Posted: Fri Jul 29, 2005 2:10 pm
Alright, I played the demo, and here's what I've brainstormed in correlating the stats to the music.
Ethic:
Used for the main body of the piece
Brooding<----Mischevious----Vanilla----Light-hearted---->Angelic
(Where Vanilla = 50)
Intelligence:
Used for the transitional sections of the piece
Simple <------------------>Complex
or used as counter-sections to the "Ethic" ones
Country Bumpkin (no offense intended, of course:P) <--------------------------> Avant Gaurde
Memory:
Effects queue lengths in between the sections
(or some other effect for the transitions)
Charm:
Intro and/or countersections
Grotesque (but not ominious)<--------------------->Smooth Jazz
Health:
This one may be tricky to impliment (depending on if you can code a mini-DSP package into the engine) - essentially, filters and controllers (such as pitch bends) are used to enhance or degrade the quality of the piece (ie, low health would have a sort of subdued, detuned, spacy, noisy feel, while high health would be enhance with more gain, and some chorus effects and such.
The ones after this will rely more on instrumental effects, so they may not be implimentable since only one audio file can be played at a time -
Strength and Survival:
Affects percussion - the greater the stat, the more and more prominent are the percussion, until it almost feels like an action theme.
Household:
Whoops, forgot about this one...... actually, I'm not really sure what you mean by this stat - it's kind of hard to qualify.
Languages and History:
Affects instrumentation (acoustic): the greater the stat, the more acoustic accompaniment joins the piece
Sciences and Technology:
Affects instrumentation (electronic): the greater the stat, the more electronic accompaniment joins the piece
Ethic:
Used for the main body of the piece
Brooding<----Mischevious----Vanilla----Light-hearted---->Angelic
(Where Vanilla = 50)
Intelligence:
Used for the transitional sections of the piece
Simple <------------------>Complex
or used as counter-sections to the "Ethic" ones
Country Bumpkin (no offense intended, of course:P) <--------------------------> Avant Gaurde
Memory:
Effects queue lengths in between the sections
Charm:
Intro and/or countersections
Grotesque (but not ominious)<--------------------->Smooth Jazz
Health:
This one may be tricky to impliment (depending on if you can code a mini-DSP package into the engine) - essentially, filters and controllers (such as pitch bends) are used to enhance or degrade the quality of the piece (ie, low health would have a sort of subdued, detuned, spacy, noisy feel, while high health would be enhance with more gain, and some chorus effects and such.
The ones after this will rely more on instrumental effects, so they may not be implimentable since only one audio file can be played at a time -
Strength and Survival:
Affects percussion - the greater the stat, the more and more prominent are the percussion, until it almost feels like an action theme.
Household:
Whoops, forgot about this one...... actually, I'm not really sure what you mean by this stat - it's kind of hard to qualify.
Languages and History:
Affects instrumentation (acoustic): the greater the stat, the more acoustic accompaniment joins the piece
Sciences and Technology:
Affects instrumentation (electronic): the greater the stat, the more electronic accompaniment joins the piece