Posted: Tue May 10, 2005 10:45 pm
Ohh, alright that works
Supporting creators of visual novels and story-based games since 2003.
https://lemmasoft.renai.us/forums/
Well, we talked about just this somewhere around here and came to the conclusion, that it's not a bad thing to use Ren'Py for whatever complex, but also simple projects. So there's nothing wrong in using Ren'Py as a platform for a text game. And the good thing is, you can simply start with just the working text version and add images later if you want.Megaman Z wrote: the problem with me and ren'py on our own is that there's no artwork. translation: ren'py turns from a visual renai engine to a text-only engine. not what I am aiming for.
I just want to use that engine for the primary reason of simplifying the artwork management and displaying... provided I have artists. lemme check in with Labbit and then possibly send Chuck a PMmikey wrote:Well, we talked about just this somewhere around here and came to the conclusion, that it's not a bad thing to use Ren'Py for whatever complex, but also simple projects. So there's nothing wrong in using Ren'Py as a platform for a text game. And the good thing is, you can simply start with just the working text version and add images later if you want.Megaman Z wrote: the problem with me and ren'py on our own is that there's no artwork. translation: ren'py turns from a visual renai engine to a text-only engine. not what I am aiming for.
in that case, I'll forward the part regarding the BG's to you. (I sent all the details I could think of to Chuck, including BG's)Clubanimon wrote:If you need another artist i don't mind lending a hand, my backrounds seem to be better then my character work though ^^;
Absolutely. Blank bitmaps if needs to be, or just write the name of the scene in there. Just like in the River Trap bonus ^_^.RedSlash wrote:You can use placeholder images for now and continute coding. That way you don't have to wait for the artist before continuing on.
[not all choises are noted in the above sample. that's too long to go without a branch, IMO]TOZ STORYLINE SAMPLE: CH. 0-1
THIS SAMPLE ONLY FOR DISPLAY AT LEMMASOFT.NET, RENAI.US, AND LEMMASOFT.RENAI.US (lemmasoft forums)
[how to read this sample]
[notes, usually scene-based, are in brackets, like this line]
[speech is in quotes]
[character speech has character name, then a colon “:”, then the speech in quotes]
[chapter 0 (intro)]
[MAJOR NOTE: CG artwork may not make it to the final stage of game production. As such, any CG artwork references may not apply to finished product]
[CG: a man (the player’s character, Zeta) is seen running down a dirt path, a mob following him. Among the members of the mob are countless Police officers, two fortune tellers, and a chef.]
“This wouldn’t exactly be the best time for introductions, but I’m afraid that situations prevent me from waiting for a better time.”
[CG: Zeta turns right, following the side street. Scaffolding seen in distance.]
“I am considered an outlaw by the residents of this Japanese town. My friends? …They’ve deserted me. I have to fend for myself now…”
[CG: Zeta kicks out the support for the scaffolding, causing it to collapse.]
[CG: Zeta is on the other side of the scaffolding. The mob is cut off from Zeta]
“my name? …It’s Zeta…”
[CG: Zeta is approaching what appears to be a hanger of sorts built into a hillside. There is a computer console on the right side of it.]
“what I am about to tell you is not fictitious… it is all real…”
[CG: closeup of console, Zeta’s right hand is keying in something on the keyboard. The monitor is barely readable, some of the keyboard’s letters are missing {keys still intact}]
“…so listen carefully…”
[Chapter 1: airport]
[BG: black]
Intercom: “flight 666 to Hell is boarding at gate 13. flight 911 to New York, New York, is boarding at gate 26. flight 1 to Japan is boarding at gate 18…”
Zeta: “I’ll just assume the first two were jokes. I don’t need any more reminders of 9-11… and I don’t wanna go to hell…”
[BG: airport, three boarding gates are seen: 13, 18, 26; in order. Choice of gate is presented, only one will actually forward the game {the other two? Game over!}]
[filler text to delay time.]
[BG: Airport in Japan. Stalls are seen outside, the text on them cannot be determined.]
“Japan… the best spot to take a break after being evicted… or so I thought… regardless, things went from good to fair in a heartbeat as…”
[CG: closeup of one of the stalls, showing a blue-haired fortune teller {????} working at it. The fortune teller’s eyes are focused at the “camera” {at screen, facing user}]
Fortune Teller {short name: Teller}: “Konnichiwa, Zeta-san!”
Zeta: “ugh… you again?”
Teller: “I really ought to slap you for that remark…”
Zeta: “…but out of professional courtesy, you won’t.”
Teller: “…mm-hmm”
“that “mm-hmm” was a “hai”, BTW. Also, “hai” translates to yes in English”
Zeta: “so… how many fortunes have yet to be given to me?”
Teller: “…I was hoping you’d know… guess not…”
Zeta: “it’s at least 10…”
Teller: “oh, well… let’s get started, shall we?”
[CG: Side view of stall, Fortune teller is holding Zeta’s right hand and is doing a palm reading…]
[note: I really don’t believe in fortune telling, I just had to put some method of hinting at the future in there…]
Teller: “hmm… this isn’t exactly the best outlook I’ve seen… still, there’s a chance…”
Zeta: “okay, you’ve sparked my interest. What?”
“there was a moment of silence”
Zeta: “HEL-LO?!?”
Teller: “Oh! Gomen nasai! I forgot what I was doing for a moment…”
Zeta: “so…”
Teller: “I’m afraid this isn’t exactly the right time to tell you this. Also, I am not the right person to tell you it either…”
Zeta: “Nani?”
Teller: “this is what I can tell you: in three days, your life will be permanently changed. For better, or for worse.”
Teller: “also, the hotel you have a reservation at…”
Zeta: “hmm?”
Teller: “…Kamaimasen…”
“what a way to leave a guy confused…”
[BG: Japanese Airport]
“she was right about one thing: I had a reservation with a bilingual hotel. Eigo, or English, and Nihongo, or Japanese, are the two languages they spoke. That made it so much easier to book a reservation there. That was three months ago, and I’m not quite sure that they even recall the reservation off the top of their head…”
[End of storyline sample]
probably, but that will be a collab. between Chuck and whoever is doing BG's.bookie wrote:Are those CG's all full screen CGs? That's pretty impressive.
I'll have a demo eventually... waiting for actual BG's before I get TOO far in scripting...CAB wrote:this should be interesting....looking forward to seeing the finished product.
Yesterday I offered my view to one of us in his blog on this very same subject. So...Megaman Z wrote:I'll have a demo eventually... waiting for actual BG's before I get TOO far in scripting...