll see what I can do~!

Post Reply

Who is online

Users browsing this forum: Bing [Bot]