VStrife: Virtual Reality Gaming and Personal Problems [Kinetic][Drama]
Posted: Wed Jun 06, 2018 10:34 pm
Hi guys, so I’m in the progress of writing a kinetic novel, that will be called VStrife (unless something odd comes up).
A plot summary:
The year is 2030, and a virtual reality combat game called VStrife brings lots of players together in tournaments and competitive play. A wannabe-pro group, led by a woman named Charlie, find themselves recruiting an acquaintance, Alex Sato, after one of their members suddenly drops out. They make a great team together, but can they handle the stress of competition and not let it wear them down?
The Main Team:
Alexander Sato: Our new recruit, an unusual acquaintance of Clyde who works in fashion and textiles, and dresses the part too. He is friendly and polite, but his demeanor almost seems fake…He’s been in the competitive scene before in the past, but information on him online as a player seems scattered or scarce. As the team he’s on goes deeper into competition, we start to see that friendly façade start to crack…
In game, he wields a long, oversized sewing needle and battles offensively. His style favors fencing-like attacks and ranged hits.
Charlie: The leader of the bunch, a cool big-sis sort who is friendly and level-headed. However, the thrill of competition starts to change her, and she begins to extend this to her team…
In game, she handles a large sword and acts as an offensive force, preferring close combat. Outside of the game, however, she’s a librarian, lover of books, beer, and friends.
Clyde Sanders Jr.: An odd personality, Clyde is friendly and emotionally open, but also preoccupied with spirituality and death. He comes from a wealthy family and likes to spend on his friends, but he also holds a job as a NICU nurse. Having introduced him to the group, he has a friendship of sorts with Alex already…but will it blossom into something more?
In game, he has a super big syringe and favors a defensive role in the group, acting as a wall that can take it and hit hard if need be.
[image unavailable]
Dennis Jay: A casual and very extroverted personality, they like to be the life of the party and hang out with people. Dennis is close friends with Clyde, having been college buddies through some very rough times. They work as a freelance musician, and is very skilled on the piano.
In game, they can send up energy walls and barriers, taking on a defensive role.
[image unavailable]
Fae Summers: The youngest of the group, knowing Charlie as a family friend. She’s creative and a bit crass, she loves to express herself through her pastel street fashion and handmade goods. However, she’s one of the first to feel the pressure that Charlie starts to put on the team…
In game, she wields a staff that can send out powerful elemental attacks, and she prefers a ranged offensive style. Preferably with some defensive cover, she really can’t take a hit!
There are other major characters, but I’m not going to list them here (not yet) because there’s quite a few not solid yet.
Currently, I’m in the writing phase of this project, as well as some early art/sprite development. My current concerns with writing involve:
- Balance of character development and the actual plot: I might not have enough written yet to decide it, but I’m unsure if I have enough on the plot side
- Worldbuilding: I don’t have a lot of the game culture and future culture figured out, and I’m not entirely sure how much I should focus on it. I’m thinking I should imply a lot of stuff but not bring it out into the open too much…
- Not as important characters, but still needed in their role: originally this story was going to have a different medium, but as I evolved the story and began streamlining it, certain characters fell to the wayside…(Fae I’m looking at you ;_;)
I would love to send out some drafts to interested people to read, though not sure where I want to define “spoiler” and “not spoiler” info yet ahaha. I’ll update with development stuffs as it comes. Please let me know what you think!
A plot summary:
The year is 2030, and a virtual reality combat game called VStrife brings lots of players together in tournaments and competitive play. A wannabe-pro group, led by a woman named Charlie, find themselves recruiting an acquaintance, Alex Sato, after one of their members suddenly drops out. They make a great team together, but can they handle the stress of competition and not let it wear them down?
The Main Team:
Alexander Sato: Our new recruit, an unusual acquaintance of Clyde who works in fashion and textiles, and dresses the part too. He is friendly and polite, but his demeanor almost seems fake…He’s been in the competitive scene before in the past, but information on him online as a player seems scattered or scarce. As the team he’s on goes deeper into competition, we start to see that friendly façade start to crack…
In game, he wields a long, oversized sewing needle and battles offensively. His style favors fencing-like attacks and ranged hits.
Charlie: The leader of the bunch, a cool big-sis sort who is friendly and level-headed. However, the thrill of competition starts to change her, and she begins to extend this to her team…
In game, she handles a large sword and acts as an offensive force, preferring close combat. Outside of the game, however, she’s a librarian, lover of books, beer, and friends.
Clyde Sanders Jr.: An odd personality, Clyde is friendly and emotionally open, but also preoccupied with spirituality and death. He comes from a wealthy family and likes to spend on his friends, but he also holds a job as a NICU nurse. Having introduced him to the group, he has a friendship of sorts with Alex already…but will it blossom into something more?
In game, he has a super big syringe and favors a defensive role in the group, acting as a wall that can take it and hit hard if need be.
[image unavailable]
Dennis Jay: A casual and very extroverted personality, they like to be the life of the party and hang out with people. Dennis is close friends with Clyde, having been college buddies through some very rough times. They work as a freelance musician, and is very skilled on the piano.
In game, they can send up energy walls and barriers, taking on a defensive role.
[image unavailable]
Fae Summers: The youngest of the group, knowing Charlie as a family friend. She’s creative and a bit crass, she loves to express herself through her pastel street fashion and handmade goods. However, she’s one of the first to feel the pressure that Charlie starts to put on the team…
In game, she wields a staff that can send out powerful elemental attacks, and she prefers a ranged offensive style. Preferably with some defensive cover, she really can’t take a hit!
There are other major characters, but I’m not going to list them here (not yet) because there’s quite a few not solid yet.
Currently, I’m in the writing phase of this project, as well as some early art/sprite development. My current concerns with writing involve:
- Balance of character development and the actual plot: I might not have enough written yet to decide it, but I’m unsure if I have enough on the plot side
- Worldbuilding: I don’t have a lot of the game culture and future culture figured out, and I’m not entirely sure how much I should focus on it. I’m thinking I should imply a lot of stuff but not bring it out into the open too much…
- Not as important characters, but still needed in their role: originally this story was going to have a different medium, but as I evolved the story and began streamlining it, certain characters fell to the wayside…(Fae I’m looking at you ;_;)
I would love to send out some drafts to interested people to read, though not sure where I want to define “spoiler” and “not spoiler” info yet ahaha. I’ll update with development stuffs as it comes. Please let me know what you think!